Player Matchup

Anubis
Anubis
B20180000
Anubis
Level 28
God Stats
50W - 47L
1,497 SR
Queue Stats
50W - 47L
1,370 Elo+
Solo
Agni
Agni
Goldenheart2021
Agni
Level 14
God Stats
2W - 1L
1,554 SR
Queue Stats
7W - 14L
1,218 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Mizasta
Morgan Le Fay
Level 21
God Stats
12W - 14L
1,383 SR
Queue Stats
37W - 55L
1,346 Elo+
Solo
Bakasura
Bakasura
XxCornballxX676
Bakasura
Level 10
God Stats
3W - 1L
1,778 SR
Queue Stats
15W - 15L
1,363 Elo+
Solo
Merlin
Merlin
frostZkyz123
Merlin
Level 18
God Stats
2W - 3L
1,208 SR
Queue Stats
12W - 14L
1,302 Elo+
Solo
Team Averages
Level 18
1,484 SR
1,320 Elo+

VS

Team Averages
Level 19
1,457 SR
1,282 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
El_CoChyloKo90
Bacchus
Level 29
God Stats
0W - 2L
1,343 SR
Queue Stats
29W - 43L
1,330 Elo+
Party 1
Ganesha
Ganesha
MechaTrap
Ganesha
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,124 Elo+
Solo
Zeus
Zeus
jerky_lolly2
Zeus
Level 28
God Stats
22W - 21L
1,443 SR
Queue Stats
253W - 281L
1,349 Elo+
Solo
Ares
Ares
momusan428
Ares
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,107 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
B20180000
Anubis
20
12 / 4 / 23
14,448
1,204
24,613
14,061
7,407
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
0 / 2 / 18
11,274
940
5,181
6,759
2,923
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
Mizasta
Morgan Le Fay
20
8 / 3 / 24
13,057
1,088
23,648
8,232
3,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
20
12 / 3 / 16
13,446
1,121
17,149
18,419
7,887
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
19
11 / 5 / 12
12,464
1,039
19,774
12,903
5,206
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Team 1 Tickets

213

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
17
10 / 11 / 2
13,285
1,107
16,080
23,588
9,548
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
4 / 7 / 5
11,768
981
14,486
30,701
17,129
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ganesha
MechaTrap
Ganesha
14
0 / 1 / 1
9,133
761
75
1,344
494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
2 / 8 / 8
12,161
1,013
16,362
16,966
13,291
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 16 / 5
10,289
857
6,882
27,319
16,157
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
38
43
Kills
17
17
Deaths
43
93
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
10
11
2
1
W
Anubis
B20180000
Anubis
12
4
23
5.88
L
4
7
5
0.93
W
0
2
18
4.5
L
Ganesha
MechaTrap
Ganesha
0
1
1
0.5
W
Morgan Le Fay
Mizasta
Morgan Le Fay
8
3
24
6.67
W
Bakasura
12
3
16
6.67
W
Merlin
11
5
12
3.4
L
2
8
8
0.75
L
1
16
5
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,365
Damage
53,885
60,374
Taken
99,918
27,265
Mitigated
56,619
8,094
Healing
1,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
16,080
7,082
0
1,176
23,588
9,548
0
18,221
4,641
0
23,580
W
Anubis
B20180000
Anubis
24,613
1,581
507
3,539
14,061
7,407
0
9,813
4,248
56,612
0
L
14,486
1,952
0
142
30,701
17,129
0
21,961
7,221
35,576
0
W
5,181
884
0
312
6,759
2,923
0
3,928
2,831
22,804
0
L
Ganesha
MechaTrap
Ganesha
75
0
0
122
1,344
494
0
1,175
97
738
0
W
Morgan Le Fay
Mizasta
Morgan Le Fay
23,648
4,010
0
918
8,232
3,842
0
2,862
5,370
30,299
0
W
Bakasura
17,149
13,599
0
2,019
18,419
7,887
0
13,503
4,916
0
28,866
W
Merlin
19,774
1,879
0
799
12,903
5,206
0
7,699
5,204
26,996
0
L
16,362
3,959
0
0
16,966
13,291
0
13,506
3,236
54,772
0
L
6,882
627
0
0
27,319
16,157
0
17,108
8,765
23,475
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,689
Gold Earned
56,636
207
Minions Killed
186
4
Camps Cleared
4
1,001,408
Distance Traveled
837,202
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
13,285
1,107
18
2
3
207,269
0
W
Anubis
14,448
1,204
82
7
3
166,724
3
L
Bacchus
11,768
981
58
5
0
245,294
0
W
Agni
11,274
940
48
4
1
164,219
0
L
Ganesha
9,133
761
1
0
0
35,414
0
W
Morgan Le Fay
13,057
1,088
18
2
0
217,053
0
W
Bakasura
13,446
1,121
43
4
0
291,677
0
W
Merlin
12,464
1,039
16
1
0
161,735
0
L
Zeus
12,161
1,013
94
8
1
178,951
0
L
Ares
10,289
857
15
1
0
170,274
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role