Player Matchup

Chiron
Chiron
DMVTRILL
Chiron
Level 102
God Stats
8W - 3L
1,213 SR
Queue Stats
137W - 117L
1,338 Elo+
Party 3
Da Ji
Da Ji
Fearsomeskull11
Da Ji
Level 60
God Stats
25W - 19L
1,489 SR
Queue Stats
76W - 88L
1,366 Elo+
Solo
Neith
Neith
TheSoleGamer
Neith
Level 136
God Stats
8W - 10L
1,469 SR
Queue Stats
251W - 222L
1,514 Elo+
Party 2
Nike
Nike
UnsolicitedBeef
Nike
Level 125
God Stats
4W - 5L
1,565 SR
Queue Stats
134W - 97L
1,564 Elo+
Party 2
Gilgamesh
Gilgamesh
ckt7
Gilgamesh
Level 63
God Stats
15W - 11L
1,528 SR
Queue Stats
33W - 31L
1,357 Elo+
Party 3
Team Averages
Level 97
1,453 SR
1,428 Elo+

VS

Team Averages
Level 82
1,501 SR
1,436 Elo+
Mercury
Mercury
 
Mercury
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
 
Sylvanus
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
EzYeetzy
Mulan
Level 103
God Stats
18W - 26L
1,736 SR
Queue Stats
707W - 685L
1,363 Elo+
Solo
Hachiman
Hachiman
Sensorrow
Hachiman
Level 89
God Stats
2W - 3L
1,434 SR
Queue Stats
20W - 18L
1,435 Elo+
Solo
Scylla
Scylla
TinglyLotus27
Scylla
Level 69
God Stats
8W - 12L
1,337 SR
Queue Stats
128W - 114L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
DMVTRILL
Chiron
18
5 / 0 / 5
11,076
554
16,347
11,168
4,521
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
6 / 3 / 6
10,418
521
9,053
12,476
7,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
9 / 1 / 7
12,477
624
19,373
9,881
4,240
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

20
8 / 2 / 2
12,956
648
9,490
13,622
17,634
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gilgamesh
ckt7
Gilgamesh
14
1 / 4 / 4
10,445
522
8,065
17,917
9,804
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
4 / 7 / 1
8,541
427
5,139
15,403
5,072
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
 
Sylvanus
12
0 / 2 / 2
7,125
356
3,953
11,990
17,767
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Mulan
EzYeetzy
Mulan
16
2 / 8 / 1
9,855
493
7,721
18,335
12,535
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
Sensorrow
Hachiman
14
2 / 4 / 2
8,684
434
9,851
16,297
5,862
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
2 / 8 / 2
9,486
474
9,966
14,028
4,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
18
29
Kills
10
10
Deaths
29
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
4
7
1
0.64
L
Sylvanus
 
Sylvanus
0
2
2
0.5
W
Chiron
DMVTRILL
Chiron
5
0
5
7.5
L
Mulan
EzYeetzy
Mulan
2
8
1
0.31
W
6
3
6
3
L
Hachiman
Sensorrow
Hachiman
2
4
2
0.75
W
9
1
7
12.5
L
2
8
2
0.38
W
8
2
2
4.5
W
Gilgamesh
ckt7
Gilgamesh
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,328
Damage
36,630
65,064
Taken
76,053
43,874
Mitigated
45,752
20,974
Healing
17,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
5,139
1,970
366
591
15,403
5,072
0
0
15,403
0
46,956
L
Sylvanus
 
Sylvanus
3,953
590
2,342
3,193
11,990
17,767
242
0
11,990
22,092
3,731
W
Chiron
DMVTRILL
Chiron
16,347
6,575
1,199
6,534
11,168
4,521
3,796
2,989
8,089
0
81,073
L
Mulan
EzYeetzy
Mulan
7,721
1,802
0
3,528
18,335
12,535
409
0
18,335
0
61,367
W
9,053
2,642
0
4,184
12,476
7,675
840
2,349
10,065
0
46,621
L
Hachiman
Sensorrow
Hachiman
9,851
5,003
683
4,730
16,297
5,862
0
0
16,297
0
49,427
W
19,373
5,489
0
3,666
9,881
4,240
0
4,423
5,260
0
93,411
L
9,966
801
488
1,669
14,028
4,516
0
0
14,028
60,414
0
W
9,490
2,653
0
963
13,622
17,634
203
0
13,622
0
98,319
W
Gilgamesh
ckt7
Gilgamesh
8,065
1,827
1,026
3,402
17,917
9,804
662
3,586
14,231
0
44,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,372
Gold Earned
43,691
609
Minions Killed
448
0
Camps Cleared
0
1,964,259
Distance Traveled
1,605,138
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,541
427
72
4
0
345,544
1
L
Sylvanus
7,125
356
37
2
0
274,474
1
W
Chiron
11,076
554
138
7
0
355,345
4
L
Mulan
9,855
493
136
7
0
336,296
4
W
Da Ji
10,418
521
81
4
0
450,166
0
L
Hachiman
8,684
434
87
4
0
318,363
5
W
Neith
12,477
624
153
8
0
391,363
5
L
Scylla
9,486
474
116
6
0
330,461
6
W
Nike
12,956
648
175
9
0
392,825
1
W
Gilgamesh
10,445
522
62
3
0
374,560
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role