Player Matchup

Sobek
Sobek
Gold III
 
Sobek
Gold III
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold II
AndroidShelf44
Fenrir
Gold II
Level 44
God Stats
3W - 5L
1,691 SR
Queue Stats
176W - 169L
1,519 MMR
Solo
Izanami
Izanami
Gold II
ElJaffoGuzman
Izanami
Gold II
Level 44
God Stats
75W - 74L
1,699 SR
Queue Stats
877W - 887L
1,496 MMR
Solo
Janus
Janus
Gold III
ginosso
Janus
Gold III
Level 140
God Stats
19W - 11L
1,539 SR
Queue Stats
243W - 231L
1,493 MMR
Solo
Gilgamesh
Gilgamesh
Gold I
ìDenny
Gilgamesh
Gold I
Level 127
God Stats
5W - 4L
1,669 SR
Queue Stats
61W - 58L
1,535 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 99
1,619 SR
1,509 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 74
1,492 SR
1,509 MMR
Scylla
Scylla
Gold II
 
Scylla
Gold II
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Bronze III
 
Apollo
Bronze III
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Bronze III
Fullstone
Amaterasu
Bronze III
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,539 MMR
Party 1
Ymir
Ymir
Bronze III
MisterMarco
Ymir
Bronze III
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,504 MMR
Party 1
Nemesis
Nemesis
Bronze III
djodjomi
Nemesis
Bronze III
Level 32
God Stats
0W - 1L
1,462 SR
Queue Stats
27W - 34L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
0 / 2 / 9
6,611
601
2,418
7,381
3,146
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
7 / 1 / 5
7,752
705
5,093
6,859
2,356
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
12
6 / 2 / 2
7,542
686
5,325
6,325
1,647
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
ginosso
Janus
13
4 / 1 / 7
7,648
695
6,352
3,899
1,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
ìDenny
Gilgamesh
13
2 / 1 / 2
7,328
666
5,642
6,805
2,904
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
PersephoneAnubisSolAthenaTsukuyomi

VS

Bans
TiamatKhepriChironSetRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
4 / 4 / 0
6,302
573
3,103
5,838
1,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Apollo
 
Apollo
9
0 / 5 / 2
5,695
518
4,332
6,894
1,597
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
Fullstone
Amaterasu
10
1 / 3 / 0
5,762
524
3,257
8,645
4,853
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 4 / 3
5,586
508
4,099
8,633
4,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nemesis
djodjomi
Nemesis
11
1 / 3 / 2
6,343
577
2,519
7,619
2,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
14
19
Kills
7
7
Deaths
19
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
2
9
2.25
L
Scylla
 
Scylla
4
4
0
1
L
Apollo
 
Apollo
0
5
2
0.2
W
7
1
5
9.5
W
Izanami
6
2
2
3.5
L
Amaterasu
Fullstone
Amaterasu
1
3
0
0.33
L
1
4
3
0.63
L
Nemesis
djodjomi
Nemesis
1
3
2
0.67
W
Janus
ginosso
Janus
4
1
7
7.5
W
Gilgamesh
ìDenny
Gilgamesh
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,830
Damage
17,310
31,269
Taken
37,629
11,211
Mitigated
15,175
8,864
Healing
5,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
2,418
287
0
2,384
7,381
3,146
34
2,010
5,329
11,447
0
L
Scylla
 
Scylla
3,103
714
0
770
5,838
1,822
0
3,113
2,552
32,290
0
L
Apollo
 
Apollo
4,332
2,517
0
500
6,894
1,597
0
644
6,160
0
32,246
W
5,093
1,348
0
1,778
6,859
2,356
0
2,036
4,735
0
39,432
W
Izanami
5,325
3,866
0
1,467
6,325
1,647
1,412
1,259
5,066
0
46,677
L
Amaterasu
Fullstone
Amaterasu
3,257
973
0
2,465
8,645
4,853
0
0
8,645
0
24,504
L
4,099
740
0
1,496
8,633
4,438
0
2,704
5,706
14,981
0
L
Nemesis
djodjomi
Nemesis
2,519
801
0
651
7,619
2,465
0
1,687
5,796
0
37,451
W
Janus
ginosso
Janus
6,352
674
0
882
3,899
1,158
882
1,371
2,474
45,967
0
W
Gilgamesh
ìDenny
Gilgamesh
5,642
2,211
0
2,353
6,805
2,904
0
342
6,163
1,026
40,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,881
Gold Earned
29,688
366
Minions Killed
293
0
Camps Cleared
0
1,111,487
Distance Traveled
1,049,210
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,611
601
16
1
0
213,870
2
L
Scylla
6,302
573
66
6
0
209,682
4
L
Apollo
5,695
518
65
6
0
205,283
5
W
Fenrir
7,752
705
70
6
0
221,941
6
W
Izanami
7,542
686
85
8
0
214,515
1
L
Amaterasu
5,762
524
57
5
0
219,629
1
L
Ymir
5,586
508
25
2
0
209,753
2
L
Nemesis
6,343
577
80
7
0
204,863
1
W
Janus
7,648
695
110
10
0
223,823
4
W
Gilgamesh
7,328
666
85
8
0
237,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role