Player Matchup

Cthulhu
Cthulhu
Gold V
DKJ40
Cthulhu
Gold V
Level 64
God Stats
19W - 16L
1,277 SR
Queue Stats
329W - 322L
1,287 MMR
Solo
Hercules
Hercules
Bronze III
FellowCape37093
Hercules
Bronze III
Level 109
God Stats
2W - 4L
1,583 SR
Queue Stats
10W - 9L
1,403 MMR
Solo
Danzaburou
Danzaburou
Gold IV
SimpleSuppertime
Danzaburou
Gold IV
Level 127
God Stats
21W - 19L
1,753 SR
Queue Stats
272W - 269L
1,352 MMR
Solo
Mercury
Mercury
Gold V
agorilla1
Mercury
Gold V
Level 125
God Stats
152W - 124L
1,509 SR
Queue Stats
704W - 689L
1,299 MMR
Solo
Chang'e
Chang'e
Gold IV
leobiagioni
Chang'e
Gold IV
Level 102
God Stats
7W - 1L
1,812 SR
Queue Stats
97W - 98L
1,374 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 105
1,587 SR
1,343 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 89
1,512 SR
1,342 MMR
Arachne
Arachne
Gold V
CkRidaz92
Arachne
Gold V
Level 66
God Stats
27W - 22L
1,332 SR
Queue Stats
601W - 610L
1,309 MMR
Solo
Chaac
Chaac
Silver IV
Ventrias1101
Chaac
Silver IV
Level 128
God Stats
0W - 3L
1,544 SR
Queue Stats
4W - 9L
1,409 MMR
Party 1
Sol
Sol
Gold II
ZachDaDude
Sol
Gold II
Level 155
God Stats
0W - 1L
1,595 SR
Queue Stats
45W - 35L
1,452 MMR
Party 1
Discordia
Discordia
Bronze IV
arturo dat
Discordia
Bronze IV
Level 33
God Stats
0W - 1L
1,506 SR
Queue Stats
2W - 10L
1,270 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
shivermetimber33
Sun Wukong
Silver I
Level 63
God Stats
11W - 8L
1,585 SR
Queue Stats
150W - 163L
1,271 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DKJ40
Cthulhu
20
5 / 7 / 19
15,669
580
16,972
36,846
40,656
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hercules
20
8 / 4 / 20
15,396
570
22,824
36,926
51,161
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Danzaburou
SimpleSuppertime
Danzaburou
20
4 / 6 / 13
14,856
550
20,311
26,199
12,053
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
agorilla1
Mercury
20
7 / 5 / 4
15,286
566
10,801
21,938
9,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chang'e
leobiagioni
Chang'e
20
10 / 4 / 14
15,177
562
24,309
27,855
12,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
PersephoneTiamatAresGilgameshAh Muzen Cab

VS

Bans
AthenaCerberusXing TianTsukuyomiKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CkRidaz92
Arachne
20
8 / 4 / 2
13,954
517
13,787
22,907
11,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

17
7 / 7 / 7
12,130
449
20,612
32,373
28,000
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

19
6 / 6 / 13
13,567
502
39,312
32,608
14,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
arturo dat
Discordia
17
2 / 8 / 8
11,302
419
15,416
15,264
5,458
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
shivermetimber33
Sun Wukong
18
3 / 9 / 8
12,430
460
13,664
25,708
27,651
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
64
34
Kills
26
26
Deaths
34
70
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Arachne
CkRidaz92
Arachne
8
4
2
2.25
W
Cthulhu
DKJ40
Cthulhu
5
7
19
2.07
W
Hercules
8
4
20
4.5
W
Danzaburou
SimpleSuppertime
Danzaburou
4
6
13
1.75
L
7
7
7
1.5
L
6
6
13
2.08
W
Mercury
agorilla1
Mercury
7
5
4
1.8
L
Discordia
arturo dat
Discordia
2
8
8
0.75
W
Chang'e
leobiagioni
Chang'e
10
4
14
4.25
L
Sun Wukong
shivermetimber33
Sun Wukong
3
9
8
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,217
Damage
102,791
149,764
Taken
128,860
126,018
Mitigated
86,836
65,755
Healing
39,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
CkRidaz92
Arachne
13,787
9,685
697
5,954
22,907
11,603
0
6,151
16,756
0
104,416
W
Cthulhu
DKJ40
Cthulhu
16,972
1,196
0
6,203
36,846
40,656
632
16,984
19,862
56,897
0
W
Hercules
22,824
8,466
0
14,938
36,926
51,161
2,739
14,014
22,912
0
80,415
W
Danzaburou
SimpleSuppertime
Danzaburou
20,311
12,335
0
9,749
26,199
12,053
5,457
10,634
15,565
0
121,164
L
20,612
4,278
0
11,252
32,373
28,000
539
15,826
16,547
0
60,143
L
39,312
14,518
0
18,560
32,608
14,124
5,055
9,727
22,881
132,820
6,950
W
Mercury
agorilla1
Mercury
10,801
5,125
0
8,688
21,938
9,610
2,968
6,283
15,655
0
123,437
L
Discordia
arturo dat
Discordia
15,416
514
696
770
15,264
5,458
367
5,635
9,629
43,475
0
W
Chang'e
leobiagioni
Chang'e
24,309
503
12,362
13,815
27,855
12,538
2,646
8,477
19,378
91,901
0
L
Sun Wukong
shivermetimber33
Sun Wukong
13,664
2,807
0
1,765
25,708
27,651
1,333
3,942
21,766
0
66,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,384
Gold Earned
63,383
654
Minions Killed
532
0
Camps Cleared
0
2,588,341
Distance Traveled
2,443,242
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
13,954
517
147
5
0
559,261
9
W
Cthulhu
15,669
580
48
2
0
515,684
4
W
Hercules
15,396
570
135
5
0
508,805
2
W
Danzaburou
14,856
550
162
6
0
472,335
4
L
Chaac
12,130
449
84
3
0
519,665
2
L
Sol
13,567
502
145
5
0
442,340
3
W
Mercury
15,286
566
186
7
0
597,390
5
L
Discordia
11,302
419
57
2
0
453,316
2
W
Chang'e
15,177
562
123
5
0
494,127
6
L
Sun Wukong
12,430
460
99
4
0
468,660
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role