Player Matchup

Sol
Sol
 
Sol
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
PenguinPal2Beans
Medusa
Level 22
God Stats
7W - 9L
1,730 SR
Queue Stats
139W - 141L
1,484 Elo+
Solo
Artemis
Artemis
Player57082740
Artemis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,456 Elo+
Solo
Hades
Hades
TheOneBluntMan
Hades
Level 18
God Stats
4W - 1L
1,763 SR
Queue Stats
156W - 132L
1,491 Elo+
Solo
Thor
Thor
TheOnlyThor9018
Thor
Level 6
God Stats
2W - 1L
1,469 SR
Queue Stats
4W - 2L
1,604 Elo+
Party 1
Team Averages
Level 40
1,593 SR
1,507 Elo+

VS

Team Averages
Level 22
1,604 SR
1,503 Elo+
Ares
Ares
NETmin HD12
Ares
Level 27
God Stats
1W - 1L
1,813 SR
Queue Stats
64W - 57L
1,461 Elo+
Solo
Cernunnos
Cernunnos
Texamurai
Cernunnos
Level 29
God Stats
28W - 27L
1,532 SR
Queue Stats
129W - 144L
1,505 Elo+
Solo
Ra
Ra
benji4536
Ra
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 3L
1,652 Elo+
Solo
Tyr
Tyr
ethann_5
Tyr
Level 15
God Stats
0W - 4L
1,499 SR
Queue Stats
24W - 25L
1,428 Elo+
Solo
Eset
Eset
nick23031
Eset
Level 29
God Stats
4W - 4L
1,673 SR
Queue Stats
125W - 117L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
8 / 1 / 6
7,762
647
13,045
8,368
1,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
3 / 1 / 3
7,075
590
5,375
6,128
2,085
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
1 / 7 / 2
5,386
449
2,824
7,008
1,933
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
13 / 2 / 2
8,276
690
9,682
10,226
4,722
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
4 / 3 / 9
7,063
589
7,161
8,116
2,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 7 / 2
6,130
511
4,058
13,251
7,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cernunnos
Texamurai
Cernunnos
10
2 / 7 / 2
5,973
498
5,451
10,029
3,377
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 6 / 1
5,753
479
4,032
6,247
1,876
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

8
0 / 3 / 1
5,345
445
2,819
8,421
3,649
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Eset
10
5 / 6 / 2
6,346
529
8,196
9,342
2,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
21
29
Kills
13
14
Deaths
29
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
8
1
6
11
L
4
7
2
0.71
W
3
1
3
4.5
W
1
7
2
0.29
L
Cernunnos
Texamurai
Cernunnos
2
7
2
0.43
W
13
2
2
7
W
4
3
9
2.83
L
2
6
1
0.42
L
0
3
1
0.17
L
Eset
5
6
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,087
Damage
24,556
39,846
Taken
47,290
13,332
Mitigated
19,321
14,589
Healing
8,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,045
5,562
0
6,332
8,368
1,980
1,911
2,436
5,880
46,395
0
L
4,058
189
0
2,618
13,251
7,515
0
7,975
5,276
15,212
0
W
5,375
1,970
0
1,744
6,128
2,085
874
2,436
3,624
0
35,275
W
2,824
1,712
0
342
7,008
1,933
1,105
3,253
3,675
0
11,802
L
Cernunnos
Texamurai
Cernunnos
5,451
2,261
0
840
10,029
3,377
0
6,219
3,810
0
28,029
W
9,682
1,466
207
5,964
10,226
4,722
1,062
4,534
5,346
46,318
0
W
7,161
2,728
0
0
8,116
2,612
0
2,967
5,035
0
38,454
L
4,032
549
39
60
6,247
1,876
132
2,159
4,088
20,417
0
L
2,819
431
0
2,613
8,421
3,649
39
1,460
6,961
0
21,269
L
Eset
8,196
1,233
223
2,345
9,342
2,904
291
4,914
4,428
26,030
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,562
Gold Earned
29,547
323
Minions Killed
208
0
Camps Cleared
0
1,000,579
Distance Traveled
1,027,791
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,762
647
71
6
0
188,311
0
L
Ares
6,130
511
15
1
0
214,317
2
W
Medusa
7,075
590
74
6
0
187,191
2
W
Artemis
5,386
449
32
3
0
192,103
0
L
Cernunnos
5,973
498
53
4
0
181,194
2
W
Hades
8,276
690
77
6
0
216,737
4
W
Thor
7,063
589
69
6
0
216,237
2
L
Ra
5,753
479
43
4
0
195,633
0
L
Tyr
5,345
445
51
4
0
237,685
1
L
Eset
6,346
529
46
4
0
198,962
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role