Player Matchup

Danzaburou
Danzaburou
Arce500
Danzaburou
Level 89
God Stats
4W - 2L
1,626 SR
Queue Stats
4W - 5L
1,425 Elo+
Party 4
Bastet
Bastet
BleachdOut
Bastet
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 152L
1,516 Elo+
Party 2
Skadi
Skadi
BurningIronHeart
Skadi
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,496 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
FroyoAnime
Morgan Le Fay
Level 35
God Stats
1W - 4L
1,238 SR
Queue Stats
174W - 214L
1,420 Elo+
Party 2
Terra
Terra
SolForLaifu
Terra
Level 18
God Stats
1W - 2L
1,461 SR
Queue Stats
4W - 6L
1,425 Elo+
Party 4
Team Averages
Level 51
1,465 SR
1,456 Elo+

VS

Team Averages
Level 56
1,627 SR
1,622 Elo+
Osiris
Osiris
Legendsfury9160
Osiris
Level 86
God Stats
21W - 10L
1,634 SR
Queue Stats
45W - 29L
1,656 Elo+
Party 3
Nemesis
Nemesis
Petty Person
Nemesis
Level 27
God Stats
6W - 1L
1,943 SR
Queue Stats
108W - 47L
1,779 Elo+
Party 3
Nox
Nox
SmItEBaLaNcE954
Nox
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 33L
1,807 Elo+
Party 3
Ymir
Ymir
altarixQC
Ymir
Level 108
God Stats
19W - 22L
1,605 SR
Queue Stats
623W - 604L
1,449 Elo+
Party 1
Danzaburou
Danzaburou
v Ferg lz
Danzaburou
Level 29
God Stats
16W - 14L
1,455 SR
Queue Stats
136W - 143L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Arce500
Danzaburou
12
3 / 3 / 0
7,715
482
7,735
9,778
2,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
BleachdOut
Bastet
10
0 / 5 / 0
6,542
409
1,541
8,841
2,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
3 / 2 / 1
9,493
593
8,262
8,628
3,280
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Morgan Le Fay
FroyoAnime
Morgan Le Fay
12
0 / 7 / 2
7,214
451
4,788
8,377
2,539
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
1 / 1 / 4
6,895
431
3,393
8,235
4,270
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 1
8,365
523
2,692
8,690
5,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nemesis
Petty Person
Nemesis
16
5 / 1 / 2
9,829
614
6,966
10,630
4,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
7 / 2 / 2
9,366
585
8,867
8,286
3,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ymir
12
0 / 2 / 6
7,969
498
3,986
10,725
7,173
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
v Ferg lz
Danzaburou
12
3 / 2 / 4
7,728
483
6,023
7,695
2,444
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
7
Kills
18
18
Deaths
7
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Arce500
Danzaburou
3
3
0
1
L
Bastet
BleachdOut
Bastet
0
5
0
0
L
3
2
1
1.75
L
Morgan Le Fay
FroyoAnime
Morgan Le Fay
0
7
2
0.14
W
3
0
1
3.5
W
Nemesis
Petty Person
Nemesis
5
1
2
6
W
7
2
2
4
L
1
1
4
3
W
Ymir
0
2
6
1.5
W
Danzaburou
v Ferg lz
Danzaburou
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,719
Damage
28,534
43,859
Taken
46,026
15,450
Mitigated
23,412
12,003
Healing
9,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Arce500
Danzaburou
7,735
2,556
342
3,949
9,778
2,754
418
1,251
8,527
0
44,939
L
Bastet
BleachdOut
Bastet
1,541
410
0
2,010
8,841
2,607
0
3,043
5,798
0
24,192
L
8,262
4,419
0
1,954
8,628
3,280
481
4,346
4,282
0
69,171
L
Morgan Le Fay
FroyoAnime
Morgan Le Fay
4,788
246
0
319
8,377
2,539
1,158
1,837
6,540
31,005
0
W
2,692
761
0
3,938
8,690
5,951
1,623
1,843
6,847
0
36,942
W
Nemesis
Petty Person
Nemesis
6,966
3,589
0
1,142
10,630
4,463
717
1,889
8,741
0
82,475
W
8,867
1,490
0
1,790
8,286
3,381
0
1,492
6,794
54,054
0
L
3,393
674
344
3,085
8,235
4,270
184
2,376
5,859
14,557
0
W
Ymir
3,986
242
0
0
10,725
7,173
0
1,859
8,866
23,353
0
W
Danzaburou
v Ferg lz
Danzaburou
6,023
3,306
0
2,604
7,695
2,444
1,144
1,098
6,597
0
40,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,859
Gold Earned
43,257
334
Minions Killed
446
0
Camps Cleared
0
1,348,000
Distance Traveled
1,417,029
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,715
482
74
5
0
273,846
3
L
Bastet
6,542
409
61
4
0
247,772
0
L
Skadi
9,493
593
134
8
0
291,941
3
L
Morgan Le Fay
7,214
451
45
3
0
225,471
0
W
Osiris
8,365
523
84
5
0
232,769
0
W
Nemesis
9,829
614
141
9
0
327,005
2
W
Nox
9,366
585
107
7
0
299,327
0
L
Terra
6,895
431
20
1
0
308,970
2
W
Ymir
7,969
498
37
2
0
292,459
7
W
Danzaburou
7,728
483
77
5
0
265,469
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role