Player Matchup

Horus
Horus
ANamelessSoul
Horus
Level 64
God Stats
2W - 1L
1,664 SR
Queue Stats
6W - 5L
1,335 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Shack457
Tsukuyomi
Level 47
God Stats
0W - 1L
1,626 SR
Queue Stats
3W - 2L
1,388 Elo+
Party 2
Vulcan
Vulcan
xbuilde_007
Vulcan
Level 42
God Stats
0W - 1L
1,837 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Team Averages
Level 51
1,709 SR
1,408 Elo+

VS

Team Averages
Level 116
1,533 SR
1,455 Elo+
Cthulhu
Cthulhu
ChowLowMane
Cthulhu
Level 154
God Stats
17W - 12L
1,535 SR
Queue Stats
759W - 632L
1,546 Elo+
Party 1
Vamana
Vamana
Guwop Adlib
Vamana
Level 85
God Stats
21W - 11L
1,535 SR
Queue Stats
53W - 52L
1,472 Elo+
Party 1
Janus
Janus
Zv Fendi
Janus
Level 109
God Stats
15W - 16L
1,530 SR
Queue Stats
194W - 252L
1,345 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 3
10,183
679
5,005
20,401
18,494
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tsukuyomi
Shack457
Tsukuyomi
12
1 / 10 / 1
8,908
594
8,504
13,835
5,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vulcan
15
3 / 6 / 1
10,499
700
14,739
11,521
5,299
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ChowLowMane
Cthulhu
14
6 / 3 / 12
11,017
734
14,729
15,591
15,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Vamana
16
10 / 1 / 9
13,021
868
12,449
20,843
13,919
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Janus
Zv Fendi
Janus
15
6 / 1 / 11
11,124
742
9,267
7,106
2,540
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
54
5
Kills
22
22
Deaths
5
5
Assists
32
Player
Kills
Deaths
Assists
KDA
L
1
6
3
0.42
W
Cthulhu
ChowLowMane
Cthulhu
6
3
12
4
W
Vamana
10
1
9
14.5
L
Tsukuyomi
Shack457
Tsukuyomi
1
10
1
0.15
W
Janus
Zv Fendi
Janus
6
1
11
11.5
L
Vulcan
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,248
Damage
36,445
45,757
Taken
43,540
28,830
Mitigated
31,528
4,692
Healing
14,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,005
2,620
402
1,719
20,401
18,494
0
10,837
9,015
0
17,198
W
Cthulhu
ChowLowMane
Cthulhu
14,729
675
437
4,806
15,591
15,069
120
5,934
9,657
36,197
0
W
Vamana
12,449
6,721
0
6,872
20,843
13,919
521
6,548
14,295
0
48,925
L
Tsukuyomi
Shack457
Tsukuyomi
8,504
3,329
0
1,215
13,835
5,037
0
5,997
7,544
0
24,547
W
Janus
Zv Fendi
Janus
9,267
959
942
1,464
7,106
2,540
1,341
2,257
4,849
40,448
0
L
Vulcan
14,739
3,836
489
867
11,521
5,299
0
6,165
5,202
45,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,590
Gold Earned
35,162
112
Minions Killed
189
0
Camps Cleared
0
753,510
Distance Traveled
903,771
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,183
679
11
1
0
268,090
0
W
Cthulhu
11,017
734
54
4
0
287,606
2
W
Vamana
13,021
868
56
4
0
320,612
2
L
Tsukuyomi
8,908
594
30
2
0
233,878
1
W
Janus
11,124
742
79
5
0
295,553
0
L
Vulcan
10,499
700
71
5
0
251,542
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role