Player Matchup

Anubis
Anubis
 
Anubis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Acruxy
Izanami
Level 108
God Stats
10W - 9L
1,571 SR
Queue Stats
298W - 288L
1,548 Elo+
Party 1
Arachne
Arachne
AleNova
Arachne
Level 125
God Stats
0W - 2L
1,283 SR
Queue Stats
499W - 475L
1,570 Elo+
Solo
Geb
Geb
EdibleCookie
Geb
Level 126
God Stats
0W - 1L
1,854 SR
Queue Stats
59W - 63L
1,516 Elo+
Solo
Pele
Pele
LordCrab
Pele
Level 79
God Stats
0W - 2L
1,676 SR
Queue Stats
54W - 48L
1,496 Elo+
Solo
Team Averages
Level 113
1,577 SR
1,526 Elo+

VS

Team Averages
Level 112
1,530 SR
1,498 Elo+
Ymir
Ymir
 
Ymir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
GrimSoul
Morgan Le Fay
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 10L
1,560 Elo+
Solo
Anhur
Anhur
MadnessInducing
Anhur
Level 68
God Stats
15W - 8L
1,651 SR
Queue Stats
174W - 194L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
3 / 4 / 1
6,041
549
5,075
5,695
2,793
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Izanami
Acruxy
Izanami
9
1 / 0 / 3
5,460
496
2,146
4,693
1,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
AleNova
Arachne
9
1 / 4 / 1
5,567
506
1,545
4,885
1,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 1 / 2
5,200
473
1,308
5,110
1,788
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pele
9
0 / 5 / 1
5,322
484
2,698
8,496
3,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
6 / 1 / 3
6,865
624
6,714
4,128
1,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
 
Chaac
10
2 / 1 / 3
6,350
577
3,757
5,262
3,152
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
 
Bacchus
8
2 / 0 / 1
5,232
476
1,783
4,073
2,368
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
GrimSoul
Morgan Le Fay
11
4 / 1 / 1
6,503
591
3,021
4,344
1,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 2 / 2
6,066
551
3,083
5,844
1,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
24
5
Kills
14
14
Deaths
5
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
3
4
1
0.88
W
Ymir
 
Ymir
6
1
3
7.5
W
Chaac
 
Chaac
2
1
3
3.5
W
Bacchus
 
Bacchus
2
0
1
2.5
L
Izanami
Acruxy
Izanami
1
0
3
2.5
L
Arachne
AleNova
Arachne
1
4
1
0.38
L
0
1
2
1
W
Morgan Le Fay
GrimSoul
Morgan Le Fay
4
1
1
4.5
L
Pele
0
5
1
0.1
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,772
Damage
18,358
28,879
Taken
23,651
11,267
Mitigated
9,205
7,698
Healing
7,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
5,075
176
0
1,267
5,695
2,793
0
2,957
2,738
31,942
0
W
Ymir
 
Ymir
6,714
1,752
0
1,746
4,128
1,148
0
1,255
2,798
37,993
0
W
Chaac
 
Chaac
3,757
791
0
1,950
5,262
3,152
754
247
4,672
575
24,187
W
Bacchus
 
Bacchus
1,783
241
0
1,553
4,073
2,368
0
982
3,091
6,888
0
L
Izanami
Acruxy
Izanami
2,146
997
0
2,144
4,693
1,052
0
1,930
2,763
0
27,490
L
Arachne
AleNova
Arachne
1,545
1,301
0
854
4,885
1,856
0
2,257
2,628
0
25,594
L
1,308
393
0
1,800
5,110
1,788
0
1,999
3,111
8,112
0
W
Morgan Le Fay
GrimSoul
Morgan Le Fay
3,021
341
0
363
4,344
1,148
524
2,083
2,261
31,069
0
L
Pele
2,698
643
0
1,633
8,496
3,778
0
2,535
5,961
0
21,384
W
3,083
1,746
0
2,073
5,844
1,389
344
1,816
4,028
0
34,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,590
Gold Earned
31,016
224
Minions Killed
314
0
Camps Cleared
0
965,767
Distance Traveled
930,744
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,041
549
51
5
0
179,720
2
W
Ymir
6,865
624
86
8
0
207,554
3
W
Chaac
6,350
577
65
6
0
181,575
2
W
Bacchus
5,232
476
14
1
0
192,982
3
L
Izanami
5,460
496
67
6
0
187,315
0
L
Arachne
5,567
506
55
5
0
190,330
1
L
Geb
5,200
473
8
1
0
210,968
5
W
Morgan Le Fay
6,503
591
64
6
0
164,873
0
L
Pele
5,322
484
43
4
0
197,434
0
W
Anhur
6,066
551
85
8
0
183,760
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role