Player Matchup

Nemesis
Nemesis
Antrull
Nemesis
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 29L
1,440 Elo+
Party 1
Vamana
Vamana
ReDmOnD 211B
Vamana
Level 67
God Stats
5W - 4L
1,500 SR
Queue Stats
502W - 508L
1,378 Elo+
Party 1
Neith
Neith
SaberT86MG
Neith
Level 116
God Stats
37W - 26L
1,671 SR
Queue Stats
190W - 180L
1,470 Elo+
Party 2
Olorun
Olorun
StatSov
Olorun
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 33L
1,391 Elo+
Party 1
Cthulhu
Cthulhu
neonstrange
Cthulhu
Level 128
God Stats
14W - 13L
1,561 SR
Queue Stats
565W - 541L
1,514 Elo+
Party 2
Team Averages
Level 106
1,546 SR
1,439 Elo+

VS

Team Averages
Level 81
1,446 SR
1,487 Elo+
Ymir
Ymir
CRISTOO-15
Ymir
Level 102
God Stats
2W - 2L
1,251 SR
Queue Stats
227W - 193L
1,575 Elo+
Party 3
Sol
Sol
Sir Alto
Sol
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
173W - 146L
1,452 Elo+
Solo
Mercury
Mercury
pandy703
Mercury
Level 112
God Stats
26W - 21L
1,453 SR
Queue Stats
1,198W - 1,158L
1,478 Elo+
Solo
Cthulhu
Cthulhu
santogarrido
Cthulhu
Level 63
God Stats
8W - 5L
1,573 SR
Queue Stats
281W - 275L
1,549 Elo+
Party 3
Jing Wei
Jing Wei
zelda32
Jing Wei
Level 59
God Stats
5W - 6L
1,453 SR
Queue Stats
15W - 35L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Antrull
Nemesis
14
4 / 1 / 3
8,274
517
10,049
12,521
4,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vamana
12
1 / 5 / 4
7,258
454
4,549
13,322
9,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
13
4 / 4 / 2
8,085
505
6,598
9,793
3,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Olorun
StatSov
Olorun
12
0 / 4 / 4
7,034
440
4,316
8,107
3,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
neonstrange
Cthulhu
11
0 / 4 / 5
7,434
465
8,412
15,691
8,413
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 2 / 4
9,753
610
14,495
11,194
6,786
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
2 / 1 / 4
8,771
548
11,430
9,616
3,175
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
pandy703
Mercury
16
6 / 1 / 1
9,205
575
5,673
10,744
3,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
santogarrido
Cthulhu
12
2 / 3 / 8
7,826
489
6,741
13,068
8,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jing Wei
zelda32
Jing Wei
14
1 / 2 / 2
8,105
507
3,351
8,413
3,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
37
9
Kills
18
18
Deaths
9
18
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Antrull
Nemesis
4
1
3
5.5
W
7
2
4
4.5
L
Vamana
1
5
4
0.6
L
Neith
4
4
2
1.25
W
2
1
4
4
L
Olorun
StatSov
Olorun
0
4
4
0.5
L
Cthulhu
neonstrange
Cthulhu
0
4
5
0.63
W
Mercury
pandy703
Mercury
6
1
1
6.5
W
Cthulhu
santogarrido
Cthulhu
2
3
8
2
W
Jing Wei
zelda32
Jing Wei
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,924
Damage
41,690
59,434
Taken
53,035
28,791
Mitigated
25,618
20,679
Healing
20,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Antrull
Nemesis
10,049
3,962
0
6,542
12,521
4,689
0
6,230
6,291
0
50,243
W
14,495
3,505
0
3,669
11,194
6,786
120
1,053
10,065
59,289
0
L
Vamana
4,549
1,901
0
4,022
13,322
9,318
264
8,900
4,422
0
30,704
L
Neith
6,598
2,459
792
4,341
9,793
3,161
870
3,422
6,371
0
39,612
W
11,430
3,156
0
5,947
9,616
3,175
0
4,812
4,384
58,722
0
L
Olorun
StatSov
Olorun
4,316
324
331
1,469
8,107
3,210
0
5,227
2,880
32,344
0
L
Cthulhu
neonstrange
Cthulhu
8,412
531
342
2,840
15,691
8,413
0
8,887
6,804
25,740
0
W
Mercury
pandy703
Mercury
5,673
1,788
0
5,725
10,744
3,892
0
705
10,006
0
65,575
W
Cthulhu
santogarrido
Cthulhu
6,741
329
1,270
1,818
13,068
8,509
0
3,404
9,624
24,680
0
W
Jing Wei
zelda32
Jing Wei
3,351
2,002
234
2,140
8,413
3,256
3,002
2,335
6,078
0
48,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,085
Gold Earned
43,660
370
Minions Killed
460
0
Camps Cleared
0
1,485,564
Distance Traveled
1,574,135
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,274
517
111
7
0
341,954
5
W
Ymir
9,753
610
100
6
0
268,762
1
L
Vamana
7,258
454
59
4
0
278,833
1
L
Neith
8,085
505
77
5
0
283,306
5
W
Sol
8,771
548
118
7
0
297,780
2
L
Olorun
7,034
440
80
5
0
275,880
4
L
Cthulhu
7,434
465
43
3
0
305,591
4
W
Mercury
9,205
575
115
7
0
400,320
0
W
Cthulhu
7,826
489
30
2
0
314,313
2
W
Jing Wei
8,105
507
97
6
0
292,960
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role