Player Matchup

Hercules
Hercules
AngryPanda8447
Hercules
Level 66
God Stats
19W - 23L
1,543 SR
Queue Stats
437W - 480L
1,524 Elo+
Solo
Gilgamesh
Gilgamesh
BOJENBOREN
Gilgamesh
Level 150
God Stats
34W - 18L
1,606 SR
Queue Stats
201W - 231L
1,498 Elo+
Solo
Ah Puch
Ah Puch
MR BLACK DINGUS
Ah Puch
Level 159
God Stats
3W - 4L
1,257 SR
Queue Stats
344W - 319L
1,581 Elo+
Solo
Team Averages
Level 125
1,469 SR
1,534 Elo+

VS

Team Averages
Level 123
1,503 SR
1,534 Elo+
Merlin
Merlin
ChaosBringer680
Merlin
Level 140
God Stats
0W - 2L
1,500 SR
Queue Stats
405W - 426L
1,685 Elo+
Solo
Chaac
Chaac
Drehlen
Chaac
Level 80
God Stats
10W - 6L
1,510 SR
Queue Stats
148W - 173L
1,387 Elo+
Solo
Cerberus
Cerberus
Ryzzz777
Cerberus
Level 150
God Stats
0W - 2L
1,500 SR
Queue Stats
111W - 101L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
15
4 / 4 / 8
11,240
703
8,443
15,784
11,428
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Gilgamesh
BOJENBOREN
Gilgamesh
15
5 / 4 / 12
11,575
723
14,235
14,655
10,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
10 / 3 / 8
12,990
812
24,832
13,200
4,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 7 / 4
11,828
739
15,034
13,523
5,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
Drehlen
Chaac
14
2 / 11 / 8
10,537
659
9,020
20,827
20,042
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Ryzzz777
Cerberus
14
2 / 1 / 9
10,382
649
8,450
21,262
22,042
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
32
19
Kills
11
11
Deaths
19
28
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Hercules
4
4
8
2
W
Gilgamesh
BOJENBOREN
Gilgamesh
5
4
12
2.75
L
7
7
4
1.29
L
Chaac
Drehlen
Chaac
2
11
8
0.55
W
10
3
8
4.67
L
Cerberus
Ryzzz777
Cerberus
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,510
Damage
32,504
43,639
Taken
55,612
26,846
Mitigated
47,713
9,406
Healing
10,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
8,443
2,077
0
3,775
15,784
11,428
25
7,215
8,569
0
32,946
W
Gilgamesh
BOJENBOREN
Gilgamesh
14,235
4,321
0
1,445
14,655
10,665
807
8,422
6,233
0
30,078
L
15,034
1,497
0
1,594
13,523
5,629
1,653
6,356
7,047
45,969
0
L
Chaac
Drehlen
Chaac
9,020
1,547
1,015
4,969
20,827
20,042
760
10,050
10,477
0
27,616
W
24,832
863
0
4,186
13,200
4,753
600
7,847
5,353
83,798
0
L
Cerberus
Ryzzz777
Cerberus
8,450
371
0
2,592
21,262
22,042
435
8,426
12,456
26,258
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,805
Gold Earned
32,747
186
Minions Killed
190
0
Camps Cleared
0
871,148
Distance Traveled
813,698
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,240
703
39
2
0
304,270
2
W
Gilgamesh
11,575
723
27
2
0
271,623
0
L
Merlin
11,828
739
83
5
0
248,580
1
L
Chaac
10,537
659
56
4
0
256,873
0
W
Ah Puch
12,990
812
120
8
0
295,255
0
L
Cerberus
10,382
649
51
3
0
308,245
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role