Player Matchup

Horus
Horus
 
Horus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Dylgon
Danzaburou
Level 65
God Stats
1W - 0L
1,742 SR
Queue Stats
10W - 10L
1,576 Elo+
Solo
Zeus
Zeus
TheCholombian
Zeus
Level 129
God Stats
6W - 10L
1,221 SR
Queue Stats
289W - 239L
1,749 Elo+
Solo
Team Averages
Level 114
1,488 SR
1,609 Elo+

VS

Team Averages
Level 131
1,755 SR
1,670 Elo+
Cthulhu
Cthulhu
Alex0899
Cthulhu
Level 157
God Stats
3W - 3L
1,684 SR
Queue Stats
427W - 261L
1,744 Elo+
Party 1
Merlin
Merlin
Gomufas
Merlin
Level 135
God Stats
1W - 1L
2,083 SR
Queue Stats
237W - 161L
1,731 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Nv Yoked
Ah Muzen Cab
Level 101
God Stats
1W - 2L
1,500 SR
Queue Stats
203W - 222L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
1 / 1 / 6
6,766
677
2,536
8,185
6,437
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
Dylgon
Danzaburou
10
1 / 2 / 5
6,791
679
4,685
6,124
2,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
9 / 0 / 2
8,875
888
11,124
6,050
1,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Alex0899
Cthulhu
10
1 / 4 / 2
6,634
663
6,224
12,032
4,841
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
Gomufas
Merlin
8
0 / 3 / 2
5,863
586
3,649
5,675
1,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ah Muzen Cab
Nv Yoked
Ah Muzen Cab
10
2 / 4 / 1
6,557
656
3,791
5,912
1,893
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
11
Kills
3
3
Deaths
11
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
1
6
4
L
Cthulhu
Alex0899
Cthulhu
1
4
2
0.5
W
Danzaburou
Dylgon
Danzaburou
1
2
5
1.75
L
Merlin
Gomufas
Merlin
0
3
2
0.33
L
Ah Muzen Cab
Nv Yoked
Ah Muzen Cab
2
4
1
0.63
W
9
0
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,345
Damage
13,664
20,359
Taken
23,619
11,230
Mitigated
8,462
7,134
Healing
5,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
2,536
1,101
568
1,646
8,185
6,437
291
3,251
4,723
0
11,153
L
Cthulhu
Alex0899
Cthulhu
6,224
255
101
3,277
12,032
4,841
0
4,636
6,874
23,915
0
W
Danzaburou
Dylgon
Danzaburou
4,685
1,072
0
1,390
6,124
2,818
756
3,306
2,608
0
20,199
L
Merlin
Gomufas
Merlin
3,649
228
0
750
5,675
1,728
0
2,481
2,832
10,905
0
L
Ah Muzen Cab
Nv Yoked
Ah Muzen Cab
3,791
1,345
0
935
5,912
1,893
204
3,249
2,339
0
16,062
W
11,124
1,861
0
3,530
6,050
1,975
507
2,697
3,155
35,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,432
Gold Earned
19,054
130
Minions Killed
95
0
Camps Cleared
0
535,146
Distance Traveled
520,127
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,766
677
15
2
0
201,640
1
L
Cthulhu
6,634
663
34
3
0
187,788
1
W
Danzaburou
6,791
679
50
5
0
158,271
0
L
Merlin
5,863
586
27
3
0
172,452
1
L
Ah Muzen Cab
6,557
656
34
3
0
159,887
0
W
Zeus
8,875
888
65
7
0
175,235
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role