Player Matchup

Bakasura
Bakasura
JokerofNitemarez
Bakasura
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
165W - 210L
1,612 Elo+
Solo
Hel
Hel
Phantom8527
Hel
Level 26
God Stats
0W - 1L
1,294 SR
Queue Stats
77W - 66L
1,622 Elo+
Solo
Jormungandr
Jormungandr
swaggamerswag
Jormungandr
Level 28
God Stats
13W - 19L
1,592 SR
Queue Stats
336W - 332L
1,590 Elo+
Solo
Merlin
Merlin
the unknown2345
Merlin
Level 25
God Stats
0W - 1L
1,651 SR
Queue Stats
8W - 4L
1,688 Elo+
Solo
Anhur
Anhur
xDBxBigDaddy
Anhur
Level 28
God Stats
8W - 6L
1,577 SR
Queue Stats
158W - 139L
1,595 Elo+
Solo
Team Averages
Level 27
1,523 SR
1,622 Elo+

VS

Team Averages
Level 39
1,425 SR
1,625 Elo+
Yemoja
Yemoja
DarkNorth26
Yemoja
Level 19
God Stats
2W - 0L
1,500 SR
Queue Stats
70W - 64L
1,614 Elo+
Solo
Chernobog
Chernobog
Meet xHackeR
Chernobog
Level 109
God Stats
9W - 11L
1,342 SR
Queue Stats
196W - 186L
1,616 Elo+
Party 2
Janus
Janus
RageScorpio11
Janus
Level 29
God Stats
18W - 19L
1,665 SR
Queue Stats
184W - 142L
1,577 Elo+
Party 1
Cthulhu
Cthulhu
ivrzim
Cthulhu
Level 31
God Stats
6W - 8L
1,306 SR
Queue Stats
431W - 385L
1,552 Elo+
Party 1
Loki
Loki
vNekoQueen79
Loki
Level 9
God Stats
1W - 2L
1,313 SR
Queue Stats
14W - 6L
1,765 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 0
7,853
561
1,971
9,194
3,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
0 / 3 / 1
7,190
514
6,727
10,360
5,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jormungandr
swaggamerswag
Jormungandr
11
1 / 5 / 2
6,417
458
6,940
10,046
5,378
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
1 / 6 / 0
6,177
441
4,030
6,145
2,050
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 3 / 2
6,678
477
4,129
6,807
2,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
0 / 2 / 7
6,894
492
2,968
8,457
2,965
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chernobog
Meet xHackeR
Chernobog
14
3 / 2 / 7
7,991
571
5,662
8,986
2,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

15
10 / 0 / 3
8,744
625
8,481
6,155
2,394
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
ivrzim
Cthulhu
13
2 / 1 / 3
7,379
527
5,070
10,160
6,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
4 / 0 / 6
7,956
568
5,171
6,143
2,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
45
5
Kills
19
19
Deaths
5
5
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Yemoja
0
2
7
1.75
L
3
2
0
1.5
W
Chernobog
Meet xHackeR
Chernobog
3
2
7
3.25
L
0
3
1
0.17
W
10
0
3
11.5
W
Cthulhu
ivrzim
Cthulhu
2
1
3
3.5
L
Jormungandr
swaggamerswag
Jormungandr
1
5
2
0.4
L
1
6
0
0.17
W
4
0
6
7
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,797
Damage
27,352
42,552
Taken
39,901
18,749
Mitigated
16,610
12,757
Healing
12,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
2,968
932
1,267
1,470
8,457
2,965
0
4,623
3,821
19,431
0
L
1,971
1,314
0
2,823
9,194
3,417
0
2,139
7,055
0
48,696
W
Chernobog
Meet xHackeR
Chernobog
5,662
4,073
0
3,644
8,986
2,107
1,040
2,407
6,579
0
58,779
L
6,727
58
0
5,815
10,360
5,514
159
4,873
4,977
40,973
0
W
8,481
766
106
1,575
6,155
2,394
0
3,579
2,549
43,017
0
W
Cthulhu
ivrzim
Cthulhu
5,070
86
117
3,374
10,160
6,773
0
4,825
4,448
41,298
0
L
Jormungandr
swaggamerswag
Jormungandr
6,940
1,368
240
2,175
10,046
5,378
512
4,796
5,190
37,584
0
L
4,030
43
0
114
6,145
2,050
0
3,220
2,925
30,122
0
W
5,171
2,193
0
780
6,143
2,371
0
1,462
4,571
0
51,257
L
4,129
2,014
0
1,590
6,807
2,390
476
921
5,886
0
37,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,315
Gold Earned
38,964
396
Minions Killed
405
0
Camps Cleared
0
1,240,108
Distance Traveled
1,397,271
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,894
492
35
3
0
257,913
0
L
Bakasura
7,853
561
113
8
0
299,922
1
W
Chernobog
7,991
571
106
8
0
265,151
4
L
Hel
7,190
514
90
6
0
241,384
3
W
Janus
8,744
625
80
6
0
291,617
0
W
Cthulhu
7,379
527
74
5
0
270,796
0
L
Jormungandr
6,417
458
63
5
0
250,424
5
L
Merlin
6,177
441
63
5
0
244,404
3
W
Loki
7,956
568
110
8
0
311,794
1
L
Anhur
6,678
477
67
5
0
203,974
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role