Player Matchup

Zhong Kui
Zhong Kui
F1AWAZ
Zhong Kui
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,174 Elo+
Solo
Thoth
Thoth
F3AR3D_LONEWOLF
Thoth
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,106 Elo+
Solo
Set
Set
SabbaNucle
Set
Level 26
God Stats
20W - 19L
1,414 SR
Queue Stats
146W - 163L
1,365 Elo+
Solo
Ymir
Ymir
jiiiiiiiimbo
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,500 Elo+
Solo
Nemesis
Nemesis
juumbo
Nemesis
Level 13
God Stats
0W - 4L
1,124 SR
Queue Stats
12W - 23L
1,280 Elo+
Solo
Team Averages
Level 12
1,408 SR
1,285 Elo+

VS

Team Averages
Level 22
1,608 SR
1,381 Elo+
Thanatos
Thanatos
Gabris2552
Thanatos
Level 28
God Stats
7W - 3L
1,826 SR
Queue Stats
103W - 102L
1,373 Elo+
Solo
Achilles
Achilles
KILLNUMB1
Achilles
Level 29
God Stats
10W - 13L
1,575 SR
Queue Stats
18W - 36L
1,289 Elo+
Solo
Artemis
Artemis
LANCETER
Artemis
Level 29
God Stats
21W - 9L
1,589 SR
Queue Stats
63W - 62L
1,386 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
csirr-
Morgan Le Fay
Level 20
God Stats
12W - 5L
1,549 SR
Queue Stats
13W - 8L
1,359 Elo+
Solo
Yemoja
Yemoja
jijimbo
Yemoja
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 11L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
F1AWAZ
Zhong Kui
18
4 / 7 / 4
12,151
450
17,022
24,723
16,118
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
4 / 12 / 3
12,436
461
11,647
25,634
10,560
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
10 / 3 / 3
14,904
552
17,066
28,206
26,795
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

1
0 / 0 / 0
6,624
245
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

Nemesis
juumbo
Nemesis
9
0 / 20 / 1
7,819
290
71
17,493
7,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Gabris2552
Thanatos
12
3 / 4 / 2
10,413
386
4,427
11,785
3,765
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Achilles
KILLNUMB1
Achilles
20
6 / 2 / 2
16,058
595
12,482
16,011
12,734
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Artemis
LANCETER
Artemis
20
6 / 6 / 5
14,221
527
14,975
16,519
5,342
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morgan Le Fay
csirr-
Morgan Le Fay
20
24 / 5 / 3
15,679
581
38,227
25,506
10,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
jijimbo
Yemoja
4
0 / 1 / 2
8,231
305
0
873
116

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
53
18
Kills
39
42
Deaths
18
11
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
F1AWAZ
Zhong Kui
4
7
4
0.86
L
4
12
3
0.46
W
Thanatos
Gabris2552
Thanatos
3
4
2
1
W
Achilles
KILLNUMB1
Achilles
6
2
2
3.5
W
Artemis
LANCETER
Artemis
6
6
5
1.42
L
10
3
3
3.83
W
Morgan Le Fay
csirr-
Morgan Le Fay
24
5
3
5.1
L
0
0
0
0
W
Yemoja
jijimbo
Yemoja
0
1
2
1
L
Nemesis
juumbo
Nemesis
0
20
1
0.03

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,806
Damage
70,111
96,056
Taken
70,694
60,775
Mitigated
32,486
16,450
Healing
22,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
F1AWAZ
Zhong Kui
17,022
2,950
0
7,342
24,723
16,118
0
8,896
15,827
65,872
0
L
11,647
1,583
389
5,567
25,634
10,560
472
11,306
14,328
66,461
0
W
Thanatos
Gabris2552
Thanatos
4,427
1,398
778
7,712
11,785
3,765
1,750
2,822
8,963
0
37,777
W
Achilles
KILLNUMB1
Achilles
12,482
8,140
0
2,987
16,011
12,734
6,258
5,986
10,025
0
117,847
W
Artemis
LANCETER
Artemis
14,975
7,736
0
2,414
16,519
5,342
3,182
7,804
8,715
0
72,588
L
17,066
8,395
0
3,152
28,206
26,795
2,036
8,596
19,610
0
122,924
W
Morgan Le Fay
csirr-
Morgan Le Fay
38,227
7,171
0
9,047
25,506
10,529
3,548
12,057
13,449
107,340
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Yemoja
jijimbo
Yemoja
0
0
0
0
873
116
0
0
873
0
0
L
Nemesis
juumbo
Nemesis
71
71
0
0
17,493
7,302
0
9,429
8,064
0
4,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,934
Gold Earned
64,602
414
Minions Killed
531
0
Camps Cleared
0
1,542,432
Distance Traveled
1,732,824
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
12,151
450
99
4
0
426,306
1
L
Thoth
12,436
461
99
4
0
414,917
0
W
Thanatos
10,413
386
62
2
0
283,652
1
W
Achilles
16,058
595
218
8
0
499,888
0
W
Artemis
14,221
527
122
5
0
416,597
0
L
Set
14,904
552
210
8
0
501,315
0
W
Morgan Le Fay
15,679
581
129
5
0
517,390
2
L
Ymir
6,624
245
0
0
0
0
0
W
Yemoja
8,231
305
0
0
0
15,297
0
L
Nemesis
7,819
290
6
0
0
199,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role