Player Matchup

Zeus
Zeus
Mr_Mad_Decent2k
Zeus
Level 155
God Stats
7W - 5L
1,589 SR
Queue Stats
538W - 566L
1,538 Elo+
Solo
Odin
Odin
SaintOfZion
Odin
Level 138
God Stats
7W - 6L
1,273 SR
Queue Stats
212W - 212L
1,534 Elo+
Solo
Artemis
Artemis
arachne support
Artemis
Level 147
God Stats
4W - 1L
1,988 SR
Queue Stats
122W - 147L
1,506 Elo+
Solo
Team Averages
Level 147
1,616 SR
1,526 Elo+

VS

Team Averages
Level 114
1,575 SR
1,457 Elo+
Cerberus
Cerberus
TemplarOlson
Cerberus
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 49L
1,377 Elo+
Solo
Discordia
Discordia
TheGreatJacinto1
Discordia
Level 123
God Stats
17W - 21L
1,660 SR
Queue Stats
430W - 617L
1,340 Elo+
Solo
Heimdallr
Heimdallr
mustang83christi
Heimdallr
Level 158
God Stats
11W - 13L
1,565 SR
Queue Stats
138W - 134L
1,656 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 4
7,663
766
6,981
5,655
1,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 1 / 8
7,372
737
3,871
6,915
5,623
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
5 / 0 / 7
8,125
813
9,171
7,153
2,453
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
TemplarOlson
Cerberus
8
0 / 4 / 2
6,660
666
2,184
8,448
4,033
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Discordia
9
0 / 4 / 2
6,090
609
5,624
5,599
1,452
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
11
2 / 4 / 0
7,283
728
7,095
9,085
3,260
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
12
Kills
2
2
Deaths
12
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
1
4
7
W
2
1
8
6
L
Cerberus
TemplarOlson
Cerberus
0
4
2
0.25
L
Discordia
0
4
2
0.25
W
5
0
7
8.5
L
Heimdallr
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,023
Damage
14,903
19,723
Taken
23,132
9,928
Mitigated
8,745
4,398
Healing
2,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,981
539
0
798
5,655
1,852
358
1,848
3,807
27,814
0
W
3,871
729
0
546
6,915
5,623
0
2,889
4,013
0
10,604
L
Cerberus
TemplarOlson
Cerberus
2,184
201
0
479
8,448
4,033
0
1,955
6,311
6,485
0
L
Discordia
5,624
478
0
429
5,599
1,452
0
1,264
4,195
19,887
0
W
9,171
2,914
0
3,054
7,153
2,453
887
3,071
4,082
0
35,915
L
Heimdallr
7,095
755
0
1,120
9,085
3,260
0
3,186
5,645
0
31,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,160
Gold Earned
20,033
131
Minions Killed
109
0
Camps Cleared
0
601,259
Distance Traveled
488,535
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,663
766
61
6
0
188,495
2
W
Odin
7,372
737
18
2
0
240,190
2
L
Cerberus
6,660
666
17
2
0
150,923
2
L
Discordia
6,090
609
33
3
0
157,644
1
W
Artemis
8,125
813
52
5
0
172,574
3
L
Heimdallr
7,283
728
59
6
0
179,968
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role