Player Matchup

Artio
Artio
THkiller13
Artio
Level 104
God Stats
1W - 1L
1,670 SR
Queue Stats
15W - 17L
1,444 Elo+
Solo
Nu Wa
Nu Wa
TheGalacticNova
Nu Wa
Level 107
God Stats
4W - 5L
1,524 SR
Queue Stats
166W - 166L
1,396 Elo+
Party 2
Cerberus
Cerberus
amydeeeee19
Cerberus
Level 124
God Stats
1W - 4L
1,391 SR
Queue Stats
133W - 136L
1,447 Elo+
Solo
Cernunnos
Cernunnos
starfinger789
Cernunnos
Level 139
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 38L
1,487 Elo+
Party 2
Nike
Nike
thunderbolf
Nike
Level 64
God Stats
2W - 3L
1,411 SR
Queue Stats
106W - 82L
1,500 Elo+
Solo
Team Averages
Level 108
1,499 SR
1,455 Elo+

VS

Team Averages
Level 127
1,614 SR
1,410 Elo+
Neith
Neith
ForsakenMonk69
Neith
Level 98
God Stats
2W - 1L
1,570 SR
Queue Stats
112W - 105L
1,413 Elo+
Solo
Cerberus
Cerberus
ScaleneWolf
Cerberus
Level 114
God Stats
4W - 0L
1,728 SR
Queue Stats
129W - 130L
1,407 Elo+
Party 1
Kukulkan
Kukulkan
SirOreoTheGreat
Kukulkan
Level 136
God Stats
3W - 1L
1,749 SR
Queue Stats
228W - 248L
1,376 Elo+
Party 1
Skadi
Skadi
XxREAPERxX3198
Skadi
Level 129
God Stats
24W - 23L
1,393 SR
Queue Stats
1,094W - 1,116L
1,420 Elo+
Solo
Sol
Sol
xdarkenigma
Sol
Level 157
God Stats
14W - 7L
1,630 SR
Queue Stats
338W - 346L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
12
1 / 7 / 2
7,453
621
4,248
15,743
17,097
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
3 / 4 / 7
8,895
741
14,487
11,335
5,598
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
amydeeeee19
Cerberus
12
0 / 6 / 4
7,381
615
8,523
17,350
14,397
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
starfinger789
Cernunnos
17
3 / 3 / 3
9,591
799
12,142
13,424
6,695
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

14
3 / 5 / 4
8,679
723
10,858
11,569
9,769
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 1 / 15
10,213
851
16,345
11,224
4,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
ScaleneWolf
Cerberus
16
3 / 2 / 17
9,622
802
6,557
15,789
16,971
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
15
3 / 3 / 14
9,311
776
12,298
9,150
2,970
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
7 / 2 / 10
9,785
815
10,068
10,363
3,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

18
6 / 2 / 17
10,752
896
19,371
13,173
4,483
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
98
10
Kills
25
25
Deaths
10
20
Assists
73
Player
Kills
Deaths
Assists
KDA
W
6
1
15
13.5
W
Cerberus
ScaleneWolf
Cerberus
3
2
17
5.75
W
Kukulkan
3
3
14
3.33
L
Artio
1
7
2
0.29
L
3
4
7
1.63
W
7
2
10
6
L
Cerberus
amydeeeee19
Cerberus
0
6
4
0.33
L
Cernunnos
starfinger789
Cernunnos
3
3
3
1.5
L
3
5
4
1
W
6
2
17
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,258
Damage
64,639
69,421
Taken
59,699
53,556
Mitigated
32,068
23,012
Healing
36,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,345
6,040
2,091
5,832
11,224
4,386
1,582
5,330
5,894
0
37,844
W
Cerberus
ScaleneWolf
Cerberus
6,557
520
3,616
6,180
15,789
16,971
194
8,319
7,470
18,351
0
W
Kukulkan
12,298
1,070
4,521
2,607
9,150
2,970
608
4,365
4,785
25,076
0
L
Artio
4,248
299
2,365
2,860
15,743
17,097
0
9,142
6,601
7,528
0
L
14,487
4,181
931
1,576
11,335
5,598
0
7,070
4,265
32,840
0
W
10,068
4,044
2,102
2,265
10,363
3,258
1,175
4,839
5,524
0
21,076
L
Cerberus
amydeeeee19
Cerberus
8,523
145
1,345
3,710
17,350
14,397
0
7,009
10,341
19,282
0
L
Cernunnos
starfinger789
Cernunnos
12,142
3,840
1,735
5,321
13,424
6,695
0
8,684
4,740
0
29,451
L
10,858
1,268
1,571
1,598
11,569
9,769
0
6,321
5,248
0
16,296
W
19,371
6,523
1,342
6,308
13,173
4,483
2,439
4,405
8,768
47,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,999
Gold Earned
49,683
132
Minions Killed
201
0
Camps Cleared
0
946,709
Distance Traveled
1,145,612
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,213
851
58
5
0
230,342
1
W
Cerberus
9,622
802
25
2
0
260,703
0
W
Kukulkan
9,311
776
34
3
0
214,145
0
L
Artio
7,453
621
6
1
0
165,933
0
L
Nu Wa
8,895
741
31
3
0
174,570
1
W
Skadi
9,785
815
20
2
0
230,484
0
L
Cerberus
7,381
615
27
2
0
186,072
0
L
Cernunnos
9,591
799
55
5
0
202,420
0
L
Nike
8,679
723
13
1
0
217,714
0
W
Sol
10,752
896
64
5
0
209,938
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role