Player Matchup

Tiamat
Tiamat
Aredator
Tiamat
Level 22
God Stats
21W - 13L
1,614 SR
Queue Stats
31W - 23L
1,421 Elo+
Party 1
King Arthur
King Arthur
KingBucketHead
King Arthur
Level 28
God Stats
7W - 3L
1,474 SR
Queue Stats
29W - 30L
1,380 Elo+
Party 1
Fenrir
Fenrir
Ksenoks
Fenrir
Level 16
God Stats
13W - 7L
1,689 SR
Queue Stats
48W - 35L
1,507 Elo+
Party 2
Ymir
Ymir
Stenosaurus
Ymir
Level 13
God Stats
5W - 3L
1,875 SR
Queue Stats
205W - 176L
1,516 Elo+
Solo
Neith
Neith
Vikarry
Neith
Level 16
God Stats
6W - 2L
1,170 SR
Queue Stats
44W - 36L
1,507 Elo+
Party 2
Team Averages
Level 19
1,564 SR
1,466 Elo+

VS

Team Averages
Level 13
1,540 SR
1,465 Elo+
Fenrir
Fenrir
Andra124
Fenrir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,456 Elo+
Solo
Kukulkan
Kukulkan
MádâràUchiha
Kukulkan
Level 24
God Stats
0W - 2L
1,284 SR
Queue Stats
23W - 29L
1,371 Elo+
Solo
Guan Yu
Guan Yu
VenandcoR
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
tanghuo
Erlang Shen
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ymir
Ymir
来了老弟の
Ymir
Level 8
God Stats
0W - 1L
1,918 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Aredator
Tiamat
13
4 / 1 / 5
8,113
541
8,426
9,451
6,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
KingBucketHead
King Arthur
14
3 / 2 / 1
8,109
541
6,687
9,393
5,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
Ksenoks
Fenrir
13
6 / 1 / 7
8,123
542
4,958
10,275
4,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
12 / 0 / 13
10,031
669
9,331
11,171
8,868
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Vikarry
Neith
13
12 / 2 / 5
9,395
626
12,157
10,012
3,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Andra124
Fenrir
9
0 / 6 / 3
6,298
420
5,796
12,545
3,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
12
3 / 6 / 1
8,289
553
7,244
10,959
4,717
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
VenandcoR
Guan Yu
10
1 / 12 / 0
6,411
427
5,474
12,115
7,112
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Erlang Shen
tanghuo
Erlang Shen
10
0 / 11 / 0
6,210
414
3,059
11,319
4,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
2 / 3 / 1
8,066
538
4,757
9,488
4,277
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
11
37
Kills
6
6
Deaths
38
31
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Andra124
Fenrir
0
6
3
0.25
W
Tiamat
Aredator
Tiamat
4
1
5
6.5
W
King Arthur
KingBucketHead
King Arthur
3
2
1
1.75
W
Fenrir
Ksenoks
Fenrir
6
1
7
9.5
L
Kukulkan
3
6
1
0.58
W
12
0
13
18.5
L
Guan Yu
VenandcoR
Guan Yu
1
12
0
0.08
W
Neith
Vikarry
Neith
12
2
5
7.25
L
Erlang Shen
tanghuo
Erlang Shen
0
11
0
0
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,559
Damage
26,330
50,302
Taken
56,426
28,815
Mitigated
25,039
15,626
Healing
5,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Andra124
Fenrir
5,796
2,638
0
3,586
12,545
3,965
0
4,219
8,145
0
27,435
W
Tiamat
Aredator
Tiamat
8,426
900
53
2,790
9,451
6,749
597
3,713
5,738
36,260
0
W
King Arthur
KingBucketHead
King Arthur
6,687
787
0
4,455
9,393
5,113
715
3,977
5,416
0
39,649
W
Fenrir
Ksenoks
Fenrir
4,958
597
0
3,395
10,275
4,761
388
1,484
8,791
0
45,611
L
Kukulkan
7,244
618
0
250
10,959
4,717
0
6,058
4,505
33,097
0
W
9,331
3,027
0
2,392
11,171
8,868
443
1,436
9,735
40,066
0
L
Guan Yu
VenandcoR
Guan Yu
5,474
1,132
512
712
12,115
7,112
62
3,820
8,145
0
22,931
W
Neith
Vikarry
Neith
12,157
6,414
0
2,541
10,012
3,324
3,038
1,391
8,621
0
52,883
L
Erlang Shen
tanghuo
Erlang Shen
3,059
1,452
0
392
11,319
4,968
1,004
2,604
8,583
0
29,686
L
4,757
966
0
250
9,488
4,277
306
330
8,841
39,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,771
Gold Earned
35,274
383
Minions Killed
321
0
Camps Cleared
0
1,339,029
Distance Traveled
1,361,624
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,298
420
53
4
0
241,093
3
W
Tiamat
8,113
541
79
5
0
269,238
1
W
King Arthur
8,109
541
72
5
0
264,814
0
W
Fenrir
8,123
542
79
5
0
299,635
1
L
Kukulkan
8,289
553
79
5
0
269,577
0
W
Ymir
10,031
669
56
4
0
277,835
1
L
Guan Yu
6,411
427
33
2
0
281,794
1
W
Neith
9,395
626
97
6
0
227,507
1
L
Erlang Shen
6,210
414
62
4
0
287,181
0
L
Ymir
8,066
538
94
6
0
281,979
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role