Player Matchup

Discordia
Discordia
EvilinOdeorain
Discordia
Level 26
God Stats
2W - 3L
1,315 SR
Queue Stats
13W - 20L
1,314 Elo+
Party 2
Fenrir
Fenrir
JRcartel12
Fenrir
Level 28
God Stats
5W - 1L
1,587 SR
Queue Stats
96W - 110L
1,450 Elo+
Solo
Izanami
Izanami
KekUU
Izanami
Level 22
God Stats
12W - 3L
1,728 SR
Queue Stats
36W - 35L
1,499 Elo+
Solo
Vamana
Vamana
LatteWithMint
Vamana
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 16L
1,408 Elo+
Party 2
Ra
Ra
SharikTLT
Ra
Level 18
God Stats
1W - 0L
1,700 SR
Queue Stats
2W - 2L
1,347 Elo+
Solo
Team Averages
Level 22
1,566 SR
1,404 Elo+

VS

Team Averages
Level 14
1,553 SR
1,415 Elo+
Cthulhu
Cthulhu
Kromdir
Cthulhu
Level 10
God Stats
3W - 1L
1,795 SR
Queue Stats
8W - 7L
1,520 Elo+
Party 1
Nemesis
Nemesis
Norselander
Nemesis
Level 10
God Stats
2W - 3L
1,500 SR
Queue Stats
16W - 14L
1,520 Elo+
Party 1
Hachiman
Hachiman
Pssychonautt
Hachiman
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 46L
1,349 Elo+
Solo
Guan Yu
Guan Yu
SmileMinimum
Guan Yu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 50L
1,323 Elo+
Solo
Tiamat
Tiamat
iZerok
Tiamat
Level 16
God Stats
5W - 5L
1,468 SR
Queue Stats
204W - 214L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
EvilinOdeorain
Discordia
16
4 / 5 / 6
11,546
462
9,665
13,020
4,253
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
JRcartel12
Fenrir
20
10 / 3 / 5
14,043
562
14,921
20,388
13,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Izanami
KekUU
Izanami
20
8 / 4 / 5
15,139
606
19,962
21,293
8,611
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
4 / 4 / 5
11,422
457
9,202
17,218
13,663
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
1 / 5 / 9
10,407
416
6,212
9,867
4,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Kromdir
Cthulhu
19
7 / 3 / 7
13,133
525
13,953
17,939
20,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nemesis
Norselander
Nemesis
20
6 / 4 / 4
13,482
539
12,718
22,403
13,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
Pssychonautt
Hachiman
17
5 / 7 / 4
10,810
432
9,967
16,509
6,265
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Guan Yu
SmileMinimum
Guan Yu
9
1 / 4 / 2
8,460
338
3,070
11,297
9,075
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
iZerok
Tiamat
16
2 / 9 / 5
10,625
425
12,724
19,681
12,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
43
27
Kills
21
21
Deaths
27
30
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Discordia
EvilinOdeorain
Discordia
4
5
6
1.4
W
Fenrir
JRcartel12
Fenrir
10
3
5
4.17
W
Izanami
KekUU
Izanami
8
4
5
2.63
L
Cthulhu
Kromdir
Cthulhu
7
3
7
3.5
W
4
4
5
1.63
L
Nemesis
Norselander
Nemesis
6
4
4
2
L
Hachiman
Pssychonautt
Hachiman
5
7
4
1
W
1
5
9
1.1
L
Guan Yu
SmileMinimum
Guan Yu
1
4
2
0.5
L
Tiamat
iZerok
Tiamat
2
9
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,962
Damage
52,432
81,786
Taken
87,829
44,483
Mitigated
60,993
24,612
Healing
19,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
EvilinOdeorain
Discordia
9,665
445
78
1,994
13,020
4,253
746
7,225
5,333
34,523
0
W
Fenrir
JRcartel12
Fenrir
14,921
3,232
0
3,471
20,388
13,610
0
3,747
16,275
0
99,955
W
Izanami
KekUU
Izanami
19,962
13,733
0
10,207
21,293
8,611
11,788
6,354
14,611
0
146,253
L
Cthulhu
Kromdir
Cthulhu
13,953
1,068
241
3,728
17,939
20,296
524
4,219
13,720
77,819
0
W
9,202
4,118
0
6,812
17,218
13,663
440
3,472
13,352
0
49,551
L
Nemesis
Norselander
Nemesis
12,718
6,234
0
7,388
22,403
13,207
2,004
3,717
18,686
0
111,025
L
Hachiman
Pssychonautt
Hachiman
9,967
8,055
0
1,043
16,509
6,265
536
2,241
14,268
0
53,882
W
6,212
1,221
1,047
1,003
9,867
4,346
1,325
4,029
5,538
30,172
0
L
Guan Yu
SmileMinimum
Guan Yu
3,070
282
318
3,162
11,297
9,075
353
816
10,481
0
19,854
L
Tiamat
iZerok
Tiamat
12,724
698
0
3,530
19,681
12,150
287
5,056
14,625
53,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,557
Gold Earned
56,510
548
Minions Killed
530
0
Camps Cleared
0
2,264,652
Distance Traveled
1,918,147
30
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
11,546
462
52
2
0
442,354
8
W
Fenrir
14,043
562
145
6
0
521,552
5
W
Izanami
15,139
606
242
10
0
395,757
3
L
Cthulhu
13,133
525
124
5
0
472,737
1
W
Vamana
11,422
457
70
3
0
485,361
10
L
Nemesis
13,482
539
174
7
0
455,403
0
L
Hachiman
10,810
432
100
4
0
376,147
2
W
Ra
10,407
416
39
2
0
419,628
4
L
Guan Yu
8,460
338
44
2
0
234,394
0
L
Tiamat
10,625
425
88
4
0
379,466
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role