Player Matchup

Aphrodite
Aphrodite
AngelOwl505
Aphrodite
Level 98
God Stats
3W - 4L
1,416 SR
Queue Stats
284W - 294L
1,457 Elo+
Solo
Merlin
Merlin
ImpaIe-
Merlin
Level 69
God Stats
25W - 37L
1,393 SR
Queue Stats
306W - 320L
1,440 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
M-J-1623
Ah Muzen Cab
Level 116
God Stats
4W - 2L
1,473 SR
Queue Stats
178W - 194L
1,429 Elo+
Solo
Horus
Horus
Pony220-
Horus
Level 84
God Stats
118W - 92L
1,597 SR
Queue Stats
366W - 374L
1,481 Elo+
Party 2
Cthulhu
Cthulhu
TakeUnoTV
Cthulhu
Level 64
God Stats
16W - 8L
1,561 SR
Queue Stats
65W - 54L
1,442 Elo+
Party 2
Team Averages
Level 86
1,488 SR
1,450 Elo+

VS

Team Averages
Level 90
1,532 SR
1,472 Elo+
Medusa
Medusa
 
Medusa
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Aphrodite
Aphrodite
Cassidy131
Aphrodite
Level 69
God Stats
31W - 22L
1,568 SR
Queue Stats
95W - 102L
1,455 Elo+
Solo
Hun Batz
Hun Batz
ReallyDankMemes
Hun Batz
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 164L
1,432 Elo+
Party 1
Zhong Kui
Zhong Kui
Squirrelmman987
Zhong Kui
Level 70
God Stats
21W - 17L
1,609 SR
Queue Stats
137W - 125L
1,462 Elo+
Party 1
Nu Wa
Nu Wa
shirleyg
Nu Wa
Level 120
God Stats
43W - 53L
1,482 SR
Queue Stats
278W - 266L
1,509 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AngelOwl505
Aphrodite
15
4 / 4 / 10
10,464
551
8,080
15,093
11,428
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Merlin
ImpaIe-
Merlin
15
6 / 1 / 13
10,048
529
9,671
8,611
3,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
M-J-1623
Ah Muzen Cab
17
6 / 2 / 6
10,582
557
13,081
15,626
6,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
Pony220-
Horus
16
14 / 3 / 14
11,142
586
17,256
16,221
9,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
TakeUnoTV
Cthulhu
18
6 / 0 / 6
10,802
569
9,709
12,217
12,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
4 / 5 / 1
8,610
453
8,624
18,364
5,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Aphrodite
Cassidy131
Aphrodite
14
1 / 6 / 2
8,587
452
7,263
13,417
5,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hun Batz
13
1 / 8 / 0
8,621
454
6,150
16,820
5,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
Squirrelmman987
Zhong Kui
11
2 / 12 / 0
7,583
399
7,375
16,068
6,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nu Wa
shirleyg
Nu Wa
15
1 / 5 / 1
8,892
468
9,356
13,235
4,539
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
13
36
Kills
9
10
Deaths
36
49
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
4
5
1
0.9
W
Aphrodite
AngelOwl505
Aphrodite
4
4
10
2.25
L
Aphrodite
Cassidy131
Aphrodite
1
6
2
0.33
W
Merlin
ImpaIe-
Merlin
6
1
13
12.5
W
Ah Muzen Cab
M-J-1623
Ah Muzen Cab
6
2
6
4.5
W
Horus
Pony220-
Horus
14
3
14
7
L
Hun Batz
1
8
0
0.13
L
Zhong Kui
Squirrelmman987
Zhong Kui
2
12
0
0.17
W
Cthulhu
TakeUnoTV
Cthulhu
6
0
6
9
L
Nu Wa
shirleyg
Nu Wa
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,797
Damage
38,768
67,768
Taken
77,904
42,892
Mitigated
26,880
35,430
Healing
24,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
8,624
4,337
540
5,568
18,364
5,000
621
5,251
13,083
0
56,206
W
Aphrodite
AngelOwl505
Aphrodite
8,080
563
4,482
7,200
15,093
11,428
373
4,854
10,137
35,403
0
L
Aphrodite
Cassidy131
Aphrodite
7,263
950
3,990
5,363
13,417
5,214
202
4,600
8,787
42,217
0
W
Merlin
ImpaIe-
Merlin
9,671
703
0
3,156
8,611
3,280
148
3,780
4,601
51,634
0
W
Ah Muzen Cab
M-J-1623
Ah Muzen Cab
13,081
9,128
0
8,889
15,626
6,910
1,928
4,348
11,186
0
94,035
W
Horus
Pony220-
Horus
17,256
8,791
3,187
5,629
16,221
9,053
384
4,291
11,804
0
62,542
L
Hun Batz
6,150
992
0
1,097
16,820
5,447
0
4,854
11,876
0
54,855
L
Zhong Kui
Squirrelmman987
Zhong Kui
7,375
209
0
2,794
16,068
6,680
0
5,592
10,446
36,022
0
W
Cthulhu
TakeUnoTV
Cthulhu
9,709
407
751
2,136
12,217
12,221
300
6,111
6,046
72,720
0
L
Nu Wa
shirleyg
Nu Wa
9,356
2,271
243
4,814
13,235
4,539
36
6,443
6,252
54,683
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,038
Gold Earned
42,293
485
Minions Killed
464
0
Camps Cleared
0
1,733,165
Distance Traveled
1,534,221
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,610
453
117
6
0
309,855
4
W
Aphrodite
10,464
551
51
3
0
357,214
8
L
Aphrodite
8,587
452
91
5
0
311,980
4
W
Merlin
10,048
529
89
5
0
298,633
0
W
Ah Muzen Cab
10,582
557
130
7
0
354,696
2
W
Horus
11,142
586
75
4
0
362,980
3
L
Hun Batz
8,621
454
85
4
0
339,239
0
L
Zhong Kui
7,583
399
61
3
0
285,570
0
W
Cthulhu
10,802
569
140
7
0
359,642
0
L
Nu Wa
8,892
468
110
6
0
287,577
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role