Player Matchup

Hercules
Hercules
 
Hercules
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
ItsRhyno
Sol
Level 124
God Stats
7W - 8L
1,336 SR
Queue Stats
167W - 141L
1,473 Elo+
Party 2
Achilles
Achilles
MrZuki25
Achilles
Level 67
God Stats
2W - 2L
1,538 SR
Queue Stats
21W - 25L
1,461 Elo+
Party 1
Baron Samedi
Baron Samedi
Naleos
Baron Samedi
Level 123
God Stats
2W - 0L
1,468 SR
Queue Stats
8W - 5L
1,709 Elo+
Party 1
Set
Set
warhero7891526
Set
Level 127
God Stats
13W - 11L
1,449 SR
Queue Stats
127W - 96L
1,476 Elo+
Party 2
Team Averages
Level 114
1,458 SR
1,524 Elo+

VS

Team Averages
Level 119
1,509 SR
1,504 Elo+
Zeus
Zeus
Dekadin
Zeus
Level 151
God Stats
12W - 10L
1,699 SR
Queue Stats
602W - 595L
1,508 Elo+
Solo
Apollo
Apollo
Draakrin
Apollo
Level 124
God Stats
5W - 6L
1,405 SR
Queue Stats
124W - 121L
1,482 Elo+
Solo
Guan Yu
Guan Yu
Jopsh
Guan Yu
Level 116
God Stats
3W - 6L
1,575 SR
Queue Stats
144W - 154L
1,480 Elo+
Solo
Hercules
Hercules
KiIIsnc
Hercules
Level 102
God Stats
15W - 16L
1,565 SR
Queue Stats
318W - 280L
1,483 Elo+
Solo
Thor
Thor
Ksmoothg
Thor
Level 101
God Stats
0W - 2L
1,300 SR
Queue Stats
240W - 241L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
4 / 1 / 6
9,388
552
8,569
14,293
12,490
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
1 / 3 / 1
9,439
555
6,190
11,127
2,903
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
MrZuki25
Achilles
15
2 / 1 / 5
8,407
495
2,509
12,165
7,625
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
Naleos
Baron Samedi
16
6 / 1 / 3
9,590
564
8,040
9,116
3,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
2 / 3 / 7
9,109
536
7,575
11,263
5,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Dekadin
Zeus
14
2 / 5 / 1
8,628
508
9,086
8,173
2,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
Draakrin
Apollo
17
4 / 2 / 1
10,566
622
7,743
10,792
4,305
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Guan Yu
Jopsh
Guan Yu
11
1 / 3 / 1
7,048
415
5,603
12,484
6,145
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
KiIIsnc
Hercules
15
1 / 3 / 2
8,747
515
8,742
12,245
10,097
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thor
12
1 / 3 / 2
7,471
439
3,626
10,101
3,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
15
Kills
9
9
Deaths
16
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
1
6
7
L
Zeus
Dekadin
Zeus
2
5
1
0.5
L
Apollo
Draakrin
Apollo
4
2
1
2.25
W
1
3
1
0.5
L
Guan Yu
Jopsh
Guan Yu
1
3
1
0.5
L
Hercules
KiIIsnc
Hercules
1
3
2
0.67
L
Thor
1
3
2
0.67
W
Achilles
MrZuki25
Achilles
2
1
5
4.5
W
Baron Samedi
Naleos
Baron Samedi
6
1
3
7.5
W
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,883
Damage
34,800
57,964
Taken
53,795
32,484
Mitigated
26,718
23,092
Healing
11,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
8,569
1,993
0
6,552
14,293
12,490
0
4,137
9,938
0
26,398
L
Zeus
Dekadin
Zeus
9,086
483
0
1,433
8,173
2,588
0
2,835
5,103
60,758
0
L
Apollo
Draakrin
Apollo
7,743
5,302
0
3,810
10,792
4,305
616
5,108
5,684
0
89,412
W
6,190
2,316
0
5,054
11,127
2,903
587
0
11,127
70,223
0
L
Guan Yu
Jopsh
Guan Yu
5,603
1,100
353
2,859
12,484
6,145
288
2,156
10,127
0
32,456
L
Hercules
KiIIsnc
Hercules
8,742
2,092
0
2,323
12,245
10,097
300
2,625
9,620
0
56,097
L
Thor
3,626
1,398
0
738
10,101
3,583
0
1,506
8,595
0
40,764
W
Achilles
MrZuki25
Achilles
2,509
916
0
4,277
12,165
7,625
398
366
11,755
0
32,643
W
Baron Samedi
Naleos
Baron Samedi
8,040
552
1,340
4,110
9,116
3,938
252
3,377
5,459
64,461
0
W
7,575
3,511
0
1,759
11,263
5,528
0
620
10,599
0
68,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,933
Gold Earned
42,460
485
Minions Killed
522
0
Camps Cleared
0
1,616,345
Distance Traveled
1,566,639
10
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,388
552
39
2
0
345,109
2
L
Zeus
8,628
508
119
7
0
275,400
8
L
Apollo
10,566
622
177
10
0
301,345
3
W
Sol
9,439
555
131
8
0
263,212
1
L
Guan Yu
7,048
415
55
3
0
371,688
3
L
Hercules
8,747
515
101
6
0
287,500
5
L
Thor
7,471
439
70
4
0
330,706
6
W
Achilles
8,407
495
67
4
0
323,197
1
W
Baron Samedi
9,590
564
135
8
0
323,481
3
W
Set
9,109
536
113
7
0
361,346
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role