Player Matchup

Set
Set
DobbyAFreeElf
Set
Level 121
God Stats
2W - 2L
1,624 SR
Queue Stats
217W - 210L
1,549 Elo+
Party 2
Medusa
Medusa
FortyBrat
Medusa
Level 129
God Stats
8W - 2L
1,696 SR
Queue Stats
188W - 195L
1,482 Elo+
Solo
Osiris
Osiris
MrElTimador
Osiris
Level 119
God Stats
4W - 1L
1,547 SR
Queue Stats
71W - 59L
1,522 Elo+
Solo
Chaac
Chaac
Zephyray
Chaac
Level 116
God Stats
4W - 5L
1,722 SR
Queue Stats
265W - 263L
1,456 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
zG MoTioN
Morgan Le Fay
Level 86
God Stats
6W - 3L
1,813 SR
Queue Stats
306W - 317L
1,528 Elo+
Party 2
Team Averages
Level 114
1,680 SR
1,508 Elo+

VS

Team Averages
Level 95
1,588 SR
1,563 Elo+
Bacchus
Bacchus
 
Bacchus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Antoneuss
Merlin
Level 59
God Stats
14W - 8L
1,664 SR
Queue Stats
152W - 140L
1,519 Elo+
Solo
Danzaburou
Danzaburou
Chanendh
Danzaburou
Level 128
God Stats
1W - 1L
1,545 SR
Queue Stats
17W - 8L
1,690 Elo+
Party 1
Fenrir
Fenrir
MahoCésium
Fenrir
Level 67
God Stats
4W - 7L
1,535 SR
Queue Stats
424W - 401L
1,557 Elo+
Party 3
Gilgamesh
Gilgamesh
WhyteLG
Gilgamesh
Level 101
God Stats
1W - 1L
1,695 SR
Queue Stats
44W - 40L
1,550 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 2
6,176
618
4,146
4,309
1,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Medusa
FortyBrat
Medusa
10
1 / 2 / 1
5,655
566
4,178
5,595
1,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Boots

Boots

+6%
Movement Speed

Osiris
12
6 / 0 / 0
6,928
693
5,737
6,825
4,053
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chaac
Zephyray
Chaac
9
3 / 1 / 1
5,857
586
4,354
7,618
4,957
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Morgan Le Fay
zG MoTioN
Morgan Le Fay
10
2 / 2 / 0
5,704
570
2,165
5,452
1,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
1 / 2 / 2
5,401
540
2,754
6,810
3,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Merlin
Antoneuss
Merlin
11
1 / 2 / 1
5,985
599
4,148
4,181
1,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
Chanendh
Danzaburou
9
2 / 2 / 0
5,118
512
3,758
5,126
1,373
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
8
1 / 4 / 0
4,880
488
2,097
6,841
2,088
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Gilgamesh
WhyteLG
Gilgamesh
8
0 / 5 / 0
4,920
492
3,687
6,728
3,728
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
15
Kills
5
5
Deaths
15
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
2
2
1
L
Merlin
Antoneuss
Merlin
1
2
1
0.75
L
Danzaburou
Chanendh
Danzaburou
2
2
0
1
W
3
0
2
4
W
Medusa
FortyBrat
Medusa
1
2
1
0.75
L
Fenrir
1
4
0
0.25
W
Osiris
6
0
0
6
L
Gilgamesh
WhyteLG
Gilgamesh
0
5
0
0
W
Chaac
Zephyray
Chaac
3
1
1
3.5
W
Morgan Le Fay
zG MoTioN
Morgan Le Fay
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,580
Damage
16,444
29,799
Taken
29,686
13,947
Mitigated
12,324
7,850
Healing
6,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,754
421
405
2,881
6,810
3,727
0
0
6,810
12,854
0
L
Merlin
Antoneuss
Merlin
4,148
192
0
1,290
4,181
1,408
0
877
3,304
37,460
0
L
Danzaburou
Chanendh
Danzaburou
3,758
1,411
0
765
5,126
1,373
0
0
5,126
0
28,545
W
4,146
1,911
0
641
4,309
1,733
0
1,347
2,898
0
37,086
W
Medusa
FortyBrat
Medusa
4,178
1,476
0
2,714
5,595
1,399
629
622
4,973
0
42,725
L
Fenrir
2,097
382
0
777
6,841
2,088
0
1,288
5,553
0
22,577
W
Osiris
5,737
2,656
0
2,200
6,825
4,053
505
198
6,599
0
39,231
L
Gilgamesh
WhyteLG
Gilgamesh
3,687
1,162
0
466
6,728
3,728
0
0
6,728
0
23,178
W
Chaac
Zephyray
Chaac
4,354
662
0
1,773
7,618
4,957
100
1,902
5,716
0
14,584
W
Morgan Le Fay
zG MoTioN
Morgan Le Fay
2,165
316
0
522
5,452
1,805
0
2,411
2,711
32,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,320
Gold Earned
26,304
336
Minions Killed
267
0
Camps Cleared
0
905,338
Distance Traveled
886,647
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,401
540
15
2
0
194,138
2
L
Merlin
5,985
599
91
9
0
165,823
3
L
Danzaburou
5,118
512
70
7
0
169,712
1
W
Set
6,176
618
79
8
0
210,753
4
W
Medusa
5,655
566
78
8
0
143,980
4
L
Fenrir
4,880
488
48
5
0
199,682
3
W
Osiris
6,928
693
81
8
0
193,435
4
L
Gilgamesh
4,920
492
43
4
0
157,292
0
W
Chaac
5,857
586
28
3
0
195,286
5
W
Morgan Le Fay
5,704
570
70
7
0
161,884
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role