Player Matchup

Thor
Thor
Jabidira
Thor
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
194W - 191L
1,442 Elo+
Party 1
Zeus
Zeus
Kilmonjaro
Zeus
Level 117
God Stats
6W - 4L
1,500 SR
Queue Stats
194W - 188L
1,459 Elo+
Party 1
Hercules
Hercules
MrUnluckyUnggoy
Hercules
Level 106
God Stats
12W - 29L
1,344 SR
Queue Stats
280W - 309L
1,461 Elo+
Solo
Team Averages
Level 114
1,448 SR
1,454 Elo+

VS

Team Averages
Level 48
1,607 SR
1,444 Elo+
Cthulhu
Cthulhu
LeadMeSpirit
Cthulhu
Level 7
God Stats
3W - 3L
1,599 SR
Queue Stats
3W - 5L
1,436 Elo+
Solo
Ra
Ra
M4DRABB1T
Ra
Level 67
God Stats
18W - 22L
1,514 SR
Queue Stats
193W - 215L
1,477 Elo+
Solo
Hachiman
Hachiman
killin_spree678
Hachiman
Level 69
God Stats
3W - 4L
1,709 SR
Queue Stats
250W - 320L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
12
8 / 1 / 2
8,340
834
2,510
5,997
2,672
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
2 / 1 / 8
7,516
752
10,960
2,886
841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
9
1 / 1 / 9
7,267
727
4,620
12,728
10,310
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LeadMeSpirit
Cthulhu
10
0 / 5 / 3
6,617
662
5,054
10,652
7,311
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
1 / 4 / 0
6,231
623
3,708
5,312
1,854
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
10
2 / 2 / 1
7,247
725
5,497
6,163
2,275
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
11
Kills
3
3
Deaths
11
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thor
8
1
2
9
W
2
1
8
6
L
Cthulhu
LeadMeSpirit
Cthulhu
0
5
3
0.3
L
1
4
0
0.25
W
Hercules
1
1
9
5.5
L
Hachiman
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,090
Damage
14,259
21,611
Taken
22,127
13,823
Mitigated
11,440
7,963
Healing
4,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
2,510
455
0
666
5,997
2,672
791
2,347
3,436
0
15,342
W
10,960
101
787
349
2,886
841
721
705
2,015
32,915
0
L
Cthulhu
LeadMeSpirit
Cthulhu
5,054
575
473
1,911
10,652
7,311
0
5,732
4,920
16,507
0
L
3,708
316
715
627
5,312
1,854
33
2,623
2,689
16,855
0
W
Hercules
4,620
1,828
1,363
4,798
12,728
10,310
590
5,026
7,398
0
14,962
L
Hachiman
5,497
3,006
0
325
6,163
2,275
0
2,605
3,558
0
20,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,123
Gold Earned
20,095
94
Minions Killed
91
0
Camps Cleared
0
559,171
Distance Traveled
542,842
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,340
834
27
3
0
173,086
1
W
Zeus
7,516
752
54
5
0
191,006
1
L
Cthulhu
6,617
662
29
3
0
173,564
1
L
Ra
6,231
623
30
3
0
177,505
0
W
Hercules
7,267
727
13
1
0
195,079
3
L
Hachiman
7,247
725
32
3
0
191,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role