Player Matchup

Mercury
Mercury
 
Mercury
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Salanderr
Bellona
Level 47
God Stats
78W - 85L
1,505 SR
Queue Stats
258W - 277L
1,523 Elo+
Solo
Neith
Neith
XxTobzenXx
Neith
Level 104
God Stats
106W - 92L
1,522 SR
Queue Stats
522W - 456L
1,538 Elo+
Solo
Fafnir
Fafnir
retoet
Fafnir
Level 41
God Stats
7W - 9L
1,299 SR
Queue Stats
165W - 187L
1,440 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
spunkthechipmunk
Morgan Le Fay
Level 129
God Stats
5W - 3L
1,500 SR
Queue Stats
418W - 404L
1,479 Elo+
Solo
Team Averages
Level 89
1,465 SR
1,496 Elo+

VS

Team Averages
Level 66
1,385 SR
1,465 Elo+
Bellona
Bellona
BlackFranks
Bellona
Level 37
God Stats
2W - 3L
1,569 SR
Queue Stats
92W - 97L
1,510 Elo+
Party 1
Ao Kuang
Ao Kuang
Nielsje09
Ao Kuang
Level 58
God Stats
4W - 6L
1,187 SR
Queue Stats
167W - 161L
1,472 Elo+
Solo
Tiamat
Tiamat
Sevenx69
Tiamat
Level 83
God Stats
47W - 51L
1,454 SR
Queue Stats
389W - 395L
1,475 Elo+
Solo
Nu Wa
Nu Wa
Sy06
Nu Wa
Level 92
God Stats
27W - 24L
1,533 SR
Queue Stats
180W - 169L
1,415 Elo+
Solo
Neith
Neith
ПитьХочуВодичку
Neith
Level 60
God Stats
2W - 4L
1,183 SR
Queue Stats
42W - 49L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
1 / 6 / 0
6,329
452
2,927
9,915
3,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Salanderr
Bellona
13
2 / 3 / 0
7,517
537
3,145
12,221
6,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
11
1 / 5 / 3
6,570
469
3,641
7,782
2,127
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fafnir
retoet
Fafnir
10
2 / 3 / 3
7,117
508
2,802
11,618
7,270
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
spunkthechipmunk
Morgan Le Fay
12
1 / 3 / 0
7,102
507
5,473
7,014
2,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BlackFranks
Bellona
11
2 / 2 / 7
7,089
506
7,765
11,376
5,983
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ao Kuang
Nielsje09
Ao Kuang
13
7 / 0 / 2
8,159
583
6,786
7,898
2,867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiamat
Sevenx69
Tiamat
14
3 / 2 / 2
7,820
559
9,054
7,341
5,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nu Wa
Sy06
Nu Wa
12
4 / 0 / 6
7,187
513
7,416
3,726
1,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
4 / 4 / 3
8,329
595
6,178
6,372
1,879
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
7
Kills
20
20
Deaths
8
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
6
0
0.17
W
Bellona
BlackFranks
Bellona
2
2
7
2.75
W
Ao Kuang
Nielsje09
Ao Kuang
7
0
2
8
L
Bellona
Salanderr
Bellona
2
3
0
0.67
W
Tiamat
Sevenx69
Tiamat
3
2
2
2
W
Nu Wa
Sy06
Nu Wa
4
0
6
7
L
Neith
1
5
3
0.5
L
Fafnir
retoet
Fafnir
2
3
3
1.17
L
Morgan Le Fay
spunkthechipmunk
Morgan Le Fay
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,988
Damage
37,199
48,550
Taken
36,713
22,082
Mitigated
16,983
13,036
Healing
13,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,927
1,533
0
660
9,915
3,250
158
3,422
6,307
0
32,908
W
Bellona
BlackFranks
Bellona
7,765
1,765
258
4,339
11,376
5,983
0
2,834
8,468
0
37,298
W
Ao Kuang
Nielsje09
Ao Kuang
6,786
1,525
0
2,925
7,898
2,867
436
455
7,431
48,065
0
L
Bellona
Salanderr
Bellona
3,145
874
0
5,367
12,221
6,943
0
8,537
3,046
0
39,422
W
Tiamat
Sevenx69
Tiamat
9,054
1,180
0
3,692
7,341
5,194
324
1,068
6,246
42,954
0
W
Nu Wa
Sy06
Nu Wa
7,416
1,220
0
1,356
3,726
1,060
954
1,348
2,276
29,805
0
L
Neith
3,641
1,685
0
2,686
7,782
2,127
0
2,021
5,666
0
38,161
L
Fafnir
retoet
Fafnir
2,802
761
0
3,279
11,618
7,270
0
4,167
7,239
8,694
0
L
Morgan Le Fay
spunkthechipmunk
Morgan Le Fay
5,473
559
0
1,044
7,014
2,492
0
3,690
3,036
48,417
0
W
6,178
1,831
0
1,294
6,372
1,879
292
2,233
4,017
0
46,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,635
Gold Earned
38,584
367
Minions Killed
392
0
Camps Cleared
0
1,236,323
Distance Traveled
1,344,833
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,329
452
75
5
0
230,137
0
W
Bellona
7,089
506
50
4
0
296,421
5
W
Ao Kuang
8,159
583
87
6
0
279,467
4
L
Bellona
7,517
537
92
7
0
255,075
3
W
Tiamat
7,820
559
90
6
0
252,867
5
W
Nu Wa
7,187
513
60
4
0
270,226
2
L
Neith
6,570
469
78
6
0
226,941
3
L
Fafnir
7,117
508
9
1
0
270,766
2
L
Morgan Le Fay
7,102
507
113
8
0
253,404
2
W
Neith
8,329
595
105
8
0
245,852
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role