Player Matchup

Gilgamesh
Gilgamesh
Forskinicus
Gilgamesh
Level 128
God Stats
10W - 6L
1,551 SR
Queue Stats
57W - 63L
1,405 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Nabendu
Ah Muzen Cab
Level 149
God Stats
2W - 0L
1,667 SR
Queue Stats
34W - 37L
1,244 Elo+
Party 1
Chaac
Chaac
WholestMilk
Chaac
Level 85
God Stats
2W - 0L
1,717 SR
Queue Stats
25W - 21L
1,356 Elo+
Party 3
Bacchus
Bacchus
Yaboyvinb
Bacchus
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 17L
1,229 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
awsomesprinkles
Morgan Le Fay
Level 127
God Stats
10W - 5L
1,523 SR
Queue Stats
53W - 53L
1,413 Elo+
Party 3
Team Averages
Level 126
1,592 SR
1,330 Elo+

VS

Team Averages
Level 118
1,443 SR
1,410 Elo+
Izanami
Izanami
Cowtipper2093
Izanami
Level 157
God Stats
3W - 4L
1,631 SR
Queue Stats
143W - 159L
1,487 Elo+
Party 2
The Morrigan
The Morrigan
Damtion
The Morrigan
Level 123
God Stats
0W - 1L
1,151 SR
Queue Stats
1W - 4L
1,299 Elo+
Solo
Guan Yu
Guan Yu
IMMorTAL SouL63
Guan Yu
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 100L
1,499 Elo+
Party 2
Ymir
Ymir
MonsterSaint25
Ymir
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,360 Elo+
Party 2
Nemesis
Nemesis
Murdershyguy
Nemesis
Level 124
God Stats
0W - 1L
1,432 SR
Queue Stats
31W - 32L
1,402 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Forskinicus
Gilgamesh
19
11 / 6 / 19
14,519
807
19,636
26,430
15,976
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ah Muzen Cab
Nabendu
Ah Muzen Cab
20
9 / 3 / 22
15,361
853
29,022
14,999
6,960
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
4 / 3 / 23
13,414
745
8,587
19,162
15,093
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bacchus
Yaboyvinb
Bacchus
17
3 / 4 / 21
12,091
672
10,151
15,185
21,709
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
awsomesprinkles
Morgan Le Fay
20
13 / 3 / 20
16,116
895
30,846
17,408
8,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
20
7 / 7 / 6
14,465
804
21,729
20,570
9,473
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Morrigan
Damtion
The Morrigan
18
3 / 10 / 8
11,886
660
15,220
14,147
5,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

19
3 / 8 / 8
13,028
724
12,624
26,846
33,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
2 / 6 / 11
12,462
692
8,530
22,861
26,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
Murdershyguy
Nemesis
17
3 / 9 / 6
11,847
658
10,818
24,991
18,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

145
Kill Participation
57
40
Kills
18
19
Deaths
40
105
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Izanami
7
7
6
1.43
L
The Morrigan
Damtion
The Morrigan
3
10
8
0.7
W
Gilgamesh
Forskinicus
Gilgamesh
11
6
19
3.42
L
3
8
8
0.88
L
2
6
11
1.25
L
Nemesis
Murdershyguy
Nemesis
3
9
6
0.67
W
Ah Muzen Cab
Nabendu
Ah Muzen Cab
9
3
22
6.67
W
4
3
23
5.17
W
Bacchus
Yaboyvinb
Bacchus
3
4
21
3.38
W
Morgan Le Fay
awsomesprinkles
Morgan Le Fay
13
3
20
7.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,242
Damage
68,921
93,184
Taken
109,415
67,898
Mitigated
91,815
18,785
Healing
20,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
21,729
13,553
0
2,879
20,570
9,473
699
9,731
10,839
0
60,678
L
The Morrigan
Damtion
The Morrigan
15,220
1,363
507
2,314
14,147
5,061
0
6,841
6,565
35,203
2,251
W
Gilgamesh
Forskinicus
Gilgamesh
19,636
6,296
0
1,290
26,430
15,976
348
5,007
21,319
1,271
44,903
L
12,624
1,454
1,842
5,228
26,846
33,220
0
8,882
17,605
0
40,897
L
8,530
96
663
2,856
22,861
26,030
0
6,280
16,581
17,661
0
L
Nemesis
Murdershyguy
Nemesis
10,818
2,893
0
4,638
24,991
18,031
284
10,103
14,888
0
23,403
W
Ah Muzen Cab
Nabendu
Ah Muzen Cab
29,022
13,716
0
4,916
14,999
6,960
5,025
5,106
9,783
0
99,454
W
8,587
1,003
0
6,175
19,162
15,093
338
6,513
11,679
0
26,605
W
Bacchus
Yaboyvinb
Bacchus
10,151
671
0
4
15,185
21,709
0
3,057
11,845
21,577
0
W
Morgan Le Fay
awsomesprinkles
Morgan Le Fay
30,846
2,852
1,036
5,364
17,408
8,160
990
3,490
13,124
79,666
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,501
Gold Earned
63,688
354
Minions Killed
333
8
Camps Cleared
6
1,623,311
Distance Traveled
1,416,605
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
14,465
804
110
6
2
291,988
1
L
The Morrigan
11,886
660
82
5
0
238,476
1
W
Gilgamesh
14,519
807
43
2
2
323,463
0
L
Guan Yu
13,028
724
68
4
2
298,373
2
L
Ymir
12,462
692
32
2
0
294,811
1
L
Nemesis
11,847
658
41
2
2
292,957
0
W
Ah Muzen Cab
15,361
853
142
8
2
331,732
1
W
Chaac
13,414
745
48
3
0
319,863
0
W
Bacchus
12,091
672
21
1
0
283,719
0
W
Morgan Le Fay
16,116
895
100
6
4
364,534
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role