Player Matchup

Cthulhu
Cthulhu
Alucard778
Cthulhu
Level 12
God Stats
8W - 9L
1,414 SR
Queue Stats
8W - 15L
1,248 Elo+
Party 3
Danzaburou
Danzaburou
FrankyDankk
Danzaburou
Level 15
God Stats
7W - 11L
1,522 SR
Queue Stats
13W - 33L
1,272 Elo+
Party 1
Loki
Loki
Isaacxd001
Loki
Level 28
God Stats
16W - 28L
1,677 SR
Queue Stats
25W - 55L
1,325 Elo+
Party 1
Izanami
Izanami
banbou-qui-plie
Izanami
Level 44
God Stats
4W - 3L
1,518 SR
Queue Stats
28W - 30L
1,421 Elo+
Party 3
Tiamat
Tiamat
nicolas480t4
Tiamat
Level 17
God Stats
3W - 2L
1,754 SR
Queue Stats
37W - 52L
1,339 Elo+
Solo
Team Averages
Level 23
1,577 SR
1,321 Elo+

VS

Team Averages
Level 15
1,416 SR
1,496 Elo+
Susano
Susano
GodSpikes
Susano
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
Hokono12
Jormungandr
Level 29
God Stats
30W - 20L
1,556 SR
Queue Stats
62W - 55L
1,481 Elo+
Solo
Neith
Neith
Hraesvolgr
Neith
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 2
Artemis
Artemis
amogussussyballs
Artemis
Level 4
God Stats
0W - 2L
1,263 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 4
Thor
Thor
ohsybil
Thor
Level 11
God Stats
0W - 1L
1,263 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Alucard778
Cthulhu
14
6 / 3 / 4
9,208
542
6,485
12,650
12,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Danzaburou
FrankyDankk
Danzaburou
12
6 / 2 / 2
8,596
506
3,996
4,850
1,425
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
5 / 2 / 5
9,298
547
5,813
8,922
3,184
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
6 / 2 / 3
9,572
563
10,581
13,165
4,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
14
2 / 4 / 2
8,686
511
5,721
6,338
2,799
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
GodSpikes
Susano
10
0 / 8 / 1
6,513
383
2,845
10,586
3,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
Hokono12
Jormungandr
9
1 / 2 / 2
6,268
369
4,495
6,813
3,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Neith
13
4 / 2 / 1
7,819
460
6,042
8,858
3,037
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

14
5 / 9 / 1
8,792
517
10,079
11,543
3,923
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Thor
ohsybil
Thor
10
2 / 8 / 1
7,340
432
1,697
9,987
2,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
18
25
Kills
12
13
Deaths
29
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Alucard778
Cthulhu
6
3
4
2.67
W
Danzaburou
FrankyDankk
Danzaburou
6
2
2
3.5
L
Susano
GodSpikes
Susano
0
8
1
0.06
L
Jormungandr
Hokono12
Jormungandr
1
2
2
1
L
Neith
4
2
1
2.25
W
5
2
5
3.75
L
5
9
1
0.61
W
6
2
3
3.75
W
Tiamat
2
4
2
0.75
L
Thor
ohsybil
Thor
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,596
Damage
25,158
45,925
Taken
47,787
24,751
Mitigated
15,971
10,656
Healing
5,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Alucard778
Cthulhu
6,485
634
155
1,511
12,650
12,844
156
1,357
11,122
35,507
0
W
Danzaburou
FrankyDankk
Danzaburou
3,996
1,392
0
400
4,850
1,425
3,982
0
4,850
0
29,124
L
Susano
GodSpikes
Susano
2,845
543
0
1,056
10,586
3,104
0
2,038
8,518
0
23,527
L
Jormungandr
Hokono12
Jormungandr
4,495
572
0
1,979
6,813
3,240
144
1,375
5,288
19,976
0
L
Neith
6,042
3,140
0
2,352
8,858
3,037
672
3,788
5,040
0
33,610
W
5,813
2,354
0
0
8,922
3,184
2,440
290
8,632
0
43,751
L
10,079
6,720
0
0
11,543
3,923
1,161
3,022
8,281
0
40,825
W
10,581
7,028
378
6,566
13,165
4,499
3,854
2,377
10,488
0
64,498
W
Tiamat
5,721
1,445
0
1,646
6,338
2,799
1,512
0
6,338
33,613
0
L
Thor
ohsybil
Thor
1,697
840
0
310
9,987
2,667
243
1,443
8,454
0
15,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,360
Gold Earned
36,732
341
Minions Killed
224
0
Camps Cleared
0
1,533,957
Distance Traveled
1,152,751
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,208
542
57
3
0
345,031
5
W
Danzaburou
8,596
506
54
3
0
275,356
4
L
Susano
6,513
383
42
2
0
235,571
2
L
Jormungandr
6,268
369
34
2
0
177,505
0
L
Neith
7,819
460
61
4
0
266,910
1
W
Loki
9,298
547
60
4
0
323,413
3
L
Artemis
8,792
517
62
4
0
250,972
0
W
Izanami
9,572
563
104
6
0
297,567
0
W
Tiamat
8,686
511
66
4
0
292,590
1
L
Thor
7,340
432
25
1
0
221,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role