Player Matchup

Guan Yu
Guan Yu
Abztrqt
Guan Yu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 43L
1,137 Elo+
Party 2
Pele
Pele
Alphafox7346
Pele
Level 17
God Stats
9W - 9L
1,453 SR
Queue Stats
15W - 23L
1,348 Elo+
Party 3
Anubis
Anubis
DarthReverser
Anubis
Level 4
God Stats
3W - 2L
1,500 SR
Queue Stats
4W - 7L
1,643 Elo+
Party 3
Fenrir
Fenrir
Lightingwolf_812
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 3
Skadi
Skadi
StroppyBug2704
Skadi
Level 28
God Stats
6W - 8L
1,502 SR
Queue Stats
150W - 141L
1,360 Elo+
Party 2
Team Averages
Level 12
1,491 SR
1,398 Elo+

VS

Team Averages
Level 24
1,445 SR
1,328 Elo+
Hercules
Hercules
BlackGhonly551
Hercules
Level 12
God Stats
8W - 5L
1,500 SR
Queue Stats
456W - 424L
1,306 Elo+
Party 1
Mercury
Mercury
Lord_Faisa_676
Mercury
Level 14
God Stats
11W - 14L
1,500 SR
Queue Stats
499W - 487L
1,312 Elo+
Party 1
Sylvanus
Sylvanus
PaUZZze LiTE
Sylvanus
Level 24
God Stats
32W - 27L
1,474 SR
Queue Stats
53W - 51L
1,330 Elo+
Solo
Chang'e
Chang'e
Stocxis10
Chang'e
Level 57
God Stats
2W - 2L
1,249 SR
Queue Stats
85W - 74L
1,390 Elo+
Party 1
Medusa
Medusa
wingamer80
Medusa
Level 14
God Stats
6W - 11L
1,500 SR
Queue Stats
497W - 477L
1,305 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Abztrqt
Guan Yu
12
1 / 9 / 1
7,974
399
3,677
15,410
9,697
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

12
2 / 13 / 1
8,360
418
8,611
17,703
4,740
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 9 / 1
7,947
397
5,559
9,748
3,574
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

7
0 / 7 / 2
6,397
320
1,125
6,267
1,687
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

15
2 / 7 / 3
10,042
502
19,540
14,149
4,887
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
16
0 / 1 / 7
9,686
484
3,017
14,501
10,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

20
8 / 2 / 10
11,800
590
7,886
12,624
5,815
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
PaUZZze LiTE
Sylvanus
16
13 / 1 / 17
12,051
603
7,775
16,355
14,116
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chang'e
Stocxis10
Chang'e
17
15 / 1 / 6
11,525
576
15,693
13,430
4,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
wingamer80
Medusa
16
7 / 2 / 13
9,928
496
9,203
9,001
3,973
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
96
7
Kills
43
45
Deaths
7
8
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Abztrqt
Guan Yu
1
9
1
0.17
L
2
13
1
0.19
W
Hercules
0
1
7
3.5
L
2
9
1
0.28
L
0
7
2
0.14
W
8
2
10
6.5
W
Sylvanus
PaUZZze LiTE
Sylvanus
13
1
17
21.5
W
Chang'e
Stocxis10
Chang'e
15
1
6
18
L
2
7
3
0.5
W
Medusa
wingamer80
Medusa
7
2
13
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,512
Damage
43,574
63,277
Taken
65,911
24,585
Mitigated
39,272
6,875
Healing
23,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Abztrqt
Guan Yu
3,677
1,235
333
1,078
15,410
9,697
871
6,598
8,310
0
22,548
L
8,611
1,697
471
1,692
17,703
4,740
2,368
4,947
12,604
0
40,108
W
Hercules
3,017
895
0
7,072
14,501
10,470
1,464
663
13,838
0
37,976
L
5,559
1,422
0
679
9,748
3,574
365
3,989
5,703
17,187
0
L
1,125
723
0
45
6,267
1,687
0
2,256
3,953
0
4,518
W
7,886
3,107
0
1,693
12,624
5,815
0
307
12,317
0
115,725
W
Sylvanus
PaUZZze LiTE
Sylvanus
7,775
2,903
3,736
4,988
16,355
14,116
2,384
2,725
13,630
27,515
0
W
Chang'e
Stocxis10
Chang'e
15,693
1,971
783
4,819
13,430
4,898
2,362
411
13,019
67,165
0
L
19,540
11,227
0
2,577
14,149
4,887
3,441
4,810
8,879
0
63,911
W
Medusa
wingamer80
Medusa
9,203
4,496
0
380
9,001
3,973
2,606
1,453
7,548
0
42,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,720
Gold Earned
54,990
234
Minions Killed
463
0
Camps Cleared
0
1,393,216
Distance Traveled
1,721,715
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
7,974
399
34
2
0
344,026
1
L
Pele
8,360
418
51
3
0
326,952
4
W
Hercules
9,686
484
72
4
0
342,348
2
L
Anubis
7,947
397
27
1
0
240,880
2
L
Fenrir
6,397
320
8
0
0
182,169
0
W
Mercury
11,800
590
178
9
0
444,379
2
W
Sylvanus
12,051
603
44
2
0
326,047
1
W
Chang'e
11,525
576
110
6
0
306,904
0
L
Skadi
10,042
502
114
6
0
299,189
2
W
Medusa
9,928
496
59
3
0
302,037
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role