Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Migzalicious1
Ah Muzen Cab
Level 127
God Stats
22W - 9L
1,597 SR
Queue Stats
526W - 541L
1,412 Elo+
Party 1
Baron Samedi
Baron Samedi
Seiro01
Baron Samedi
Level 66
God Stats
129W - 101L
1,744 SR
Queue Stats
357W - 399L
1,725 Elo+
Solo
Loki
Loki
angeleyesangie
Loki
Level 107
God Stats
4W - 2L
1,636 SR
Queue Stats
987W - 1,211L
1,421 Elo+
Solo
Tyr
Tyr
vvvfffdd010
Tyr
Level 142
God Stats
7W - 9L
1,534 SR
Queue Stats
792W - 799L
1,408 Elo+
Solo
Team Averages
Level 114
1,602 SR
1,493 Elo+

VS

Team Averages
Level 93
1,581 SR
1,305 Elo+
Mercury
Mercury
DC EMERITUS
Mercury
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,169 Elo+
Party 2
Chaac
Chaac
Evitsu
Chaac
Level 66
God Stats
0W - 2L
1,666 SR
Queue Stats
35W - 35L
1,280 Elo+
Party 2
Poseidon
Poseidon
JammySubset5738
Poseidon
Level 85
God Stats
6W - 6L
1,558 SR
Queue Stats
267W - 268L
1,385 Elo+
Solo
Cu Chulainn
Cu Chulainn
SteelyAura77
Cu Chulainn
Level 107
God Stats
0W - 5L
1,488 SR
Queue Stats
43W - 58L
1,309 Elo+
Party 2
Danzaburou
Danzaburou
Teth_Mig44
Danzaburou
Level 99
God Stats
98W - 40L
1,694 SR
Queue Stats
387W - 370L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
19
8 / 1 / 16
14,851
619
12,059
18,935
26,995
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ah Muzen Cab
Migzalicious1
Ah Muzen Cab
20
15 / 1 / 10
14,075
586
24,174
15,561
7,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
Seiro01
Baron Samedi
19
6 / 6 / 6
13,263
553
15,203
17,768
9,465
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

19
1 / 4 / 8
12,572
524
6,519
19,013
7,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
9 / 0 / 5
14,688
612
19,589
21,358
26,526
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DC EMERITUS
Mercury
16
4 / 9 / 6
10,566
440
14,543
25,601
9,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chaac
Evitsu
Chaac
15
0 / 11 / 2
9,464
394
13,981
26,854
26,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
18
6 / 8 / 4
11,774
491
15,828
16,412
6,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cu Chulainn
SteelyAura77
Cu Chulainn
14
2 / 11 / 1
9,433
393
9,058
29,743
13,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Teth_Mig44
Danzaburou
3
0 / 1 / 0
6,154
256
569
1,211
268
Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
25
39
Kills
12
12
Deaths
40
45
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
8
1
16
16
L
Mercury
DC EMERITUS
Mercury
4
9
6
0.78
L
Chaac
Evitsu
Chaac
0
11
2
0.09
L
Poseidon
6
8
4
1
W
Ah Muzen Cab
Migzalicious1
Ah Muzen Cab
15
1
10
20
W
Baron Samedi
Seiro01
Baron Samedi
6
6
6
1.5
L
Cu Chulainn
SteelyAura77
Cu Chulainn
2
11
1
0.23
L
Danzaburou
Teth_Mig44
Danzaburou
0
1
0
0
W
1
4
8
1.25
W
9
0
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,544
Damage
53,979
92,635
Taken
99,821
77,586
Mitigated
55,973
37,754
Healing
16,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
12,059
1,765
1,119
4,500
18,935
26,995
699
1,998
16,738
41,920
0
L
Mercury
DC EMERITUS
Mercury
14,543
7,327
756
4,511
25,601
9,341
70
5,258
20,343
0
47,299
L
Chaac
Evitsu
Chaac
13,981
3,303
0
6,142
26,854
26,197
0
2,005
24,849
0
56,474
L
Poseidon
15,828
1,554
0
1,320
16,412
6,384
0
8,716
7,696
71,616
0
W
Ah Muzen Cab
Migzalicious1
Ah Muzen Cab
24,174
15,785
0
8,180
15,561
7,166
7,002
2,773
12,670
0
113,152
W
Baron Samedi
Seiro01
Baron Samedi
15,203
805
1,007
5,155
17,768
9,465
1,151
5,668
11,453
75,262
0
L
Cu Chulainn
SteelyAura77
Cu Chulainn
9,058
3,160
0
3,227
29,743
13,783
0
11,000
18,743
0
38,823
L
Danzaburou
Teth_Mig44
Danzaburou
569
248
0
192
1,211
268
0
283
928
0
2,936
W
6,519
990
831
7,170
19,013
7,434
0
3,966
14,882
0
99,246
W
19,589
3,793
0
9,792
21,358
26,526
1,864
341
19,489
0
96,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,449
Gold Earned
47,391
621
Minions Killed
380
0
Camps Cleared
0
2,341,375
Distance Traveled
1,759,718
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
14,851
619
63
3
0
511,573
4
L
Mercury
10,566
440
64
3
0
475,175
2
L
Chaac
9,464
394
89
4
0
402,421
0
L
Poseidon
11,774
491
151
6
0
413,173
4
W
Ah Muzen Cab
14,075
586
139
6
0
432,087
6
W
Baron Samedi
13,263
553
123
5
0
390,808
3
L
Cu Chulainn
9,433
393
73
3
0
420,357
1
L
Danzaburou
6,154
256
3
0
0
48,592
0
W
Loki
12,572
524
143
6
0
489,710
2
W
Tyr
14,688
612
153
6
0
517,197
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role