Player Matchup

Gilgamesh
Gilgamesh
AlyMill5
Gilgamesh
Level 43
God Stats
9W - 4L
1,571 SR
Queue Stats
103W - 53L
1,628 Elo+
Party 1
Tiamat
Tiamat
PyroGamer92
Tiamat
Level 136
God Stats
4W - 1L
1,698 SR
Queue Stats
202W - 153L
1,545 Elo+
Party 1
Ymir
Ymir
Tsunami1905
Ymir
Level 147
God Stats
6W - 1L
1,683 SR
Queue Stats
220W - 173L
1,557 Elo+
Party 1
Bellona
Bellona
isartmar13
Bellona
Level 18
God Stats
3W - 3L
1,500 SR
Queue Stats
27W - 27L
1,444 Elo+
Party 3
Izanami
Izanami
oSlayeerr
Izanami
Level 46
God Stats
3W - 2L
1,206 SR
Queue Stats
139W - 146L
1,325 Elo+
Party 3
Team Averages
Level 78
1,532 SR
1,500 Elo+

VS

Team Averages
Level 71
1,508 SR
1,395 Elo+
Arachne
Arachne
 
Arachne
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Dark_Navas
Tiamat
Level 69
God Stats
14W - 21L
1,476 SR
Queue Stats
504W - 563L
1,400 Elo+
Party 2
Xing Tian
Xing Tian
DonBottie
Xing Tian
Level 107
God Stats
7W - 6L
1,533 SR
Queue Stats
184W - 194L
1,456 Elo+
Solo
King Arthur
King Arthur
Guti1497
King Arthur
Level 120
God Stats
10W - 25L
1,335 SR
Queue Stats
390W - 415L
1,407 Elo+
Party 2
Medusa
Medusa
Sukuna_senpai_
Medusa
Level 6
God Stats
1W - 1L
1,696 SR
Queue Stats
3W - 6L
1,212 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AlyMill5
Gilgamesh
15
5 / 2 / 7
9,253
514
8,779
13,553
6,630
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Tiamat
17
7 / 0 / 6
10,459
581
13,491
8,242
6,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
6 / 1 / 10
9,644
536
8,421
14,587
10,300
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
isartmar13
Bellona
13
1 / 3 / 5
8,006
445
3,762
8,895
6,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
oSlayeerr
Izanami
17
4 / 0 / 4
10,200
567
9,784
8,334
3,222
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
1 / 8 / 0
7,107
395
4,516
12,091
4,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tiamat
Dark_Navas
Tiamat
12
1 / 3 / 2
7,579
421
5,578
8,205
3,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
DonBottie
Xing Tian
10
0 / 4 / 2
6,874
382
4,543
17,168
8,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
Guti1497
King Arthur
15
3 / 2 / 3
8,962
498
9,877
14,276
11,903
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
1 / 6 / 1
7,547
419
3,450
10,649
3,417
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
14
23
Kills
6
6
Deaths
23
32
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
8
0
0.13
W
Gilgamesh
AlyMill5
Gilgamesh
5
2
7
4.25
L
Tiamat
Dark_Navas
Tiamat
1
3
2
0.67
L
Xing Tian
DonBottie
Xing Tian
0
4
2
0.25
L
King Arthur
Guti1497
King Arthur
3
2
3
2.25
W
Tiamat
7
0
6
10
L
1
6
1
0.25
W
6
1
10
11
W
Bellona
isartmar13
Bellona
1
3
5
1.17
W
Izanami
oSlayeerr
Izanami
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,237
Damage
27,964
53,611
Taken
62,389
32,405
Mitigated
31,951
11,511
Healing
10,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
4,516
3,155
0
1,150
12,091
4,634
0
4,496
7,439
0
34,062
W
Gilgamesh
AlyMill5
Gilgamesh
8,779
2,542
0
520
13,553
6,630
0
2,038
11,337
0
63,448
L
Tiamat
Dark_Navas
Tiamat
5,578
614
0
2,386
8,205
3,419
0
4,201
3,814
39,805
0
L
Xing Tian
DonBottie
Xing Tian
4,543
226
0
2,203
17,168
8,578
0
5,651
11,284
25,310
0
L
King Arthur
Guti1497
King Arthur
9,877
499
0
2,686
14,276
11,903
0
4,655
9,485
0
57,418
W
Tiamat
13,491
1,711
0
4,112
8,242
6,172
146
2,768
5,281
78,058
0
L
3,450
1,173
0
1,646
10,649
3,417
0
2,182
8,455
0
38,971
W
8,421
1,680
0
1,819
14,587
10,300
0
3,142
11,172
30,913
0
W
Bellona
isartmar13
Bellona
3,762
1,333
0
1,208
8,895
6,081
444
715
8,146
0
34,125
W
Izanami
oSlayeerr
Izanami
9,784
5,610
0
3,852
8,334
3,222
3,370
752
7,554
0
82,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,562
Gold Earned
38,069
517
Minions Killed
355
0
Camps Cleared
0
1,702,255
Distance Traveled
1,650,060
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,107
395
64
4
0
333,625
3
W
Gilgamesh
9,253
514
103
6
0
357,472
3
L
Tiamat
7,579
421
93
5
0
344,942
1
L
Xing Tian
6,874
382
23
1
0
305,197
2
L
King Arthur
8,962
498
106
6
0
341,042
3
W
Tiamat
10,459
581
147
8
0
356,254
3
L
Medusa
7,547
419
69
4
0
325,254
1
W
Ymir
9,644
536
40
2
0
346,910
2
W
Bellona
8,006
445
82
5
0
305,003
0
W
Izanami
10,200
567
145
8
0
336,616
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role