Player Matchup

Scylla
Scylla
ANBU Omen
Scylla
Level 42
God Stats
9W - 9L
1,428 SR
Queue Stats
829W - 835L
1,443 Elo+
Party 1
Fenrir
Fenrir
Drips509
Fenrir
Level 5
God Stats
8W - 5L
1,939 SR
Queue Stats
61W - 63L
1,592 Elo+
Party 1
Agni
Agni
macca_spearo
Agni
Level 29
God Stats
4W - 3L
1,686 SR
Queue Stats
79W - 83L
1,452 Elo+
Solo
Artemis
Artemis
mycoplanet
Artemis
Level 6
God Stats
20W - 12L
1,749 SR
Queue Stats
58W - 60L
1,545 Elo+
Party 1
Ares
Ares
sperience
Ares
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,462 Elo+
Solo
Team Averages
Level 17
1,661 SR
1,499 Elo+

VS

Team Averages
Level 27
1,435 SR
1,502 Elo+
Yemoja
Yemoja
MIKEYDIZ6969
Yemoja
Level 17
God Stats
40W - 39L
1,575 SR
Queue Stats
124W - 132L
1,454 Elo+
Solo
Ne Zha
Ne Zha
NEWJOEBAKA
Ne Zha
Level 8
God Stats
2W - 3L
1,506 SR
Queue Stats
17W - 14L
1,533 Elo+
Party 2
Artemis
Artemis
Pandarot1019
Artemis
Level 18
God Stats
0W - 3L
1,146 SR
Queue Stats
7W - 12L
1,494 Elo+
Solo
Gilgamesh
Gilgamesh
ProgoSIMP69
Gilgamesh
Level 29
God Stats
10W - 13L
1,500 SR
Queue Stats
260W - 255L
1,486 Elo+
Solo
Merlin
Merlin
S1lentBoB1
Merlin
Level 61
God Stats
1W - 2L
1,448 SR
Queue Stats
83W - 71L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ANBU Omen
Scylla
20
13 / 2 / 16
16,772
1,118
32,000
17,801
8,306
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
Drips509
Fenrir
20
10 / 4 / 18
15,419
1,028
21,517
20,271
19,611
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

20
4 / 7 / 15
14,874
992
24,241
23,751
10,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
mycoplanet
Artemis
20
5 / 3 / 18
14,776
985
22,826
12,075
5,603
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ares
20
7 / 7 / 21
14,758
984
13,243
29,152
32,254
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Team 1 Tickets

67

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
20
0 / 6 / 14
12,776
852
7,549
23,093
19,962
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ne Zha
NEWJOEBAKA
Ne Zha
19
6 / 12 / 10
14,144
943
15,727
26,509
11,089
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
Pandarot1019
Artemis
20
3 / 6 / 16
14,382
959
22,846
21,909
8,539
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
ProgoSIMP69
Gilgamesh
20
8 / 8 / 10
15,507
1,034
21,892
30,391
23,849
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Merlin
S1lentBoB1
Merlin
20
6 / 7 / 11
14,586
972
29,789
19,764
8,048
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
84
39
Kills
23
23
Deaths
39
88
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Scylla
ANBU Omen
Scylla
13
2
16
10.5
W
Fenrir
Drips509
Fenrir
10
4
18
4.75
L
Yemoja
0
6
14
1.17
L
Ne Zha
NEWJOEBAKA
Ne Zha
6
12
10
0.92
L
Artemis
Pandarot1019
Artemis
3
6
16
1.83
L
Gilgamesh
ProgoSIMP69
Gilgamesh
8
8
10
1.63
L
Merlin
S1lentBoB1
Merlin
6
7
11
1.64
W
4
7
15
1.64
W
Artemis
mycoplanet
Artemis
5
3
18
4.67
W
Ares
7
7
21
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

113,827
Damage
97,803
103,050
Taken
121,666
75,881
Mitigated
71,487
11,180
Healing
12,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
ANBU Omen
Scylla
32,000
2,426
0
1,934
17,801
8,306
0
6,767
11,034
66,352
0
W
Fenrir
Drips509
Fenrir
21,517
3,295
0
490
20,271
19,611
0
8,274
11,997
0
27,837
L
Yemoja
7,549
983
3,291
1,833
23,093
19,962
0
13,671
8,950
27,439
0
L
Ne Zha
NEWJOEBAKA
Ne Zha
15,727
3,196
0
437
26,509
11,089
0
12,792
13,169
0
23,484
L
Artemis
Pandarot1019
Artemis
22,846
12,632
0
3,823
21,909
8,539
0
13,390
8,138
0
60,526
L
Gilgamesh
ProgoSIMP69
Gilgamesh
21,892
6,495
0
564
30,391
23,849
0
17,115
12,696
0
51,263
L
Merlin
S1lentBoB1
Merlin
29,789
3,038
0
2,052
19,764
8,048
0
10,151
9,229
64,061
0
W
24,241
615
2,331
4,945
23,751
10,107
0
8,394
15,357
57,874
0
W
Artemis
mycoplanet
Artemis
22,826
7,691
0
1,480
12,075
5,603
0
3,987
8,088
0
60,096
W
Ares
13,243
625
0
0
29,152
32,254
0
9,916
19,236
19,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,599
Gold Earned
71,395
271
Minions Killed
273
9
Camps Cleared
5
1,396,791
Distance Traveled
1,355,974
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
16,772
1,118
81
5
0
288,839
2
W
Fenrir
15,419
1,028
9
1
3
341,197
2
L
Yemoja
12,776
852
31
2
0
250,203
0
L
Ne Zha
14,144
943
12
1
1
271,124
0
L
Artemis
14,382
959
106
7
2
246,758
0
L
Gilgamesh
15,507
1,034
42
3
1
316,853
0
L
Merlin
14,586
972
82
5
1
271,036
0
W
Agni
14,874
992
85
6
3
256,487
0
W
Artemis
14,776
985
86
6
1
235,925
2
W
Ares
14,758
984
10
1
2
274,343
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role