Player Matchup

Athena
Athena
 
Athena
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Moenut
Gilgamesh
Level 49
God Stats
4W - 1L
1,786 SR
Queue Stats
12W - 11L
1,541 Elo+
Party 2
Medusa
Medusa
Parracida01
Medusa
Level 12
God Stats
3W - 2L
1,718 SR
Queue Stats
9W - 10L
1,584 Elo+
Party 2
Kali
Kali
SRBOLJUBB
Kali
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,618 Elo+
Solo
Merlin
Merlin
viictorborocz
Merlin
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 71L
1,499 Elo+
Solo
Team Averages
Level 21
1,601 SR
1,548 Elo+

VS

Team Averages
Level 23
1,509 SR
1,447 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
RicardoZH
King Arthur
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 36L
1,522 Elo+
Solo
Arachne
Arachne
Rottka
Arachne
Level 26
God Stats
17W - 8L
1,673 SR
Queue Stats
30W - 27L
1,480 Elo+
Solo
Sylvanus
Sylvanus
temnest
Sylvanus
Level 30
God Stats
2W - 0L
1,484 SR
Queue Stats
32W - 33L
1,393 Elo+
Party 1
Neith
Neith
tumblerok
Neith
Level 10
God Stats
3W - 7L
1,387 SR
Queue Stats
13W - 20L
1,338 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
8
1 / 6 / 4
5,723
440
4,871
13,162
6,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
Moenut
Gilgamesh
10
1 / 5 / 2
6,190
476
6,900
9,372
6,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Medusa
10
2 / 6 / 1
6,064
466
3,245
8,758
2,442
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Kali
11
4 / 4 / 2
6,967
536
3,304
9,823
3,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

9
0 / 5 / 1
5,732
441
3,801
6,408
1,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
14
8 / 0 / 2
8,898
684
6,579
4,557
1,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

King Arthur
RicardoZH
King Arthur
12
3 / 3 / 4
7,167
551
5,879
11,738
5,518
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
Rottka
Arachne
12
7 / 1 / 2
7,360
566
7,663
8,009
3,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sylvanus
temnest
Sylvanus
12
2 / 2 / 5
7,559
581
3,994
7,869
5,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
tumblerok
Neith
12
5 / 3 / 1
6,879
529
8,793
7,432
2,435
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
39
8
Kills
25
26
Deaths
9
10
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
1
6
4
0.5
W
The Morrigan
 
The Morrigan
8
0
2
9
L
Gilgamesh
Moenut
Gilgamesh
1
5
2
0.4
L
Medusa
2
6
1
0.42
W
King Arthur
RicardoZH
King Arthur
3
3
4
1.67
W
Arachne
Rottka
Arachne
7
1
2
8
L
Kali
4
4
2
1.25
W
Sylvanus
temnest
Sylvanus
2
2
5
2.25
W
Neith
tumblerok
Neith
5
3
1
1.83
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,121
Damage
32,908
47,523
Taken
39,605
20,134
Mitigated
18,507
6,718
Healing
10,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
4,871
964
0
671
13,162
6,033
210
2,640
10,522
14,283
0
W
The Morrigan
 
The Morrigan
6,579
1,434
0
788
4,557
1,625
1,095
1,719
2,668
55,479
2,577
L
Gilgamesh
Moenut
Gilgamesh
6,900
1,748
0
1,282
9,372
6,445
84
424
8,948
0
26,801
L
Medusa
3,245
1,361
111
1,860
8,758
2,442
778
2,029
6,729
0
28,895
W
King Arthur
RicardoZH
King Arthur
5,879
1,125
0
2,320
11,738
5,518
288
1,094
10,192
0
29,274
W
Arachne
Rottka
Arachne
7,663
4,769
0
2,620
8,009
3,024
0
1,017
6,702
0
35,231
L
Kali
3,304
1,086
0
2,354
9,823
3,334
0
1,569
8,254
0
29,085
W
Sylvanus
temnest
Sylvanus
3,994
1,172
663
2,254
7,869
5,905
597
1,896
5,929
27,255
0
W
Neith
tumblerok
Neith
8,793
4,443
381
1,633
7,432
2,435
715
2,506
4,848
0
32,681
L
3,801
121
0
440
6,408
1,880
143
2,220
4,188
30,323
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,676
Gold Earned
37,863
244
Minions Killed
324
0
Camps Cleared
0
1,143,048
Distance Traveled
1,262,125
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
5,723
440
20
2
0
266,885
1
W
The Morrigan
8,898
684
105
8
0
255,289
2
L
Gilgamesh
6,190
476
56
4
0
229,713
5
L
Medusa
6,064
466
40
3
0
214,907
0
W
King Arthur
7,167
551
61
5
0
242,920
0
W
Arachne
7,360
566
50
4
0
299,879
2
L
Kali
6,967
536
69
5
0
222,509
0
W
Sylvanus
7,559
581
46
4
0
230,248
4
W
Neith
6,879
529
62
5
0
233,789
3
L
Merlin
5,732
441
59
5
0
209,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role