Player Matchup

Hun Batz
Hun Batz
Dyroji
Hun Batz
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,387 Elo+
Party 2
Cthulhu
Cthulhu
dragonmatt20
Cthulhu
Level 125
God Stats
5W - 0L
1,832 SR
Queue Stats
39W - 20L
1,633 Elo+
Party 2
Hades
Hades
seertyu
Hades
Level 28
God Stats
2W - 3L
1,283 SR
Queue Stats
10W - 10L
1,301 Elo+
Party 2
Team Averages
Level 87
1,538 SR
1,440 Elo+

VS

Team Averages
Level 24
1,346 SR
1,305 Elo+
Ares
Ares
NSG-pxxl
Ares
Level 21
God Stats
5W - 9L
1,392 SR
Queue Stats
5W - 12L
1,285 Elo+
Party 1
Pele
Pele
WilliWacker1966
Pele
Level 37
God Stats
7W - 7L
1,512 SR
Queue Stats
23W - 29L
1,400 Elo+
Party 1
Ah Puch
Ah Puch
kidofer
Ah Puch
Level 13
God Stats
4W - 9L
1,134 SR
Queue Stats
19W - 49L
1,230 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Dyroji
Hun Batz
12
6 / 2 / 5
9,277
773
8,518
7,663
2,988
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
dragonmatt20
Cthulhu
12
5 / 1 / 7
9,318
777
9,972
9,802
8,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hades
seertyu
Hades
12
3 / 2 / 8
8,314
693
4,680
5,946
3,089
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
10
1 / 2 / 3
7,803
650
1,871
7,566
5,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 5 / 2
7,543
629
7,572
12,495
4,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ah Puch
kidofer
Ah Puch
11
2 / 7 / 2
7,584
632
3,191
9,094
2,899
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
14
Kills
5
5
Deaths
14
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Dyroji
Hun Batz
6
2
5
4.25
L
Ares
1
2
3
1.25
L
2
5
2
0.6
W
Cthulhu
dragonmatt20
Cthulhu
5
1
7
8.5
L
Ah Puch
kidofer
Ah Puch
2
7
2
0.43
W
Hades
seertyu
Hades
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,170
Damage
12,634
23,411
Taken
29,155
14,833
Mitigated
12,681
4,757
Healing
6,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Dyroji
Hun Batz
8,518
3,010
0
0
7,663
2,988
433
1,106
6,557
0
29,586
L
Ares
1,871
0
0
662
7,566
5,520
0
5,185
2,381
4,592
0
L
7,572
1,727
696
4,660
12,495
4,262
0
5,535
6,960
0
31,893
W
Cthulhu
dragonmatt20
Cthulhu
9,972
1,371
1,016
1,938
9,802
8,756
189
2,494
7,308
24,768
0
L
Ah Puch
kidofer
Ah Puch
3,191
377
0
560
9,094
2,899
0
3,932
5,162
14,404
0
W
Hades
seertyu
Hades
4,680
770
222
1,581
5,946
3,089
411
1,462
4,484
17,894
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,909
Gold Earned
22,930
130
Minions Killed
78
0
Camps Cleared
0
636,576
Distance Traveled
579,871
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,277
773
55
5
0
230,554
1
L
Ares
7,803
650
9
1
0
224,037
0
L
Pele
7,543
629
44
4
0
211,310
0
W
Cthulhu
9,318
777
33
3
0
214,252
1
L
Ah Puch
7,584
632
25
2
0
144,524
0
W
Hades
8,314
693
42
4
0
191,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role