Player Matchup

Izanami
Izanami
IlluminatiOlimac
Izanami
Level 107
God Stats
1W - 2L
1,715 SR
Queue Stats
170W - 172L
1,493 Elo+
Party 2
Rama
Rama
JohnyMustache
Rama
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
59W - 71L
1,483 Elo+
Party 2
Hel
Hel
Optimus_Arca257
Hel
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 25L
1,449 Elo+
Party 2
Heimdallr
Heimdallr
WG-K_I-N_G_35-MA
Heimdallr
Level 84
God Stats
0W - 1L
1,132 SR
Queue Stats
17W - 14L
1,529 Elo+
Party 2
Serqet
Serqet
darock813
Serqet
Level 115
God Stats
2W - 1L
1,500 SR
Queue Stats
278W - 243L
1,495 Elo+
Party 2
Team Averages
Level 74
1,469 SR
1,490 Elo+

VS

Team Averages
Level 53
1,520 SR
1,514 Elo+
Sylvanus
Sylvanus
ActuallyADuck
Sylvanus
Level 67
God Stats
1W - 0L
1,755 SR
Queue Stats
26W - 14L
1,610 Elo+
Party 1
Xing Tian
Xing Tian
Gas Secured
Xing Tian
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,204 Elo+
Solo
Bacchus
Bacchus
Gummycatt
Bacchus
Level 127
God Stats
1W - 2L
1,346 SR
Queue Stats
92W - 71L
1,567 Elo+
Party 1
Chronos
Chronos
QuackedUp
Chronos
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,825 Elo+
Party 1
Kali
Kali
TheRedFashy
Kali
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
162W - 179L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 3 / 11
9,942
710
8,835
10,708
4,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
5 / 5 / 7
9,591
685
14,259
13,116
4,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
3 / 9 / 1
8,955
640
10,585
11,629
4,215
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
15
4 / 6 / 4
9,354
668
9,692
12,718
4,719
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
darock813
Serqet
14
1 / 7 / 6
8,644
617
5,955
13,544
4,885
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ActuallyADuck
Sylvanus
18
4 / 2 / 16
11,051
789
12,572
14,686
11,683
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xing Tian
Gas Secured
Xing Tian
15
1 / 4 / 10
9,574
684
3,721
15,798
15,766
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
Gummycatt
Bacchus
15
1 / 4 / 16
9,805
700
10,622
18,368
29,278
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos
QuackedUp
Chronos
20
17 / 2 / 6
13,129
938
24,529
17,301
9,141
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
7 / 2 / 9
11,180
799
6,303
13,015
8,251
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
87
14
Kills
30
30
Deaths
14
29
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
ActuallyADuck
Sylvanus
4
2
16
6
W
Xing Tian
Gas Secured
Xing Tian
1
4
10
1.5
W
Bacchus
Gummycatt
Bacchus
1
4
16
2.25
L
1
3
11
2.17
L
5
5
7
1.7
L
3
9
1
0.39
W
Chronos
QuackedUp
Chronos
17
2
6
10
W
7
2
9
5.75
L
Heimdallr
4
6
4
1
L
Serqet
darock813
Serqet
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,326
Damage
57,747
61,715
Taken
79,168
22,932
Mitigated
74,119
16,566
Healing
34,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
ActuallyADuck
Sylvanus
12,572
2,574
14,086
5,916
14,686
11,683
1,917
1,868
12,512
24,908
782
W
Xing Tian
Gas Secured
Xing Tian
3,721
135
243
268
15,798
15,766
314
2,099
13,699
9,395
0
W
Bacchus
Gummycatt
Bacchus
10,622
623
446
1,091
18,368
29,278
543
2,517
15,224
15,111
0
L
8,835
2,931
1,191
3,532
10,708
4,182
0
8,902
1,686
0
24,958
L
14,259
6,979
1,107
2,726
13,116
4,931
0
9,964
2,999
0
29,061
L
10,585
1,297
2,098
842
11,629
4,215
60
9,777
1,732
20,222
0
W
Chronos
QuackedUp
Chronos
24,529
5,342
3,133
4,920
17,301
9,141
2,377
1,694
15,283
54,174
0
W
6,303
3,109
1,370
3,062
13,015
8,251
641
2,407
10,296
0
16,539
L
Heimdallr
9,692
4,004
298
1,316
12,718
4,719
64
11,473
1,215
0
12,577
L
Serqet
darock813
Serqet
5,955
959
1,583
1,873
13,544
4,885
0
10,598
2,796
0
8,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,486
Gold Earned
54,739
120
Minions Killed
138
0
Camps Cleared
0
1,019,653
Distance Traveled
1,351,147
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,051
789
36
3
0
248,009
1
W
Xing Tian
9,574
684
13
1
0
290,909
0
W
Bacchus
9,805
700
7
1
0
200,743
4
L
Izanami
9,942
710
41
3
0
251,190
0
L
Rama
9,591
685
26
2
0
177,447
1
L
Hel
8,955
640
38
3
0
150,862
1
W
Chronos
13,129
938
70
5
0
328,139
1
W
Kali
11,180
799
12
1
0
283,347
0
L
Heimdallr
9,354
668
7
1
0
232,334
1
L
Serqet
8,644
617
8
1
0
207,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role