Player Matchup

Apollo
Apollo
C8V3M4N
Apollo
Level 18
God Stats
4W - 2L
1,579 SR
Queue Stats
40W - 37L
1,371 Elo+
Solo
Rama
Rama
GodSinge
Rama
Level 15
God Stats
6W - 12L
1,459 SR
Queue Stats
29W - 49L
1,349 Elo+
Party 2
King Arthur
King Arthur
Henpai-KFJ
King Arthur
Level 56
God Stats
20W - 32L
1,398 SR
Queue Stats
531W - 592L
1,371 Elo+
Party 2
Ymir
Ymir
NoctisSunna
Ymir
Level 23
God Stats
7W - 10L
1,411 SR
Queue Stats
80W - 97L
1,476 Elo+
Party 2
Fenrir
Fenrir
SonanNeo
Fenrir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,158 Elo+
Solo
Team Averages
Level 25
1,469 SR
1,345 Elo+

VS

Team Averages
Level 22
1,571 SR
1,392 Elo+
Gilgamesh
Gilgamesh
Aint On Tren
Gilgamesh
Level 23
God Stats
22W - 17L
1,539 SR
Queue Stats
169W - 139L
1,436 Elo+
Party 1
Apollo
Apollo
Namestoned
Apollo
Level 18
God Stats
24W - 22L
1,377 SR
Queue Stats
32W - 40L
1,262 Elo+
Party 3
Chang'e
Chang'e
Sir G0mez
Chang'e
Level 25
God Stats
3W - 2L
1,500 SR
Queue Stats
15W - 16L
1,337 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Stif Doink
Morgan Le Fay
Level 25
God Stats
9W - 3L
1,861 SR
Queue Stats
107W - 84L
1,475 Elo+
Party 1
King Arthur
King Arthur
TopherGuy
King Arthur
Level 19
God Stats
35W - 14L
1,581 SR
Queue Stats
129W - 89L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
C8V3M4N
Apollo
8
0 / 4 / 0
5,312
443
3,501
8,183
2,391
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Rama
10
4 / 6 / 3
6,219
518
6,604
8,480
2,923
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Henpai-KFJ
King Arthur
9
0 / 6 / 0
5,507
459
3,574
9,371
3,848
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
3 / 4 / 4
6,382
532
4,633
8,969
5,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
SonanNeo
Fenrir
9
0 / 2 / 0
5,761
480
2,701
8,387
2,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Aint On Tren
Gilgamesh
13
7 / 0 / 5
7,980
665
7,461
8,143
3,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Apollo
Namestoned
Apollo
9
2 / 4 / 4
5,809
484
2,752
6,687
1,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Chang'e
Sir G0mez
Chang'e
9
1 / 3 / 5
6,294
525
3,698
6,335
2,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Morgan Le Fay
Stif Doink
Morgan Le Fay
13
9 / 1 / 4
7,989
666
7,405
5,374
1,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
TopherGuy
King Arthur
13
2 / 0 / 7
7,199
600
6,088
9,930
6,822
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
46
7
Kills
21
22
Deaths
8
7
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Aint On Tren
Gilgamesh
7
0
5
9.5
L
Apollo
C8V3M4N
Apollo
0
4
0
0
L
Rama
4
6
3
0.92
L
King Arthur
Henpai-KFJ
King Arthur
0
6
0
0
W
Apollo
Namestoned
Apollo
2
4
4
1
L
3
4
4
1.25
W
Chang'e
Sir G0mez
Chang'e
1
3
5
1.17
L
Fenrir
SonanNeo
Fenrir
0
2
0
0
W
Morgan Le Fay
Stif Doink
Morgan Le Fay
9
1
4
11
W
King Arthur
TopherGuy
King Arthur
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,013
Damage
27,404
43,390
Taken
36,469
17,433
Mitigated
16,805
9,680
Healing
10,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Aint On Tren
Gilgamesh
7,461
2,678
0
241
8,143
3,917
272
419
7,724
0
47,024
L
Apollo
C8V3M4N
Apollo
3,501
2,345
0
1,730
8,183
2,391
0
1,495
6,448
0
24,063
L
Rama
6,604
4,475
0
2,027
8,480
2,923
113
2,950
5,530
0
30,144
L
King Arthur
Henpai-KFJ
King Arthur
3,574
872
0
1,615
9,371
3,848
0
1,460
7,616
0
27,824
W
Apollo
Namestoned
Apollo
2,752
2,147
0
1,238
6,687
1,865
28
2,230
4,457
0
18,688
L
4,633
1,115
0
568
8,969
5,480
102
4,066
4,903
17,676
0
W
Chang'e
Sir G0mez
Chang'e
3,698
593
740
2,711
6,335
2,287
54
1,594
4,741
16,252
0
L
Fenrir
SonanNeo
Fenrir
2,701
601
0
3,740
8,387
2,791
0
1,132
7,195
0
25,945
W
Morgan Le Fay
Stif Doink
Morgan Le Fay
7,405
903
94
1,588
5,374
1,914
546
390
4,984
44,234
0
W
King Arthur
TopherGuy
King Arthur
6,088
832
0
4,127
9,930
6,822
155
0
9,930
0
35,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,181
Gold Earned
35,271
244
Minions Killed
306
0
Camps Cleared
0
1,125,473
Distance Traveled
1,168,947
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,980
665
90
8
0
274,050
0
L
Apollo
5,312
443
45
4
0
227,405
3
L
Rama
6,219
518
52
4
0
186,272
3
L
King Arthur
5,507
459
57
5
0
234,541
4
W
Apollo
5,809
484
39
3
0
206,717
2
L
Ymir
6,382
532
32
3
0
230,248
2
W
Chang'e
6,294
525
16
1
0
222,304
0
L
Fenrir
5,761
480
58
5
0
247,007
0
W
Morgan Le Fay
7,989
666
89
7
0
216,952
0
W
King Arthur
7,199
600
72
6
0
248,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role