Player Matchup

Chaac
Chaac
Crit Barb
Chaac
Level 18
God Stats
3W - 1L
1,500 SR
Queue Stats
123W - 59L
1,672 Elo+
Party 1
Cabrakan
Cabrakan
D20CritRogue
Cabrakan
Level 11
God Stats
4W - 0L
1,743 SR
Queue Stats
68W - 38L
1,638 Elo+
Party 1
Sobek
Sobek
Dunktruck64
Sobek
Level 44
God Stats
2W - 1L
1,364 SR
Queue Stats
67W - 74L
1,446 Elo+
Party 1
Merlin
Merlin
Dunric_Mordamir
Merlin
Level 27
God Stats
38W - 28L
1,582 SR
Queue Stats
52W - 49L
1,500 Elo+
Party 1
Serqet
Serqet
Ghost2758357
Serqet
Level 29
God Stats
6W - 9L
1,357 SR
Queue Stats
129W - 111L
1,487 Elo+
Solo
Team Averages
Level 26
1,509 SR
1,548 Elo+

VS

Team Averages
Level 37
1,553 SR
1,499 Elo+
Ne Zha
Ne Zha
Exiled Slayer X
Ne Zha
Level 122
God Stats
0W - 1L
1,709 SR
Queue Stats
20W - 20L
1,450 Elo+
Party 2
Ganesha
Ganesha
Magna_Swing30
Ganesha
Level 18
God Stats
1W - 2L
1,597 SR
Queue Stats
57W - 36L
1,632 Elo+
Solo
Nox
Nox
NeLLyMerC
Nox
Level 25
God Stats
19W - 26L
1,402 SR
Queue Stats
286W - 345L
1,472 Elo+
Solo
Neith
Neith
TOUPS25
Neith
Level 5
God Stats
2W - 3L
1,447 SR
Queue Stats
2W - 4L
1,502 Elo+
Party 2
Hades
Hades
VeliKanHD
Hades
Level 16
God Stats
17W - 14L
1,608 SR
Queue Stats
178W - 174L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Crit Barb
Chaac
18
13 / 0 / 16
12,557
1,256
16,560
6,768
3,920
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cabrakan
D20CritRogue
Cabrakan
17
12 / 2 / 16
12,113
1,211
15,048
8,229
4,903
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

17
2 / 0 / 22
10,191
1,019
6,298
11,553
13,745
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
3 / 0 / 22
10,731
1,073
13,976
5,212
1,782
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Serqet
15
2 / 4 / 16
9,464
946
6,248
9,825
3,617
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Team 1 Tickets

295

VS

Team 2 Tickets

96

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 7 / 3
9,195
920
10,219
12,892
4,703
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
16
1 / 6 / 3
10,078
1,008
7,062
17,117
16,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
1 / 6 / 3
9,415
942
3,609
13,110
4,878
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
TOUPS25
Neith
13
0 / 6 / 1
8,174
817
1,934
8,250
2,735
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hades
VeliKanHD
Hades
15
2 / 8 / 2
9,400
940
12,616
16,925
7,153
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
18
32
Kills
6
6
Deaths
33
92
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chaac
Crit Barb
Chaac
13
0
16
21
W
Cabrakan
D20CritRogue
Cabrakan
12
2
16
10
W
2
0
22
13
W
3
0
22
14
L
2
7
3
0.5
W
Serqet
2
4
16
2.5
L
Ganesha
1
6
3
0.42
L
1
6
3
0.42
L
Neith
TOUPS25
Neith
0
6
1
0.08
L
Hades
VeliKanHD
Hades
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,130
Damage
35,440
41,587
Taken
68,294
27,967
Mitigated
36,246
9,783
Healing
4,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Crit Barb
Chaac
16,560
3,666
0
4,187
6,768
3,920
0
3,510
3,258
0
52,160
W
Cabrakan
D20CritRogue
Cabrakan
15,048
1,086
0
1,294
8,229
4,903
0
4,132
4,097
21,672
0
W
6,298
819
0
1,546
11,553
13,745
0
7,600
3,953
15,458
0
W
13,976
1,316
266
1,694
5,212
1,782
0
2,089
3,123
32,221
0
L
10,219
2,426
0
611
12,892
4,703
0
6,699
6,037
0
28,525
W
Serqet
6,248
2,016
255
541
9,825
3,617
0
5,956
3,869
0
14,048
L
Ganesha
7,062
418
0
974
17,117
16,777
0
8,049
9,068
27,230
0
L
3,609
1,234
0
10
13,110
4,878
0
7,994
4,810
21,679
0
L
Neith
TOUPS25
Neith
1,934
835
0
40
8,250
2,735
0
2,332
5,918
0
11,000
L
Hades
VeliKanHD
Hades
12,616
1,237
818
2,260
16,925
7,153
0
10,248
6,371
27,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,056
Gold Earned
46,262
188
Minions Killed
162
8
Camps Cleared
5
915,516
Distance Traveled
791,808
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,557
1,256
97
10
3
196,739
0
W
Cabrakan
12,113
1,211
14
1
1
176,495
0
W
Sobek
10,191
1,019
10
1
1
176,106
0
W
Merlin
10,731
1,073
51
5
2
184,358
0
L
Ne Zha
9,195
920
32
3
1
173,449
0
W
Serqet
9,464
946
16
2
1
181,818
0
L
Ganesha
10,078
1,008
0
0
0
174,606
0
L
Nox
9,415
942
62
6
0
165,641
0
L
Neith
8,174
817
24
2
1
122,984
1
L
Hades
9,400
940
44
4
3
155,128
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role