Player Matchup

Gilgamesh
Gilgamesh
H3R0xBrYaN
Gilgamesh
Level 17
God Stats
4W - 3L
1,507 SR
Queue Stats
21W - 11L
1,412 Elo+
Party 1
Scylla
Scylla
SpiffNinja66
Scylla
Level 104
God Stats
19W - 18L
1,575 SR
Queue Stats
329W - 302L
1,502 Elo+
Party 1
Achilles
Achilles
SztojkaTamas
Achilles
Level 8
God Stats
1W - 1L
1,646 SR
Queue Stats
3W - 10L
1,262 Elo+
Solo
Team Averages
Level 43
1,576 SR
1,392 Elo+

VS

Team Averages
Level 46
1,408 SR
1,343 Elo+
Apollo
Apollo
LilXMonster4953
Apollo
Level 23
God Stats
2W - 2L
1,357 SR
Queue Stats
4W - 7L
1,326 Elo+
Solo
Janus
Janus
OMGitsDirtyDan69
Janus
Level 97
God Stats
1W - 12L
1,478 SR
Queue Stats
152W - 224L
1,348 Elo+
Party 2
Tyr
Tyr
XxOzzyOzwaldoxX
Tyr
Level 18
God Stats
0W - 4L
1,389 SR
Queue Stats
211W - 304L
1,355 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
H3R0xBrYaN
Gilgamesh
13
10 / 1 / 8
9,391
939
10,627
11,258
5,158
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Scylla
13
9 / 3 / 7
8,813
881
10,859
6,411
2,115
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
SztojkaTamas
Achilles
9
1 / 2 / 7
6,463
646
1,778
4,455
2,991
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 7 / 1
6,866
687
4,531
10,201
3,798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 6 / 2
7,773
777
6,221
7,758
2,137
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

9
0 / 7 / 1
5,836
584
3,391
11,143
5,833
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
20
Kills
6
6
Deaths
20
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
H3R0xBrYaN
Gilgamesh
10
1
8
14
L
3
7
1
0.5
L
3
6
2
0.67
W
Scylla
9
3
7
4.17
W
Achilles
SztojkaTamas
Achilles
1
2
7
2.25
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,264
Damage
14,143
22,124
Taken
29,102
10,264
Mitigated
11,768
6,040
Healing
1,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
H3R0xBrYaN
Gilgamesh
10,627
2,747
0
3,545
11,258
5,158
0
2,499
8,561
0
22,935
L
4,531
2,080
0
0
10,201
3,798
0
3,401
6,800
0
17,206
L
6,221
459
0
135
7,758
2,137
0
3,164
4,594
19,884
0
W
Scylla
10,859
1,662
173
2,314
6,411
2,115
302
3,159
3,030
30,337
0
W
Achilles
SztojkaTamas
Achilles
1,778
405
0
8
4,455
2,991
23
131
4,312
0
10,411
L
3,391
1,135
171
1,253
11,143
5,833
0
4,294
6,849
0
11,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,667
Gold Earned
20,475
93
Minions Killed
80
0
Camps Cleared
0
477,349
Distance Traveled
469,325
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,391
939
29
3
0
180,760
0
L
Apollo
6,866
687
24
2
0
149,356
1
L
Janus
7,773
777
36
4
0
143,523
0
W
Scylla
8,813
881
50
5
0
148,984
0
W
Achilles
6,463
646
14
1
0
147,605
0
L
Tyr
5,836
584
20
2
0
176,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role