Player Matchup

Fafnir
Fafnir
BigKS03
Fafnir
Level 11
God Stats
2W - 5L
1,297 SR
Queue Stats
6W - 7L
1,499 Elo+
Solo
Janus
Janus
I-DeadGoofies-I
Janus
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 25L
1,514 Elo+
Solo
Xbalanque
Xbalanque
SplatGee
Xbalanque
Level 28
God Stats
8W - 13L
1,541 SR
Queue Stats
68W - 93L
1,448 Elo+
Solo
Ymir
Ymir
Sq-_-IsUrDxddy
Ymir
Level 16
God Stats
14W - 17L
1,495 SR
Queue Stats
48W - 64L
1,512 Elo+
Solo
Sun Wukong
Sun Wukong
iFIee
Sun Wukong
Level 29
God Stats
6W - 7L
1,335 SR
Queue Stats
189W - 175L
1,477 Elo+
Solo
Team Averages
Level 23
1,434 SR
1,490 Elo+

VS

Team Averages
Level 17
1,569 SR
1,448 Elo+
Mercury
Mercury
DeadTreeForest
Mercury
Level 24
God Stats
8W - 3L
1,501 SR
Queue Stats
131W - 116L
1,505 Elo+
Solo
Cernunnos
Cernunnos
IIWORSTNOOBII
Cernunnos
Level 16
God Stats
1W - 0L
1,869 SR
Queue Stats
4W - 4L
1,459 Elo+
Solo
Achilles
Achilles
NETmin HD12
Achilles
Level 27
God Stats
5W - 6L
1,281 SR
Queue Stats
64W - 57L
1,452 Elo+
Solo
Kukulkan
Kukulkan
TrctrTrylr87
Kukulkan
Level 8
God Stats
2W - 1L
1,695 SR
Queue Stats
6W - 7L
1,499 Elo+
Solo
Jormungandr
Jormungandr
o2R6JFK
Jormungandr
Level 10
God Stats
2W - 1L
1,500 SR
Queue Stats
29W - 42L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
BigKS03
Fafnir
20
7 / 11 / 5
16,463
484
23,643
41,813
33,652
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

20
4 / 8 / 4
14,600
429
13,271
25,099
10,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xbalanque
SplatGee
Xbalanque
20
15 / 11 / 8
19,091
562
42,906
33,025
19,156
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

20
3 / 9 / 8
14,038
413
15,687
29,497
34,489
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sun Wukong
iFIee
Sun Wukong
20
10 / 11 / 7
16,411
483
33,424
43,422
46,520
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
25 / 5 / 6
24,741
728
41,444
34,153
20,428
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Cernunnos
IIWORSTNOOBII
Cernunnos
20
15 / 5 / 9
22,733
669
38,176
40,150
19,390
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
NETmin HD12
Achilles
20
7 / 6 / 19
19,577
576
28,661
33,580
43,781
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Kukulkan
TrctrTrylr87
Kukulkan
20
2 / 10 / 7
17,134
504
6,866
19,616
10,471
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Jormungandr
o2R6JFK
Jormungandr
20
1 / 13 / 5
15,912
468
12,774
45,370
30,914
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
96
39
Kills
50
50
Deaths
39
32
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Fafnir
BigKS03
Fafnir
7
11
5
0.86
W
25
5
6
5.6
L
4
8
4
0.75
W
Cernunnos
IIWORSTNOOBII
Cernunnos
15
5
9
3.9
W
Achilles
NETmin HD12
Achilles
7
6
19
2.75
L
Xbalanque
SplatGee
Xbalanque
15
11
8
1.73
L
3
9
8
0.78
W
Kukulkan
TrctrTrylr87
Kukulkan
2
10
7
0.55
L
Sun Wukong
iFIee
Sun Wukong
10
11
7
1.23
W
Jormungandr
o2R6JFK
Jormungandr
1
13
5
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

128,931
Damage
127,921
172,856
Taken
172,869
143,817
Mitigated
124,984
40,095
Healing
57,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
BigKS03
Fafnir
23,643
7,848
0
12,063
41,813
33,652
1,853
1,974
39,839
117,790
0
W
41,444
30,160
0
9,982
34,153
20,428
10,327
11,503
22,524
0
255,159
L
13,271
2,021
0
4,274
25,099
10,000
1,085
2,490
22,609
93,959
0
W
Cernunnos
IIWORSTNOOBII
Cernunnos
38,176
26,696
0
23,454
40,150
19,390
3,494
9,515
30,607
0
222,314
W
Achilles
NETmin HD12
Achilles
28,661
9,044
912
9,567
33,580
43,781
1,525
10,455
23,027
0
92,431
L
Xbalanque
SplatGee
Xbalanque
42,906
27,669
222
9,215
33,025
19,156
4,280
4,656
28,369
0
149,203
L
15,687
2,970
0
1,899
29,497
34,489
280
7,055
22,442
64,089
0
W
Kukulkan
TrctrTrylr87
Kukulkan
6,866
1,287
0
1,536
19,616
10,471
1,167
7,726
11,652
60,846
0
L
Sun Wukong
iFIee
Sun Wukong
33,424
10,782
0
12,422
43,422
46,520
100
3,465
39,957
0
98,375
W
Jormungandr
o2R6JFK
Jormungandr
12,774
3,716
0
11,723
45,370
30,914
603
14,359
30,886
72,501
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,603
Gold Earned
100,097
686
Minions Killed
806
0
Camps Cleared
0
2,685,106
Distance Traveled
2,862,058
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
16,463
484
142
4
0
535,003
3
W
Mercury
24,741
728
253
7
0
700,154
2
L
Janus
14,600
429
142
4
0
522,558
4
W
Cernunnos
22,733
669
234
7
0
590,374
3
W
Achilles
19,577
576
127
4
0
637,284
2
L
Xbalanque
19,091
562
208
6
0
530,913
3
L
Ymir
14,038
413
78
2
0
525,470
0
W
Kukulkan
17,134
504
119
4
0
504,252
0
L
Sun Wukong
16,411
483
116
3
0
571,162
6
W
Jormungandr
15,912
468
73
2
0
429,994
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role