Player Matchup

Raijin
Raijin
Gas Secured
Raijin
Level 28
God Stats
1W - 1L
1,703 SR
Queue Stats
41W - 52L
1,415 Elo+
Solo
Tiamat
Tiamat
HarpyyyDuh
Tiamat
Level 8
God Stats
10W - 5L
1,564 SR
Queue Stats
149W - 97L
1,602 Elo+
Solo
Thoth
Thoth
KingCDog
Thoth
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,416 Elo+
Solo
Bellona
Bellona
adelineuwu
Bellona
Level 18
God Stats
3W - 3L
1,500 SR
Queue Stats
94W - 85L
1,476 Elo+
Solo
Fenrir
Fenrir
francobadboy
Fenrir
Level 14
God Stats
3W - 4L
1,417 SR
Queue Stats
9W - 17L
1,284 Elo+
Solo
Team Averages
Level 16
1,537 SR
1,438 Elo+

VS

Team Averages
Level 20
1,496 SR
1,516 Elo+
Anhur
Anhur
Ace_Flash22
Anhur
Level 13
God Stats
6W - 7L
1,500 SR
Queue Stats
16W - 27L
1,259 Elo+
Party 1
Ares
Ares
Ace_Rouge25
Ares
Level 29
God Stats
9W - 8L
1,470 SR
Queue Stats
126W - 116L
1,532 Elo+
Party 1
Scylla
Scylla
PterodaktyI
Scylla
Level 24
God Stats
9W - 6L
1,557 SR
Queue Stats
131W - 41L
1,860 Elo+
Solo
Anubis
Anubis
david112David
Anubis
Level 17
God Stats
30W - 30L
1,453 SR
Queue Stats
30W - 33L
1,350 Elo+
Party 1
Mercury
Mercury
twilkyy
Mercury
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 5L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
12
1 / 6 / 1
7,583
474
1,231
8,695
2,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tiamat
HarpyyyDuh
Tiamat
15
4 / 5 / 3
9,123
570
11,589
12,543
7,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Thoth
KingCDog
Thoth
9
1 / 12 / 0
6,281
393
4,517
10,011
2,491
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
adelineuwu
Bellona
15
2 / 2 / 0
8,489
531
4,563
9,093
7,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
8
0 / 8 / 2
6,047
378
1,465
10,636
2,805
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 0
7,453
466
2,412
5,246
1,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 1 / 6
7,616
476
2,822
9,121
7,078
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
18
14 / 1 / 6
11,148
697
12,660
9,594
3,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
3 / 3 / 0
7,835
490
4,554
7,869
3,508
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mercury
twilkyy
Mercury
17
11 / 2 / 5
9,959
622
10,515
11,291
4,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
49
8
Kills
32
33
Deaths
8
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
3
1
0
3
W
1
1
6
4
L
Raijin
1
6
1
0.25
L
Tiamat
HarpyyyDuh
Tiamat
4
5
3
1.1
L
Thoth
KingCDog
Thoth
1
12
0
0.08
W
Scylla
14
1
6
17
L
Bellona
adelineuwu
Bellona
2
2
0
1
W
3
3
0
1
L
Fenrir
0
8
2
0.13
W
Mercury
twilkyy
Mercury
11
2
5
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,365
Damage
32,963
50,978
Taken
43,121
23,565
Mitigated
21,131
6,325
Healing
6,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,412
628
0
81
5,246
1,962
1,183
2,469
2,717
0
31,857
W
2,822
308
0
0
9,121
7,078
1,170
3,013
6,022
32,789
0
L
Raijin
1,231
70
0
529
8,695
2,767
0
2,324
6,260
35,916
0
L
Tiamat
HarpyyyDuh
Tiamat
11,589
319
0
3,973
12,543
7,509
0
4,008
8,424
53,060
0
L
Thoth
KingCDog
Thoth
4,517
759
0
0
10,011
2,491
517
3,012
6,863
25,341
0
W
Scylla
12,660
2,527
0
2,222
9,594
3,635
186
4,727
4,837
81,571
0
L
Bellona
adelineuwu
Bellona
4,563
336
0
1,446
9,093
7,993
570
4,779
4,258
0
42,216
W
4,554
391
0
3,111
7,869
3,508
1,010
3,486
4,173
35,334
0
L
Fenrir
1,465
224
0
377
10,636
2,805
231
5,431
5,137
0
16,138
W
Mercury
twilkyy
Mercury
10,515
4,625
0
905
11,291
4,948
0
3,642
7,589
0
68,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,523
Gold Earned
44,011
346
Minions Killed
503
0
Camps Cleared
0
1,355,766
Distance Traveled
1,461,393
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,453
466
79
5
0
253,640
0
W
Ares
7,616
476
45
3
0
275,329
2
L
Raijin
7,583
474
62
4
0
252,607
0
L
Tiamat
9,123
570
94
6
0
306,087
0
L
Thoth
6,281
393
49
3
0
247,661
0
W
Scylla
11,148
697
165
10
0
324,097
0
L
Bellona
8,489
531
107
7
0
319,922
3
W
Anubis
7,835
490
82
5
0
257,952
1
L
Fenrir
6,047
378
34
2
0
229,489
1
W
Mercury
9,959
622
132
8
0
350,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role