Player Matchup

Vamana
Vamana
ACR1
Vamana
Level 8
God Stats
6W - 3L
1,628 SR
Queue Stats
10W - 14L
1,519 Elo+
Party 1
Hercules
Hercules
Berstrg
Hercules
Level 16
God Stats
2W - 2L
1,162 SR
Queue Stats
16W - 10L
1,465 Elo+
Party 2
Hun Batz
Hun Batz
Pelasex
Hun Batz
Level 12
God Stats
9W - 5L
1,617 SR
Queue Stats
47W - 40L
1,484 Elo+
Party 2
Hachiman
Hachiman
SFB-Furemu2
Hachiman
Level 85
God Stats
3W - 4L
1,734 SR
Queue Stats
52W - 57L
1,472 Elo+
Party 1
Anubis
Anubis
SFB-Shotto
Anubis
Level 28
God Stats
3W - 1L
1,630 SR
Queue Stats
36W - 38L
1,552 Elo+
Party 1
Team Averages
Level 30
1,554 SR
1,498 Elo+

VS

Team Averages
Level 15
1,510 SR
1,468 Elo+
Fenrir
Fenrir
A_J_C_S_
Fenrir
Level 16
God Stats
1W - 3L
1,726 SR
Queue Stats
2W - 6L
1,464 Elo+
Solo
Tiamat
Tiamat
AlfazemaNice
Tiamat
Level 9
God Stats
0W - 1L
1,343 SR
Queue Stats
6W - 13L
1,342 Elo+
Solo
Neith
Neith
Lulanaro
Neith
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
111W - 91L
1,566 Elo+
Solo
Izanami
Izanami
leblancvegana
Izanami
Level 5
God Stats
1W - 4L
1,480 SR
Queue Stats
12W - 10L
1,489 Elo+
Solo
Athena
Athena
shadowlaff1
Athena
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 131L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
ACR1
Vamana
19
8 / 1 / 2
12,098
576
11,022
12,579
12,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hercules
Berstrg
Hercules
16
7 / 2 / 13
10,640
507
14,263
18,728
17,837
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hun Batz
Pelasex
Hun Batz
18
7 / 2 / 5
10,956
522
8,128
12,277
4,876
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hachiman
SFB-Furemu2
Hachiman
18
8 / 4 / 8
11,966
570
17,130
16,371
6,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
SFB-Shotto
Anubis
16
1 / 2 / 5
10,143
483
9,208
10,757
5,249
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
A_J_C_S_
Fenrir
11
0 / 4 / 1
7,601
362
4,600
14,532
6,578
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Tiamat
12
1 / 6 / 0
7,606
362
7,523
15,230
7,436
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Lulanaro
Neith
14
4 / 7 / 2
9,006
429
15,747
15,539
6,527
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
14
5 / 10 / 1
10,052
479
6,853
14,784
6,095
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Athena
14
1 / 4 / 7
9,488
452
5,572
17,080
9,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
22
31
Kills
11
11
Deaths
31
33
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Vamana
ACR1
Vamana
8
1
2
9
L
Fenrir
A_J_C_S_
Fenrir
0
4
1
0.13
L
Tiamat
1
6
0
0.17
W
Hercules
Berstrg
Hercules
7
2
13
6.75
L
Neith
Lulanaro
Neith
4
7
2
0.71
W
Hun Batz
Pelasex
Hun Batz
7
2
5
4.75
W
Hachiman
SFB-Furemu2
Hachiman
8
4
8
3
W
Anubis
SFB-Shotto
Anubis
1
2
5
1.75
L
Izanami
5
10
1
0.55
L
Athena
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,751
Damage
40,295
70,712
Taken
77,165
46,410
Mitigated
36,582
26,854
Healing
15,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
ACR1
Vamana
11,022
6,575
0
3,156
12,579
12,265
2,604
1,683
10,896
0
71,291
L
Fenrir
A_J_C_S_
Fenrir
4,600
758
0
1,656
14,532
6,578
0
1,353
13,089
0
39,547
L
Tiamat
7,523
1,705
0
3,145
15,230
7,436
0
4,365
10,816
27,554
0
W
Hercules
Berstrg
Hercules
14,263
1,949
0
6,773
18,728
17,837
90
4,184
14,544
0
33,739
L
Neith
Lulanaro
Neith
15,747
5,770
0
4,189
15,539
6,527
0
1,245
14,234
0
58,463
W
Hun Batz
Pelasex
Hun Batz
8,128
2,229
0
3,151
12,277
4,876
0
938
11,339
0
86,435
W
Hachiman
SFB-Furemu2
Hachiman
17,130
11,344
0
7,627
16,371
6,183
3,029
3,126
13,245
0
80,914
W
Anubis
SFB-Shotto
Anubis
9,208
465
0
6,147
10,757
5,249
1,001
3,164
7,593
56,532
0
L
Izanami
6,853
3,121
0
1,510
14,784
6,095
1,432
621
13,928
0
25,483
L
Athena
5,572
2,047
0
4,845
17,080
9,946
0
1,624
15,426
25,058
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,803
Gold Earned
43,753
567
Minions Killed
299
0
Camps Cleared
0
1,920,347
Distance Traveled
1,855,590
10
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
12,098
576
131
6
0
340,263
1
L
Fenrir
7,601
362
83
4
0
417,161
3
L
Tiamat
7,606
362
40
2
0
339,567
5
W
Hercules
10,640
507
44
2
0
456,832
3
L
Neith
9,006
429
96
5
0
348,295
10
W
Hun Batz
10,956
522
136
6
0
413,183
0
W
Hachiman
11,966
570
141
7
0
353,182
3
W
Anubis
10,143
483
115
5
0
356,887
3
L
Izanami
10,052
479
46
2
0
288,256
0
L
Athena
9,488
452
34
2
0
462,311
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role