Player Matchup

Danzaburou
Danzaburou
Boomblahbla
Danzaburou
Level 26
God Stats
16W - 18L
1,646 SR
Queue Stats
65W - 61L
1,387 Elo+
Solo
Heimdallr
Heimdallr
MockCrescent064
Heimdallr
Level 22
God Stats
11W - 9L
1,800 SR
Queue Stats
227W - 202L
1,440 Elo+
Solo
Horus
Horus
The-wings123
Horus
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 30L
1,312 Elo+
Party 1
Pele
Pele
Vancityramirez
Pele
Level 30
God Stats
17W - 21L
1,370 SR
Queue Stats
182W - 221L
1,322 Elo+
Solo
Fenrir
Fenrir
X-wolfWEED_-
Fenrir
Level 4
God Stats
0W - 5L
1,222 SR
Queue Stats
2W - 8L
1,089 Elo+
Party 1
Team Averages
Level 18
1,508 SR
1,310 Elo+

VS

Team Averages
Level 30
1,520 SR
1,418 Elo+
Hachiman
Hachiman
BigNastey420960
Hachiman
Level 29
God Stats
7W - 4L
1,967 SR
Queue Stats
143W - 163L
1,317 Elo+
Solo
Set
Set
PizzaRollz7774
Set
Level 68
God Stats
4W - 7L
1,456 SR
Queue Stats
233W - 249L
1,460 Elo+
Party 2
Bastet
Bastet
Twitchy4Dayz
Bastet
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 123L
1,352 Elo+
Solo
Ymir
Ymir
XxLightzy
Ymir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,606 Elo+
Party 2
Hel
Hel
addagreat78
Hel
Level 15
God Stats
5W - 16L
1,176 SR
Queue Stats
12W - 26L
1,355 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Boomblahbla
Danzaburou
17
7 / 5 / 2
10,835
516
14,724
16,513
5,668
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heimdallr
MockCrescent064
Heimdallr
16
2 / 10 / 1
9,668
460
10,077
20,874
8,611
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 7 / 2
7,690
366
1,811
11,688
8,982
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
3 / 6 / 5
9,339
445
9,985
12,620
7,853
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Fenrir
9
0 / 4 / 3
7,250
345
665
11,217
3,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
18
6 / 4 / 5
11,595
552
11,578
11,914
4,647
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

20
16 / 0 / 4
13,902
662
20,889
14,350
9,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bastet
16
6 / 4 / 7
10,461
498
9,374
13,096
11,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
12
1 / 4 / 2
8,650
412
3,283
9,812
5,935
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
2 / 2 / 2
11,469
546
4,135
11,732
4,574
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
51
12
Kills
31
32
Deaths
14
13
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hachiman
6
4
5
2.13
L
Danzaburou
Boomblahbla
Danzaburou
7
5
2
1.6
L
Heimdallr
MockCrescent064
Heimdallr
2
10
1
0.25
W
16
0
4
18
L
0
7
2
0.14
W
Bastet
6
4
7
2.38
L
3
6
5
0.92
L
Fenrir
0
4
3
0.38
W
Ymir
1
4
2
0.5
W
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,262
Damage
49,259
72,912
Taken
60,904
34,914
Mitigated
36,413
22,049
Healing
9,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
11,578
7,774
0
897
11,914
4,647
5,045
0
11,914
0
68,004
L
Danzaburou
Boomblahbla
Danzaburou
14,724
8,743
0
6,956
16,513
5,668
831
1,594
14,919
0
70,240
L
Heimdallr
MockCrescent064
Heimdallr
10,077
3,663
0
5,255
20,874
8,611
828
2,521
18,353
0
56,711
W
20,889
12,059
0
1,334
14,350
9,469
0
0
14,350
0
110,127
L
1,811
1,044
177
571
11,688
8,982
700
488
11,200
0
21,187
W
Bastet
9,374
3,101
0
1,194
13,096
11,788
1,287
0
13,096
0
42,348
L
9,985
4,159
479
3,214
12,620
7,853
145
2,815
9,805
0
41,820
L
Fenrir
665
173
0
5,397
11,217
3,800
0
0
11,217
0
27,277
W
Ymir
3,283
514
138
312
9,812
5,935
278
0
9,812
30,995
0
W
4,135
623
1,812
3,665
11,732
4,574
2,588
0
11,732
52,031
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,782
Gold Earned
56,077
389
Minions Killed
528
0
Camps Cleared
0
1,611,679
Distance Traveled
1,921,134
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
11,595
552
130
6
0
390,248
1
L
Danzaburou
10,835
516
107
5
0
335,529
3
L
Heimdallr
9,668
460
106
5
0
328,350
4
W
Set
13,902
662
172
8
0
448,729
5
L
Horus
7,690
366
42
2
0
279,804
1
W
Bastet
10,461
498
89
4
0
412,056
3
L
Pele
9,339
445
85
4
0
371,611
0
L
Fenrir
7,250
345
49
2
0
296,385
4
W
Ymir
8,650
412
57
3
0
314,659
1
W
Hel
11,469
546
80
4
0
355,442
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role