Player Matchup

Fenrir
Fenrir
QuickArcher
Fenrir
Level 14
God Stats
1W - 2L
1,496 SR
Queue Stats
2W - 6L
1,135 Elo+
Solo
Zeus
Zeus
Snower03
Zeus
Level 127
God Stats
6W - 5L
1,401 SR
Queue Stats
197W - 239L
1,383 Elo+
Party 1
Neith
Neith
eneko_98
Neith
Level 18
God Stats
13W - 15L
1,589 SR
Queue Stats
65W - 90L
1,271 Elo+
Party 1
Team Averages
Level 53
1,495 SR
1,263 Elo+

VS

Team Averages
Level 42
1,458 SR
1,429 Elo+
Bellona
Bellona
DRS56
Bellona
Level 15
God Stats
1W - 2L
1,378 SR
Queue Stats
59W - 122L
1,412 Elo+
Party 2
Bacchus
Bacchus
callous281spider
Bacchus
Level 27
God Stats
7W - 14L
1,495 SR
Queue Stats
57W - 72L
1,375 Elo+
Solo
Thoth
Thoth
vinc9356
Thoth
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 95L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
3 / 3 / 3
10,052
718
4,914
10,900
4,261
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zeus
16
8 / 1 / 4
10,840
774
15,362
8,100
2,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Neith
eneko_98
Neith
13
2 / 3 / 5
9,423
673
4,962
7,804
2,604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DRS56
Bellona
12
3 / 5 / 1
8,920
637
7,758
13,615
6,687
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
1 / 3 / 3
8,393
600
4,146
9,034
7,463
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Thoth
vinc9356
Thoth
11
1 / 5 / 2
8,393
600
2,752
7,767
1,959
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
13
Kills
5
7
Deaths
13
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bellona
DRS56
Bellona
3
5
1
0.7
W
Fenrir
3
3
3
1.5
W
Zeus
8
1
4
10
L
1
3
3
0.83
W
Neith
eneko_98
Neith
2
3
5
1.5
L
Thoth
vinc9356
Thoth
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,238
Damage
14,656
26,804
Taken
30,416
9,456
Mitigated
16,109
1,966
Healing
1,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
DRS56
Bellona
7,758
1,396
0
758
13,615
6,687
0
7,831
5,158
0
23,908
W
Fenrir
4,914
610
0
49
10,900
4,261
759
1,312
9,588
0
43,777
W
Zeus
15,362
1,139
0
418
8,100
2,591
651
3,273
4,827
44,772
0
L
4,146
90
147
624
9,034
7,463
0
3,136
5,334
13,634
0
W
Neith
eneko_98
Neith
4,962
2,079
156
1,343
7,804
2,604
822
2,313
5,491
0
27,507
L
Thoth
vinc9356
Thoth
2,752
274
0
155
7,767
1,959
0
3,256
4,318
16,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,315
Gold Earned
25,706
165
Minions Killed
67
0
Camps Cleared
0
751,379
Distance Traveled
584,540
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,920
637
30
2
0
227,014
1
W
Fenrir
10,052
718
57
4
0
256,113
3
W
Zeus
10,840
774
68
5
0
273,061
0
L
Bacchus
8,393
600
16
1
0
184,949
2
W
Neith
9,423
673
40
3
0
222,205
0
L
Thoth
8,393
600
21
2
0
172,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role