Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
Kindred Cult
Skadi
Level 57
God Stats
1W - 3L
1,492 SR
Queue Stats
4W - 5L
1,541 Elo+
Party 1
Nox
Nox
felts33333
Nox
Level 123
God Stats
0W - 2L
1,294 SR
Queue Stats
4W - 8L
1,469 Elo+
Party 1
Team Averages
Level 102
1,428 SR
1,503 Elo+

VS

Team Averages
Level 133
1,511 SR
1,428 Elo+
Gilgamesh
Gilgamesh
DeepFreeWill09
Gilgamesh
Level 145
God Stats
10W - 13L
1,487 SR
Queue Stats
311W - 385L
1,409 Elo+
Party 2
Izanami
Izanami
Firestar0921
Izanami
Level 124
God Stats
10W - 11L
1,475 SR
Queue Stats
240W - 277L
1,427 Elo+
Party 2
Cerberus
Cerberus
PilotNine
Cerberus
Level 129
God Stats
3W - 2L
1,570 SR
Queue Stats
269W - 299L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
1 / 6 / 1
6,711
671
5,034
8,470
5,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 7 / 1
6,569
657
3,954
8,316
1,924
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
2 / 2 / 1
7,477
748
4,789
5,279
1,592
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DeepFreeWill09
Gilgamesh
11
6 / 1 / 6
8,465
847
6,520
9,873
4,703
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Izanami
Firestar0921
Izanami
12
6 / 2 / 9
8,209
821
7,869
6,808
2,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
PilotNine
Cerberus
11
3 / 1 / 8
7,303
730
4,101
6,774
3,937
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
4
Kills
15
15
Deaths
4
3
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
6
1
0.25
W
Gilgamesh
DeepFreeWill09
Gilgamesh
6
1
6
9
W
Izanami
Firestar0921
Izanami
6
2
9
5.25
L
1
7
1
0.21
W
Cerberus
PilotNine
Cerberus
3
1
8
7
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,777
Damage
18,490
22,065
Taken
23,455
9,005
Mitigated
11,481
1,349
Healing
2,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,034
824
0
607
8,470
5,489
0
1,259
7,211
11,927
0
W
Gilgamesh
DeepFreeWill09
Gilgamesh
6,520
2,308
0
180
9,873
4,703
87
3,606
6,267
0
20,429
W
Izanami
Firestar0921
Izanami
7,869
5,920
0
1,254
6,808
2,841
1,823
3,423
3,385
0
30,273
L
3,954
1,743
0
250
8,316
1,924
100
1,227
7,089
0
13,172
W
Cerberus
PilotNine
Cerberus
4,101
418
0
1,128
6,774
3,937
115
2,794
3,980
14,554
0
L
4,789
923
0
492
5,279
1,592
0
1,615
3,664
23,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,757
Gold Earned
23,977
89
Minions Killed
106
0
Camps Cleared
0
454,762
Distance Traveled
510,635
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,711
671
15
2
0
157,007
0
W
Gilgamesh
8,465
847
35
4
0
182,369
0
W
Izanami
8,209
821
50
5
0
146,335
1
L
Skadi
6,569
657
25
3
0
151,665
0
W
Cerberus
7,303
730
21
2
0
181,931
4
L
Nox
7,477
748
49
5
0
146,090
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role