Player Matchup

Thor
Thor
BabaYaga2411
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Bacchus
Bacchus
Esguzo
Bacchus
Level 27
God Stats
8W - 10L
1,626 SR
Queue Stats
99W - 118L
1,401 Elo+
Solo
Hercules
Hercules
PPfrita
Hercules
Level 18
God Stats
20W - 24L
1,453 SR
Queue Stats
49W - 55L
1,395 Elo+
Solo
Neith
Neith
YaDisMyGame
Neith
Level 29
God Stats
1W - 1L
1,724 SR
Queue Stats
59W - 76L
1,406 Elo+
Party 1
Olorun
Olorun
omax1
Olorun
Level 19
God Stats
3W - 3L
1,517 SR
Queue Stats
38W - 48L
1,305 Elo+
Solo
Team Averages
Level 19
1,564 SR
1,401 Elo+

VS

Team Averages
Level 19
1,410 SR
1,323 Elo+
Yemoja
Yemoja
 
Yemoja
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
KAIJU8888
Ymir
Level 15
God Stats
2W - 4L
1,360 SR
Queue Stats
7W - 15L
1,132 Elo+
Solo
Olorun
Olorun
LEDGE00
Olorun
Level 7
God Stats
2W - 3L
1,147 SR
Queue Stats
5W - 11L
1,187 Elo+
Solo
Hera
Hera
ZodiacxLibra
Hera
Level 27
God Stats
4W - 5L
1,541 SR
Queue Stats
129W - 133L
1,437 Elo+
Solo
Jing Wei
Jing Wei
jgsNovato
Jing Wei
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 35L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
4,975
383
0
3,957
908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
Esguzo
Bacchus
10
3 / 0 / 3
6,632
510
3,941
7,951
4,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
PPfrita
Hercules
10
0 / 1 / 1
5,839
449
2,057
11,225
6,235
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
5 / 0 / 1
7,005
539
4,109
4,815
1,536
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
omax1
Olorun
13
8 / 3 / 2
7,905
608
6,442
8,095
3,128
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
6
0 / 7 / 0
4,998
384
60
6,563
3,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ymir
6
0 / 7 / 0
4,676
360
126
6,743
2,247
Olorun
LEDGE00
Olorun
8
1 / 5 / 0
5,470
421
3,457
7,772
2,487
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
2 / 2 / 0
7,421
571
9,102
6,306
2,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
jgsNovato
Jing Wei
11
1 / 2 / 0
6,434
495
3,225
6,443
1,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
16
Kills
4
5
Deaths
23
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
0
7
0
0
L
0
1
0
0
L
Bacchus
Esguzo
Bacchus
3
0
3
4.5
W
Ymir
0
7
0
0
W
Olorun
LEDGE00
Olorun
1
5
0
0.2
L
Hercules
PPfrita
Hercules
0
1
1
0.5
L
5
0
1
5.5
W
2
2
0
1
W
Jing Wei
jgsNovato
Jing Wei
1
2
0
0.5
L
Olorun
omax1
Olorun
8
3
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,549
Damage
15,970
36,043
Taken
33,827
16,797
Mitigated
12,040
15,242
Healing
4,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
60
60
50
156
6,563
3,214
0
792
5,771
4,086
0
L
0
0
0
1,570
3,957
908
0
241
3,716
0
15,410
L
Bacchus
Esguzo
Bacchus
3,941
569
0
3,618
7,951
4,990
454
957
6,994
13,373
0
W
Ymir
126
52
0
0
6,743
2,247
48
2,125
4,618
5,772
0
W
Olorun
LEDGE00
Olorun
3,457
1,681
0
467
7,772
2,487
686
4,021
3,751
24,468
0
L
Hercules
PPfrita
Hercules
2,057
272
0
4,558
11,225
6,235
0
6,519
4,706
0
23,277
L
4,109
2,062
0
1,689
4,815
1,536
1,443
457
4,358
0
37,682
W
9,102
3,075
0
1,674
6,306
2,121
342
1,087
5,219
46,854
0
W
Jing Wei
jgsNovato
Jing Wei
3,225
2,437
0
2,501
6,443
1,971
0
2,358
4,085
0
33,111
L
Olorun
omax1
Olorun
6,442
2,651
0
3,807
8,095
3,128
1,614
4,571
3,524
31,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,356
Gold Earned
28,999
253
Minions Killed
205
0
Camps Cleared
0
1,095,991
Distance Traveled
889,970
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
4,998
384
6
0
0
94,292
0
L
Thor
4,975
383
36
3
0
132,080
3
L
Bacchus
6,632
510
22
2
0
279,346
3
W
Ymir
4,676
360
12
1
0
165,865
0
W
Olorun
5,470
421
44
3
0
188,973
0
L
Hercules
5,839
449
51
4
0
246,669
1
L
Neith
7,005
539
87
7
0
226,874
1
W
Hera
7,421
571
93
7
0
220,875
2
W
Jing Wei
6,434
495
50
4
0
219,965
6
L
Olorun
7,905
608
57
4
0
211,022
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role