Player Matchup

Vamana
Vamana
Axtrium_Kreyar
Vamana
Level 22
God Stats
19W - 20L
1,555 SR
Queue Stats
84W - 87L
1,472 Elo+
Solo
Heimdallr
Heimdallr
ImSlept
Heimdallr
Level 24
God Stats
8W - 7L
1,548 SR
Queue Stats
136W - 65L
1,741 Elo+
Solo
Ganesha
Ganesha
NightEmpress313
Ganesha
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,781 Elo+
Solo
Thor
Thor
ZrichardbrZ
Thor
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,751 Elo+
Solo
Freya
Freya
辣子兔丁
Freya
Level 23
God Stats
3W - 5L
1,518 SR
Queue Stats
27W - 27L
1,466 Elo+
Solo
Team Averages
Level 22
1,524 SR
1,642 Elo+

VS

Team Averages
Level 21
1,447 SR
1,516 Elo+
Arachne
Arachne
 
Arachne
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
AsgardianK1ng
King Arthur
Level 15
God Stats
18W - 18L
1,499 SR
Queue Stats
63W - 62L
1,450 Elo+
Solo
Baron Samedi
Baron Samedi
Biaobolic
Baron Samedi
Level 14
God Stats
6W - 4L
1,843 SR
Queue Stats
45W - 37L
1,572 Elo+
Solo
Anhur
Anhur
King-Gabe07
Anhur
Level 29
God Stats
3W - 2L
1,067 SR
Queue Stats
113W - 115L
1,456 Elo+
Solo
Scylla
Scylla
Phantom8527
Scylla
Level 25
God Stats
1W - 1L
1,327 SR
Queue Stats
77W - 66L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
6,489
433
2,677
8,206
10,737
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
ImSlept
Heimdallr
15
4 / 1 / 0
8,633
576
9,301
10,034
3,580
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

8
0 / 9 / 0
5,172
345
250
9,776
3,671
11
1 / 5 / 0
6,708
447
3,409
11,575
3,812
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
0 / 7 / 1
6,517
434
2,856
11,883
4,053
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
4 / 2 / 7
8,048
537
8,274
9,607
4,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
AsgardianK1ng
King Arthur
13
1 / 0 / 2
7,982
532
6,800
9,924
4,807
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Biaobolic
Baron Samedi
15
11 / 2 / 3
9,403
627
10,686
10,561
4,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 1 / 0
7,378
492
2,584
5,930
1,738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Scylla
14
6 / 0 / 5
8,460
564
6,124
4,928
1,203
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
41
5
Kills
24
24
Deaths
5
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
2
7
3.75
W
King Arthur
AsgardianK1ng
King Arthur
1
0
2
2
L
0
2
1
0.25
W
Baron Samedi
Biaobolic
Baron Samedi
11
2
3
6.25
L
Heimdallr
ImSlept
Heimdallr
4
1
0
4
W
2
1
0
2
L
0
9
0
0
W
Scylla
6
0
5
8.5
L
1
5
0
0.2
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,493
Damage
34,468
51,474
Taken
40,950
25,853
Mitigated
16,203
11,788
Healing
15,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
8,274
5,842
0
2,657
9,607
4,238
0
606
9,001
0
45,768
W
King Arthur
AsgardianK1ng
King Arthur
6,800
451
0
4,305
9,924
4,807
28
145
9,779
0
48,131
L
2,677
1,486
0
1,463
8,206
10,737
0
1,658
6,487
0
24,175
W
Baron Samedi
Biaobolic
Baron Samedi
10,686
1,308
189
3,644
10,561
4,217
532
1,792
8,769
59,348
0
L
Heimdallr
ImSlept
Heimdallr
9,301
4,984
0
4,637
10,034
3,580
1,082
4,074
5,834
0
58,175
W
2,584
304
0
1,817
5,930
1,738
1,262
0
5,930
0
34,841
L
250
184
0
0
9,776
3,671
0
2,467
7,215
4,477
0
W
Scylla
6,124
1,632
0
2,768
4,928
1,203
0
563
4,365
45,013
0
L
3,409
1,763
0
741
11,575
3,812
0
2,625
8,871
0
40,767
L
2,856
1,193
0
4,947
11,883
4,053
0
5,359
6,257
40,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,519
Gold Earned
41,271
314
Minions Killed
449
0
Camps Cleared
0
1,231,250
Distance Traveled
1,486,649
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,048
537
88
6
0
362,191
1
W
King Arthur
7,982
532
104
7
0
267,988
5
L
Vamana
6,489
433
51
3
0
256,281
0
W
Baron Samedi
9,403
627
91
6
0
297,953
3
L
Heimdallr
8,633
576
87
6
0
277,152
5
W
Anhur
7,378
492
72
5
0
275,181
0
L
Ganesha
5,172
345
2
0
0
186,527
1
W
Scylla
8,460
564
94
6
0
283,336
1
L
Thor
6,708
447
82
5
0
264,907
3
L
Freya
6,517
434
92
6
0
246,383
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role