Player Matchup

Heimdallr
Heimdallr
GDDANIEL5414
Heimdallr
Level 18
God Stats
0W - 1L
1,301 SR
Queue Stats
13W - 24L
1,230 Elo+
Solo
Artio
Artio
V1OL3Ti
Artio
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,224 Elo+
Solo
Osiris
Osiris
bLN1
Osiris
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Olorun
Olorun
goodsleep
Olorun
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,392 Elo+
Solo
Da Ji
Da Ji
ilhacomauzaimer
Da Ji
Level 22
God Stats
9W - 13L
1,522 SR
Queue Stats
311W - 348L
1,352 Elo+
Solo
Team Averages
Level 13
1,465 SR
1,340 Elo+

VS

Team Averages
Level 18
1,470 SR
1,439 Elo+
Merlin
Merlin
 
Merlin
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
LaChanclaAsesina
Ganesha
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Lukazmania
Skadi
Level 29
God Stats
11W - 20L
1,400 SR
Queue Stats
145W - 175L
1,402 Elo+
Solo
Bastet
Bastet
garra-cavada4
Bastet
Level 25
God Stats
7W - 6L
1,452 SR
Queue Stats
68W - 103L
1,273 Elo+
Solo
Bellona
Bellona
lStickl
Bellona
Level 11
God Stats
3W - 0L
1,500 SR
Queue Stats
21W - 18L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
GDDANIEL5414
Heimdallr
10
1 / 10 / 2
7,058
392
6,370
14,696
4,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Artio
V1OL3Ti
Artio
11
2 / 11 / 1
7,136
396
4,130
14,525
9,543
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Osiris
bLN1
Osiris
12
1 / 8 / 1
7,375
410
3,158
14,346
7,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Olorun
goodsleep
Olorun
4
0 / 2 / 0
5,436
302
1,015
2,843
726
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
4 / 5 / 0
8,773
487
5,460
14,119
4,862
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
6 / 2 / 5
10,146
564
6,958
8,482
2,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 1 / 17
10,960
609
9,391
14,095
6,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Skadi
16
12 / 0 / 5
10,753
597
10,624
4,451
1,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
4 / 6 / 5
9,292
516
6,474
11,642
3,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
lStickl
Bellona
14
12 / 2 / 4
10,581
588
9,001
12,776
7,363
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
72
8
Kills
36
36
Deaths
11
4
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
6
2
5
4.25
L
Heimdallr
GDDANIEL5414
Heimdallr
1
10
2
0.2
W
2
1
17
10.5
W
Skadi
12
0
5
14.5
L
Artio
V1OL3Ti
Artio
2
11
1
0.23
L
Osiris
bLN1
Osiris
1
8
1
0.19
W
4
6
5
1.08
L
Olorun
goodsleep
Olorun
0
2
0
0
L
4
5
0
0.8
W
Bellona
lStickl
Bellona
12
2
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,133
Damage
42,448
60,529
Taken
51,446
26,676
Mitigated
22,193
8,792
Healing
9,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
6,958
332
0
1,000
8,482
2,830
1,055
1,411
7,030
51,256
0
L
Heimdallr
GDDANIEL5414
Heimdallr
6,370
2,668
0
1,773
14,696
4,208
0
6,475
8,039
0
26,888
W
9,391
1,067
0
2,782
14,095
6,850
1,865
464
12,967
55,213
0
W
Skadi
10,624
6,436
0
1,792
4,451
1,307
3,800
426
4,025
0
51,697
L
Artio
V1OL3Ti
Artio
4,130
984
89
1,664
14,525
9,543
115
3,369
11,083
11,812
0
L
Osiris
bLN1
Osiris
3,158
1,486
0
3,406
14,346
7,337
96
3,256
10,978
0
36,909
W
6,474
2,572
0
2,429
11,642
3,843
278
1,049
10,593
0
45,048
L
Olorun
goodsleep
Olorun
1,015
348
0
785
2,843
726
189
1,292
1,392
6,551
0
L
5,460
984
0
1,075
14,119
4,862
0
1,379
12,688
0
48,968
W
Bellona
lStickl
Bellona
9,001
3,434
0
1,764
12,776
7,363
1,590
1,154
11,533
0
54,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,778
Gold Earned
51,732
236
Minions Killed
430
0
Camps Cleared
0
1,239,558
Distance Traveled
1,688,404
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,146
564
107
6
0
319,612
1
L
Heimdallr
7,058
392
38
2
0
245,565
2
W
Ganesha
10,960
609
50
3
0
416,982
3
W
Skadi
10,753
597
109
6
0
305,429
0
L
Artio
7,136
396
14
1
0
293,714
6
L
Osiris
7,375
410
79
4
0
310,746
0
W
Bastet
9,292
516
76
4
0
309,142
1
L
Olorun
5,436
302
15
1
0
82,941
0
L
Da Ji
8,773
487
90
5
0
306,592
1
W
Bellona
10,581
588
88
5
0
337,239
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role