Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
Daneki1985
Tyr
Level 38
God Stats
4W - 3L
1,617 SR
Queue Stats
72W - 69L
1,499 Elo+
Solo
Tiamat
Tiamat
Drakens420
Tiamat
Level 8
God Stats
1W - 1L
1,840 SR
Queue Stats
1W - 3L
1,297 Elo+
Party 1
Scylla
Scylla
Ikopi
Scylla
Level 108
God Stats
0W - 1L
1,650 SR
Queue Stats
2W - 1L
1,741 Elo+
Party 1
Neith
Neith
vKraken
Neith
Level 80
God Stats
1W - 1L
1,450 SR
Queue Stats
1W - 1L
1,623 Elo+
Party 1
Team Averages
Level 78
1,611 SR
1,532 Elo+

VS

Team Averages
Level 86
1,449 SR
1,543 Elo+
Eset
Eset
Archiaz
Eset
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 10L
1,664 Elo+
Party 3
Vamana
Vamana
DN-we54
Vamana
Level 108
God Stats
6W - 8L
1,277 SR
Queue Stats
85W - 91L
1,417 Elo+
Party 2
Gilgamesh
Gilgamesh
DivineVenix
Gilgamesh
Level 29
God Stats
8W - 7L
1,601 SR
Queue Stats
109W - 121L
1,422 Elo+
Party 2
Fenrir
Fenrir
MathiLightning
Fenrir
Level 100
God Stats
20W - 16L
1,414 SR
Queue Stats
203W - 144L
1,611 Elo+
Party 3
Kukulkan
Kukulkan
icewolfjeff
Kukulkan
Level 160
God Stats
4W - 2L
1,453 SR
Queue Stats
529W - 439L
1,602 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
3 / 4 / 1
6,296
572
4,081
8,914
3,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 1
6,087
553
3,481
8,602
6,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
Drakens420
Tiamat
7
1 / 4 / 0
5,396
491
1,945
5,100
3,991
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
Ikopi
Scylla
10
0 / 3 / 0
5,340
485
2,492
5,739
1,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
vKraken
Neith
8
0 / 3 / 1
5,012
456
3,562
5,624
1,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Archiaz
Eset
13
4 / 1 / 2
7,128
648
4,960
6,004
1,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Vamana
DN-we54
Vamana
10
3 / 1 / 5
6,672
607
5,014
7,616
2,779
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Gilgamesh
DivineVenix
Gilgamesh
11
5 / 1 / 4
6,463
588
3,845
5,482
1,745
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
2 / 1 / 2
5,774
525
2,639
5,566
1,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kukulkan
icewolfjeff
Kukulkan
12
0 / 0 / 4
6,563
597
4,272
4,397
2,417
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
4
Kills
14
15
Deaths
4
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
3
4
1
0.88
W
Eset
Archiaz
Eset
4
1
2
5
W
Vamana
DN-we54
Vamana
3
1
5
5.5
L
0
1
1
0.5
W
Gilgamesh
DivineVenix
Gilgamesh
5
1
4
7
L
Tiamat
Drakens420
Tiamat
1
4
0
0.25
L
Scylla
Ikopi
Scylla
0
3
0
0
W
2
1
2
3
W
Kukulkan
icewolfjeff
Kukulkan
0
0
4
2
L
Neith
vKraken
Neith
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,561
Damage
20,730
33,979
Taken
29,065
17,168
Mitigated
10,794
9,263
Healing
9,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
4,081
2,700
0
3,749
8,914
3,437
0
2,311
6,525
0
26,234
W
Eset
Archiaz
Eset
4,960
552
306
1,692
6,004
1,947
411
1,782
4,067
44,209
0
W
Vamana
DN-we54
Vamana
5,014
2,258
0
3,370
7,616
2,779
0
1,507
6,089
1,010
24,704
L
3,481
776
0
2,971
8,602
6,279
0
4,174
4,264
0
33,852
W
Gilgamesh
DivineVenix
Gilgamesh
3,845
1,321
0
1,973
5,482
1,745
0
438
4,932
0
22,518
L
Tiamat
Drakens420
Tiamat
1,945
1,112
0
37
5,100
3,991
0
290
4,810
7,225
0
L
Scylla
Ikopi
Scylla
2,492
121
0
1,256
5,739
1,508
0
2,341
3,234
30,394
0
W
2,639
380
0
391
5,566
1,906
0
493
4,652
0
29,555
W
Kukulkan
icewolfjeff
Kukulkan
4,272
556
0
1,559
4,397
2,417
0
217
3,880
41,717
0
L
Neith
vKraken
Neith
3,562
1,294
0
1,250
5,624
1,953
0
0
5,624
0
28,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,131
Gold Earned
32,600
248
Minions Killed
358
0
Camps Cleared
0
1,034,508
Distance Traveled
1,116,301
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,296
572
67
6
0
232,627
4
W
Eset
7,128
648
102
9
0
212,438
3
W
Vamana
6,672
607
49
4
0
212,147
2
L
Tyr
6,087
553
65
6
0
223,304
4
W
Gilgamesh
6,463
588
47
4
0
236,451
3
L
Tiamat
5,396
491
17
2
0
176,010
0
L
Scylla
5,340
485
55
5
0
202,199
5
W
Fenrir
5,774
525
59
5
0
231,719
0
W
Kukulkan
6,563
597
101
9
0
223,546
5
L
Neith
5,012
456
44
4
0
200,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role