Player Matchup

Fenrir
Fenrir
Diamond II
 
Fenrir
Diamond II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Diamond II
 
Achilles
Diamond II
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Diamond I
AtiDerOG68
Xing Tian
Diamond I
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 51L
2,540 MMR
Party 1
Heimdallr
Heimdallr
Masters
Nhequ
Heimdallr
Masters
Level 154
God Stats
2W - 9L
1,531 SR
Queue Stats
137W - 92L
2,762 MMR
Solo
Sol
Sol
Masters
ORS Godgamer
Sol
Masters
Level 127
God Stats
36W - 29L
1,674 SR
Queue Stats
391W - 378L
2,466 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 127
1,541 SR
2,153 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 116
1,763 SR
2,566 MMR
Nu Wa
Nu Wa
Diamond IV
HolyOwly1337
Nu Wa
Diamond IV
Level 103
God Stats
8W - 5L
1,712 SR
Queue Stats
67W - 49L
2,340 MMR
Party 2
Chiron
Chiron
Diamond I
MisterFlicko
Chiron
Diamond I
Level 79
God Stats
7W - 4L
1,821 SR
Queue Stats
71W - 46L
2,575 MMR
Party 2
Mercury
Mercury
Masters
Praterrr
Mercury
Masters
Level 86
God Stats
2W - 1L
1,710 SR
Queue Stats
116W - 89L
2,553 MMR
Party 3
Geb
Geb
Masters
iPrO-INF3RNOK1NG
Geb
Masters
Level 160
God Stats
20W - 11L
1,659 SR
Queue Stats
287W - 272L
2,594 MMR
Solo
Cerberus
Cerberus
Masters
kepwii
Cerberus
Masters
Level 153
God Stats
4W - 0L
1,912 SR
Queue Stats
64W - 33L
2,769 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
4 / 5 / 1
8,704
484
9,667
15,702
5,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Achilles
 
Achilles
9
0 / 2 / 1
6,727
374
5,881
8,775
3,106
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Xing Tian
AtiDerOG68
Xing Tian
13
0 / 2 / 4
8,054
447
5,711
14,069
9,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
Nhequ
Heimdallr
17
5 / 5 / 3
9,987
555
13,117
11,320
3,686
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

15
0 / 5 / 0
9,004
500
7,281
14,175
3,506
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
TiamatSetGilgameshAthenaPersephone

VS

Bans
SobekYmirScyllaKhepriJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 6
10,052
558
11,863
6,728
2,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chiron
16
2 / 3 / 6
10,165
565
10,233
11,619
3,954
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
Praterrr
Mercury
18
5 / 3 / 6
10,701
595
6,873
13,209
5,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
3 / 2 / 6
9,874
549
4,840
14,040
10,359
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cerberus
kepwii
Cerberus
20
7 / 1 / 5
11,983
666
14,512
19,188
13,796
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
48
9
Kills
19
19
Deaths
9
9
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
5
1
0.9
L
Achilles
 
Achilles
0
2
1
0.25
L
Xing Tian
AtiDerOG68
Xing Tian
0
2
4
1
W
2
0
6
5
W
Chiron
2
3
6
1.67
L
Heimdallr
Nhequ
Heimdallr
5
5
3
1.3
L
0
5
0
0
W
Mercury
Praterrr
Mercury
5
3
6
2.67
W
3
2
6
3
W
Cerberus
kepwii
Cerberus
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,657
Damage
48,321
64,041
Taken
64,784
25,079
Mitigated
36,027
13,542
Healing
19,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
9,667
4,366
0
2,247
15,702
5,542
0
6,484
9,032
0
49,901
L
Achilles
 
Achilles
5,881
2,315
0
3,040
8,775
3,106
0
5,536
3,055
0
26,965
L
Xing Tian
AtiDerOG68
Xing Tian
5,711
519
0
2,738
14,069
9,239
0
7,484
6,271
35,093
0
W
11,863
2,884
0
1,485
6,728
2,336
771
2,624
4,104
75,098
0
W
Chiron
10,233
5,094
597
4,669
11,619
3,954
634
1,471
10,148
0
70,168
L
Heimdallr
Nhequ
Heimdallr
13,117
6,688
0
1,415
11,320
3,686
0
4,061
7,123
0
75,518
L
7,281
2,291
0
4,102
14,175
3,506
0
6,590
7,345
83,189
0
W
Mercury
Praterrr
Mercury
6,873
4,451
0
298
13,209
5,582
4,194
1,856
11,353
0
82,625
W
4,840
518
0
1,250
14,040
10,359
0
3,157
10,883
18,164
0
W
Cerberus
kepwii
Cerberus
14,512
895
0
11,086
19,188
13,796
47
3,884
15,304
90,270
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,476
Gold Earned
52,775
507
Minions Killed
649
0
Camps Cleared
0
1,572,436
Distance Traveled
1,896,637
5
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,704
484
88
5
0
373,430
1
L
Achilles
6,727
374
59
3
0
175,507
0
L
Xing Tian
8,054
447
49
3
0
378,178
0
W
Nu Wa
10,052
558
142
8
0
358,387
3
W
Chiron
10,165
565
120
7
0
346,528
8
L
Heimdallr
9,987
555
142
8
0
345,338
4
L
Sol
9,004
500
169
9
0
299,983
0
W
Mercury
10,701
595
142
8
0
417,117
1
W
Geb
9,874
549
29
2
0
403,524
7
W
Cerberus
11,983
666
216
12
0
371,081
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role