Player Matchup

Kali
Kali
Mack2394
Kali
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
1,034 Elo+
Solo
Izanami
Izanami
MatteoLipp8
Izanami
Level 8
God Stats
2W - 4L
1,384 SR
Queue Stats
2W - 8L
1,203 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Sick_Madman24
Tsukuyomi
Level 17
God Stats
7W - 8L
1,487 SR
Queue Stats
9W - 19L
1,244 Elo+
Party 2
Odin
Odin
StrumEatBum
Odin
Level 13
God Stats
1W - 1L
1,351 SR
Queue Stats
25W - 26L
1,325 Elo+
Party 1
Vamana
Vamana
shelovezstick
Vamana
Level 16
God Stats
11W - 9L
1,524 SR
Queue Stats
12W - 13L
1,342 Elo+
Party 1
Team Averages
Level 12
1,449 SR
1,230 Elo+

VS

Team Averages
Level 19
1,521 SR
1,335 Elo+
Anubis
Anubis
Kato7311
Anubis
Level 26
God Stats
29W - 23L
1,470 SR
Queue Stats
87W - 91L
1,351 Elo+
Solo
Anhur
Anhur
Moosenipmoo99
Anhur
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 57L
1,206 Elo+
Solo
Arachne
Arachne
RaYzO8288
Arachne
Level 18
God Stats
27W - 18L
1,687 SR
Queue Stats
91W - 81L
1,344 Elo+
Solo
Skadi
Skadi
jbhornet94
Skadi
Level 10
God Stats
2W - 2L
1,512 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Ares
Ares
paytonspongebob
Ares
Level 16
God Stats
26W - 31L
1,439 SR
Queue Stats
45W - 62L
1,276 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
2
0 / 1 / 0
6,001
261
42
1,023
207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Izanami
MatteoLipp8
Izanami
14
3 / 6 / 2
8,907
387
3,779
12,585
4,086
Tsukuyomi
Sick_Madman24
Tsukuyomi
20
11 / 4 / 2
12,662
551
21,154
24,485
13,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 8 / 6
9,992
434
8,947
18,687
12,510
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

16
5 / 5 / 3
10,332
449
11,784
17,735
7,651
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Kato7311
Anubis
19
8 / 2 / 2
12,846
559
13,083
8,563
4,518
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 4 / 3
10,060
437
6,952
13,943
5,062
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arachne
RaYzO8288
Arachne
16
9 / 5 / 2
11,538
502
14,676
18,690
9,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Skadi
18
3 / 5 / 0
12,407
539
7,663
12,713
4,723
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 7 / 2
10,187
443
6,371
15,528
16,159
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
33
22
Kills
24
24
Deaths
23
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Anubis
Kato7311
Anubis
8
2
2
4.5
L
Kali
0
1
0
0
L
Izanami
MatteoLipp8
Izanami
3
6
2
0.67
W
2
4
3
0.88
W
Arachne
RaYzO8288
Arachne
9
5
2
2
L
Tsukuyomi
Sick_Madman24
Tsukuyomi
11
4
2
3
L
3
8
6
0.75
W
Skadi
3
5
0
0.6
W
2
7
2
0.43
L
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,706
Damage
48,745
74,515
Taken
69,437
37,627
Mitigated
40,130
11,965
Healing
16,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Kato7311
Anubis
13,083
456
0
2,818
8,563
4,518
3,269
0
8,563
75,888
0
L
Kali
42
42
0
111
1,023
207
0
0
1,023
0
1,171
L
Izanami
MatteoLipp8
Izanami
3,779
1,858
0
0
12,585
4,086
102
3,364
9,221
0
37,265
W
6,952
3,883
0
3,152
13,943
5,062
1,424
0
13,943
0
39,831
W
Arachne
RaYzO8288
Arachne
14,676
9,499
0
5,718
18,690
9,668
1,234
0
18,690
0
59,353
L
Tsukuyomi
Sick_Madman24
Tsukuyomi
21,154
5,707
0
3,872
24,485
13,173
86
8,231
16,254
0
95,636
L
8,947
4,377
329
1,063
18,687
12,510
144
4,569
14,118
0
47,979
W
Skadi
7,663
4,775
0
4,594
12,713
4,723
6,557
0
12,713
0
65,409
W
6,371
805
0
467
15,528
16,159
1,489
0
15,528
36,551
0
L
11,784
8,767
934
5,656
17,735
7,651
839
3,290
14,445
0
46,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,894
Gold Earned
57,038
353
Minions Killed
472
0
Camps Cleared
0
1,665,352
Distance Traveled
1,840,542
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,846
559
130
6
0
345,731
0
L
Kali
6,001
261
6
0
0
50,355
0
L
Izanami
8,907
387
65
3
0
358,069
0
W
Anhur
10,060
437
61
3
0
329,508
0
W
Arachne
11,538
502
101
4
0
420,479
0
L
Tsukuyomi
12,662
551
153
7
0
372,674
0
L
Odin
9,992
434
68
3
0
419,356
0
W
Skadi
12,407
539
140
6
0
387,545
0
W
Ares
10,187
443
40
2
0
357,279
0
L
Vamana
10,332
449
61
3
0
464,898
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role