Player Matchup

Ymir
Ymir
 
Ymir
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
DeadlySayane
Da Ji
Level 24
God Stats
18W - 22L
1,523 SR
Queue Stats
45W - 60L
1,391 Elo+
Solo
Neith
Neith
Mephashm
Neith
Level 26
God Stats
10W - 7L
1,481 SR
Queue Stats
123W - 138L
1,485 Elo+
Solo
Ah Puch
Ah Puch
Terroristi6
Ah Puch
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 21L
1,584 Elo+
Solo
Raijin
Raijin
Tnichief
Raijin
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
65W - 47L
1,613 Elo+
Solo
Team Averages
Level 19
1,501 SR
1,515 Elo+

VS

Team Averages
Level 44
1,555 SR
1,461 Elo+
Sol
Sol
 
Sol
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
CookieeCrunch
Aphrodite
Level 18
God Stats
4W - 3L
1,427 SR
Queue Stats
12W - 15L
1,516 Elo+
Party 1
Sun Wukong
Sun Wukong
PapiDrako
Sun Wukong
Level 14
God Stats
1W - 2L
1,488 SR
Queue Stats
7W - 10L
1,397 Elo+
Party 1
Fenrir
Fenrir
Toemus
Fenrir
Level 12
God Stats
2W - 2L
1,600 SR
Queue Stats
6W - 10L
1,383 Elo+
Party 1
Cerberus
Cerberus
krems66
Cerberus
Level 24
God Stats
1W - 2L
1,761 SR
Queue Stats
106W - 71L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
4 / 3 / 12
9,776
489
8,045
12,727
7,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

16
9 / 3 / 4
10,555
528
13,573
14,564
5,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
Mephashm
Neith
16
6 / 1 / 12
10,288
514
12,513
9,102
2,858
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
Terroristi6
Ah Puch
20
11 / 0 / 4
12,822
641
12,329
10,425
3,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Raijin
Tnichief
Raijin
19
11 / 3 / 4
12,402
620
18,033
13,318
4,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
8 / 7 / 0
11,260
563
14,649
19,369
6,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Aphrodite
CookieeCrunch
Aphrodite
10
1 / 10 / 2
7,071
354
4,034
14,035
4,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
PapiDrako
Sun Wukong
16
0 / 10 / 3
9,837
492
7,687
21,316
11,674
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Fenrir
Toemus
Fenrir
9
0 / 8 / 0
6,756
338
2,648
15,850
5,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
krems66
Cerberus
12
1 / 6 / 3
8,279
414
7,949
15,569
11,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
18
41
Kills
10
10
Deaths
41
36
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
4
3
12
3.33
L
Sol
 
Sol
8
7
0
1.14
L
Aphrodite
CookieeCrunch
Aphrodite
1
10
2
0.2
W
9
3
4
3.67
W
Neith
Mephashm
Neith
6
1
12
12
L
Sun Wukong
PapiDrako
Sun Wukong
0
10
3
0.15
W
Ah Puch
Terroristi6
Ah Puch
11
0
4
13
W
Raijin
Tnichief
Raijin
11
3
4
4.33
L
Fenrir
Toemus
Fenrir
0
8
0
0
L
Cerberus
krems66
Cerberus
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,493
Damage
36,967
60,136
Taken
86,139
24,194
Mitigated
39,951
20,610
Healing
26,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
8,045
1,511
235
1,336
12,727
7,385
68
7,160
5,282
37,508
0
L
Sol
 
Sol
14,649
4,122
0
6,302
19,369
6,228
0
13,113
6,104
58,777
0
L
Aphrodite
CookieeCrunch
Aphrodite
4,034
932
2,081
3,946
14,035
4,763
185
4,321
9,686
21,399
0
W
13,573
4,105
0
4,614
14,564
5,851
0
4,152
10,268
0
66,263
W
Neith
Mephashm
Neith
12,513
4,911
0
4,060
9,102
2,858
98
4,031
4,835
0
62,766
L
Sun Wukong
PapiDrako
Sun Wukong
7,687
1,555
0
5,092
21,316
11,674
0
10,140
10,620
0
61,369
W
Ah Puch
Terroristi6
Ah Puch
12,329
1,282
0
7,056
10,425
3,629
603
4,415
5,765
96,203
0
W
Raijin
Tnichief
Raijin
18,033
1,570
0
3,309
13,318
4,471
2,095
5,760
7,354
78,104
0
L
Fenrir
Toemus
Fenrir
2,648
265
0
4,647
15,850
5,609
0
4,234
11,552
0
35,319
L
Cerberus
krems66
Cerberus
7,949
339
99
4,052
15,569
11,677
36
5,771
9,770
43,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,843
Gold Earned
43,203
586
Minions Killed
456
0
Camps Cleared
0
1,722,092
Distance Traveled
1,581,348
21
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,776
489
45
2
0
337,801
4
L
Sol
11,260
563
114
6
0
347,264
5
L
Aphrodite
7,071
354
43
2
0
287,266
0
W
Da Ji
10,555
528
106
5
0
333,661
1
W
Neith
10,288
514
106
5
0
333,936
4
L
Sun Wukong
9,837
492
150
8
0
346,719
1
W
Ah Puch
12,822
641
171
9
0
393,741
9
W
Raijin
12,402
620
158
8
0
322,953
3
L
Fenrir
6,756
338
54
3
0
298,600
3
L
Cerberus
8,279
414
95
5
0
301,499
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role