Player Matchup

Nu Wa
Nu Wa
Gold I
ChibiKitten
Nu Wa
Gold I
Level 159
God Stats
7W - 7L
1,618 SR
Queue Stats
125W - 122L
1,637 MMR
Party 2
Osiris
Osiris
Platinum V
Leonidas1001
Osiris
Platinum V
Level 160
God Stats
5W - 4L
1,528 SR
Queue Stats
125W - 122L
1,637 MMR
Party 2
Geb
Geb
Gold V
Ner0hs
Geb
Gold V
Level 107
God Stats
1W - 0L
1,260 SR
Queue Stats
9W - 13L
1,611 MMR
Solo
Danzaburou
Danzaburou
Gold I
SlickJonez
Danzaburou
Gold I
Level 138
God Stats
23W - 11L
1,676 SR
Queue Stats
129W - 130L
1,810 MMR
Solo
Hercules
Hercules
Gold V
Sodaan
Hercules
Gold V
Level 129
God Stats
8W - 4L
1,844 SR
Queue Stats
11W - 6L
1,673 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 139
1,585 SR
1,674 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 106
1,454 SR
1,683 MMR
Merlin
Merlin
Bronze III
Hitinsu
Merlin
Bronze III
Level 85
God Stats
0W - 2L
1,576 SR
Queue Stats
1W - 3L
1,465 MMR
Party 1
Sylvanus
Sylvanus
Bronze III
JollyGoodFriend
Sylvanus
Bronze III
Level 88
God Stats
0W - 1L
1,454 SR
Queue Stats
1W - 4L
1,465 MMR
Party 1
Apollo
Apollo
Gold I
Niravroh
Apollo
Gold I
Level 126
God Stats
17W - 25L
1,453 SR
Queue Stats
498W - 502L
1,704 MMR
Solo
Vamana
Vamana
Gold V
TertainStew
Vamana
Gold V
Level 104
God Stats
12W - 10L
1,287 SR
Queue Stats
153W - 171L
1,528 MMR
Solo
Anhur
Anhur
Diamond IV
Unbuckledlotion
Anhur
Diamond IV
Level 129
God Stats
9W - 10L
1,499 SR
Queue Stats
188W - 168L
2,256 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 0 / 10
12,940
616
21,020
9,613
3,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
19
6 / 0 / 5
12,089
576
10,201
19,511
12,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Geb
Ner0hs
Geb
15
1 / 2 / 13
11,532
549
2,709
10,023
6,785
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
SlickJonez
Danzaburou
20
7 / 0 / 5
14,387
685
11,414
9,184
3,512
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
Sodaan
Hercules
20
1 / 0 / 1
12,965
617
7,759
17,763
19,277
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bans
SetGilgameshPersephoneTiamatTsukuyomi

VS

Bans
AthenaJanusYmirAresScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Hitinsu
Merlin
14
0 / 6 / 0
8,339
397
4,864
10,355
2,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
11
1 / 3 / 1
7,966
379
3,101
17,574
7,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apollo
Niravroh
Apollo
19
0 / 1 / 0
11,023
525
10,390
13,375
5,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Vamana
14
0 / 7 / 1
8,682
413
6,722
16,761
6,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
1 / 5 / 1
10,688
509
8,167
12,594
3,927
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
5
22
Kills
2
2
Deaths
22
34
Assists
3
Player
Kills
Deaths
Assists
KDA
W
7
0
10
12
L
Merlin
Hitinsu
Merlin
0
6
0
0
L
Sylvanus
1
3
1
0.5
W
Osiris
6
0
5
8.5
W
Geb
Ner0hs
Geb
1
2
13
3.75
L
Apollo
Niravroh
Apollo
0
1
0
0
W
Danzaburou
SlickJonez
Danzaburou
7
0
5
9.5
W
Hercules
Sodaan
Hercules
1
0
1
1.5
L
Vamana
0
7
1
0.07
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,103
Damage
33,244
66,094
Taken
70,659
45,165
Mitigated
26,258
23,650
Healing
20,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,020
4,273
0
1,897
9,613
3,502
4,690
2,232
7,193
101,150
0
L
Merlin
Hitinsu
Merlin
4,864
390
0
1,165
10,355
2,554
0
5,053
5,302
55,879
0
L
Sylvanus
3,101
566
524
6,231
17,574
7,268
0
8,647
8,927
20,245
0
W
Osiris
10,201
4,512
0
6,004
19,511
12,089
1,816
3,562
15,784
0
98,324
W
Geb
Ner0hs
Geb
2,709
296
0
925
10,023
6,785
717
1,881
8,038
17,480
0
L
Apollo
Niravroh
Apollo
10,390
5,636
0
7,437
13,375
5,698
0
2,085
11,290
0
90,333
W
Danzaburou
SlickJonez
Danzaburou
11,414
6,166
0
4,073
9,184
3,512
6,107
1,162
7,980
0
114,373
W
Hercules
Sodaan
Hercules
7,759
2,307
0
10,751
17,763
19,277
76
516
17,213
173
84,177
L
Vamana
6,722
3,196
0
2,480
16,761
6,811
0
4,175
12,586
0
70,350
L
8,167
3,895
0
3,075
12,594
3,927
910
3,871
8,723
0
86,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,913
Gold Earned
46,698
677
Minions Killed
635
0
Camps Cleared
0
2,194,756
Distance Traveled
1,901,811
30
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
12,940
616
134
6
0
398,307
2
L
Merlin
8,339
397
116
6
0
366,757
5
L
Sylvanus
7,966
379
38
2
0
383,052
5
W
Osiris
12,089
576
121
6
0
476,801
6
W
Geb
11,532
549
25
1
0
440,843
8
L
Apollo
11,023
525
195
9
0
398,212
6
W
Danzaburou
14,387
685
202
10
0
429,027
8
W
Hercules
12,965
617
195
9
0
449,778
6
L
Vamana
8,682
413
117
6
0
387,415
0
L
Anhur
10,688
509
169
8
0
366,375
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role