Player Matchup

Sol
Sol
 
Sol
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
 
Neith
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
DirtyDan552
Fenrir
Level 15
God Stats
14W - 6L
1,564 SR
Queue Stats
17W - 7L
1,538 Elo+
Party 4
Chaac
Chaac
DressiestMars19
Chaac
Level 107
God Stats
27W - 21L
1,632 SR
Queue Stats
138W - 97L
1,620 Elo+
Party 4
Anubis
Anubis
ShadowDog1200
Anubis
Level 80
God Stats
12W - 5L
1,621 SR
Queue Stats
270W - 191L
1,569 Elo+
Party 4
Team Averages
Level 74
1,563 SR
1,545 Elo+

VS

Team Averages
Level 75
1,578 SR
1,467 Elo+
Cthulhu
Cthulhu
Bannerkovski
Cthulhu
Level 29
God Stats
1W - 3L
1,466 SR
Queue Stats
59W - 97L
1,250 Elo+
Party 2
Loki
Loki
MissCurby
Loki
Level 114
God Stats
15W - 13L
1,558 SR
Queue Stats
126W - 103L
1,610 Elo+
Party 1
Sun Wukong
Sun Wukong
Shrektho
Sun Wukong
Level 29
God Stats
12W - 9L
1,599 SR
Queue Stats
51W - 39L
1,568 Elo+
Party 1
Raijin
Raijin
l Scizzy l
Raijin
Level 146
God Stats
1W - 1L
1,777 SR
Queue Stats
217W - 148L
1,647 Elo+
Party 1
Artemis
Artemis
soniiko
Artemis
Level 58
God Stats
5W - 8L
1,490 SR
Queue Stats
50W - 83L
1,262 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
4 / 1 / 2
6,100
610
4,236
7,447
1,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Neith
 
Neith
10
3 / 1 / 4
5,810
581
2,389
3,756
1,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
11
4 / 1 / 3
6,593
659
2,256
3,988
1,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

11
1 / 2 / 1
6,184
618
5,764
7,958
3,492
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
4 / 2 / 3
7,226
723
5,245
6,772
2,894
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bannerkovski
Cthulhu
8
1 / 4 / 1
5,025
503
2,403
6,865
4,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Loki
10
4 / 4 / 0
6,267
627
4,029
6,639
1,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
Shrektho
Sun Wukong
10
1 / 2 / 0
6,132
613
4,137
8,447
3,135
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Raijin
l Scizzy l
Raijin
10
0 / 3 / 1
5,632
563
2,893
5,565
1,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
soniiko
Artemis
9
1 / 3 / 0
4,952
495
1,698
4,978
1,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
16
Kills
7
7
Deaths
16
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
1
2
5
W
Neith
 
Neith
3
1
4
5
L
Cthulhu
Bannerkovski
Cthulhu
1
4
1
0.38
W
Fenrir
4
1
3
5.5
W
1
2
1
0.75
L
Loki
4
4
0
1
W
4
2
3
2.75
L
Sun Wukong
Shrektho
Sun Wukong
1
2
0
0.5
L
Raijin
l Scizzy l
Raijin
0
3
1
0.17
L
Artemis
soniiko
Artemis
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,890
Damage
15,160
29,921
Taken
32,494
10,513
Mitigated
11,804
15,943
Healing
6,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,236
1,226
0
5,131
7,447
1,727
797
1,007
6,290
34,052
0
W
Neith
 
Neith
2,389
838
0
1,741
3,756
1,090
171
1,073
2,510
0
19,693
L
Cthulhu
Bannerkovski
Cthulhu
2,403
277
0
509
6,865
4,131
0
1,978
4,887
15,333
0
W
Fenrir
2,256
109
0
1,414
3,988
1,310
0
590
3,398
0
21,475
W
5,764
1,124
0
3,323
7,958
3,492
0
0
7,958
0
38,153
L
Loki
4,029
824
0
1,974
6,639
1,642
0
2,115
4,524
0
30,528
W
5,245
616
0
4,334
6,772
2,894
916
2,303
4,469
47,039
0
L
Sun Wukong
Shrektho
Sun Wukong
4,137
845
0
2,689
8,447
3,135
0
0
8,447
0
34,060
L
Raijin
l Scizzy l
Raijin
2,893
357
0
675
5,565
1,271
0
3,266
2,299
36,078
0
L
Artemis
soniiko
Artemis
1,698
452
0
789
4,978
1,625
195
2,122
2,856
0
17,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,913
Gold Earned
28,008
350
Minions Killed
282
0
Camps Cleared
0
940,299
Distance Traveled
932,733
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,100
610
63
6
0
175,854
1
W
Neith
5,810
581
40
4
0
202,154
4
L
Cthulhu
5,025
503
26
3
0
166,800
0
W
Fenrir
6,593
659
58
6
0
208,902
0
W
Chaac
6,184
618
78
8
0
182,322
2
L
Loki
6,267
627
59
6
0
217,409
0
W
Anubis
7,226
723
111
11
0
171,067
3
L
Sun Wukong
6,132
613
80
8
0
203,274
3
L
Raijin
5,632
563
78
8
0
181,640
0
L
Artemis
4,952
495
39
4
0
163,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role