Player Matchup

Jormungandr
Jormungandr
Canttii
Jormungandr
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 15L
1,538 Elo+
Solo
Thor
Thor
Conndor
Thor
Level 29
God Stats
1W - 0L
1,478 SR
Queue Stats
30W - 16L
1,659 Elo+
Party 2
King Arthur
King Arthur
GarlicBread36
King Arthur
Level 29
God Stats
17W - 13L
1,576 SR
Queue Stats
166W - 125L
1,552 Elo+
Solo
Sol
Sol
Lakobos77
Sol
Level 29
God Stats
22W - 11L
1,753 SR
Queue Stats
30W - 21L
1,606 Elo+
Party 2
Danzaburou
Danzaburou
PhoenixKun13
Danzaburou
Level 5
God Stats
3W - 2L
1,660 SR
Queue Stats
4W - 5L
1,540 Elo+
Solo
Team Averages
Level 21
1,593 SR
1,579 Elo+

VS

Team Averages
Level 20
1,563 SR
1,547 Elo+
Da Ji
Da Ji
Kefir23
Da Ji
Level 16
God Stats
1W - 5L
1,538 SR
Queue Stats
16W - 27L
1,373 Elo+
Solo
Baron Samedi
Baron Samedi
RageScorpio11
Baron Samedi
Level 28
God Stats
11W - 4L
1,815 SR
Queue Stats
184W - 142L
1,595 Elo+
Party 1
Athena
Athena
TheSmiteKing
Athena
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 22L
1,545 Elo+
Solo
Izanami
Izanami
gallepanda
Izanami
Level 3
God Stats
1W - 5L
1,500 SR
Queue Stats
4W - 17L
1,658 Elo+
Solo
Hades
Hades
ivrzim
Hades
Level 29
God Stats
6W - 17L
1,459 SR
Queue Stats
431W - 385L
1,565 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Canttii
Jormungandr
10
5 / 1 / 6
6,481
540
4,566
6,546
3,493
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thor
Conndor
Thor
9
3 / 2 / 7
6,331
528
5,366
8,210
2,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

King Arthur
GarlicBread36
King Arthur
13
5 / 1 / 1
7,340
612
8,774
12,178
6,398
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
7 / 3 / 6
7,540
628
12,526
9,245
3,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
PhoenixKun13
Danzaburou
11
3 / 1 / 7
7,224
602
5,103
5,036
1,650
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Kefir23
Da Ji
11
5 / 5 / 0
7,081
590
4,643
8,524
2,675
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
RageScorpio11
Baron Samedi
9
2 / 5 / 4
6,136
511
8,501
8,478
3,670
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Athena
7
1 / 7 / 2
5,095
425
4,631
11,535
4,782
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Izanami
gallepanda
Izanami
8
0 / 6 / 0
5,459
455
1,750
5,994
1,468
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hades
ivrzim
Hades
10
0 / 0 / 1
5,420
452
4,720
11,039
7,950
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
15
23
Kills
8
8
Deaths
23
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Canttii
Jormungandr
5
1
6
8
W
Thor
Conndor
Thor
3
2
7
3.25
W
King Arthur
GarlicBread36
King Arthur
5
1
1
5.5
L
Da Ji
Kefir23
Da Ji
5
5
0
1
W
7
3
6
3.33
W
Danzaburou
PhoenixKun13
Danzaburou
3
1
7
6.5
L
Baron Samedi
RageScorpio11
Baron Samedi
2
5
4
0.8
L
Athena
1
7
2
0.29
L
Izanami
gallepanda
Izanami
0
6
0
0
L
Hades
ivrzim
Hades
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,335
Damage
24,245
41,215
Taken
45,570
17,456
Mitigated
20,545
15,993
Healing
12,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Canttii
Jormungandr
4,566
1,412
285
1,053
6,546
3,493
0
2,704
3,842
21,370
0
W
Thor
Conndor
Thor
5,366
1,733
0
2,414
8,210
2,512
20
2,652
5,558
0
21,120
W
King Arthur
GarlicBread36
King Arthur
8,774
1,568
0
4,951
12,178
6,398
0
6,302
5,876
0
44,142
L
Da Ji
Kefir23
Da Ji
4,643
1,085
0
1,588
8,524
2,675
0
3,383
5,141
0
31,438
W
12,526
5,575
0
4,335
9,245
3,403
814
4,870
4,375
42,495
2,899
W
Danzaburou
PhoenixKun13
Danzaburou
5,103
2,681
0
2,955
5,036
1,650
682
1,324
3,712
0
38,071
L
Baron Samedi
RageScorpio11
Baron Samedi
8,501
619
890
2,946
8,478
3,670
0
5,544
2,934
21,409
0
L
Athena
4,631
1,475
0
2,036
11,535
4,782
0
3,565
7,970
14,697
0
L
Izanami
gallepanda
Izanami
1,750
1,074
0
250
5,994
1,468
0
1,471
4,523
0
27,180
L
Hades
ivrzim
Hades
4,720
478
90
4,856
11,039
7,950
0
2,466
8,573
27,785
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,916
Gold Earned
29,191
313
Minions Killed
234
0
Camps Cleared
0
1,125,784
Distance Traveled
1,045,442
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
6,481
540
35
3
0
244,284
1
W
Thor
6,331
528
46
4
0
229,393
2
W
King Arthur
7,340
612
90
8
0
223,530
0
L
Da Ji
7,081
590
72
6
0
237,065
0
W
Sol
7,540
628
74
6
0
224,914
0
W
Danzaburou
7,224
602
68
6
0
203,663
2
L
Baron Samedi
6,136
511
27
2
0
207,682
0
L
Athena
5,095
425
24
2
0
227,430
0
L
Izanami
5,459
455
61
5
0
159,008
2
L
Hades
5,420
452
50
4
0
214,257
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role